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Everything posted by duderide
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Hey can anyone tell me if they can fix this mod/mission https://github.com/T...iberation.Altis It's Liberation but fully overhauled to support all RHS units. Does anyone have a version of Liberation that can do that, or can someone repair this one?
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Anybody know how to fix the bug that causes IFA3 to freeze at the main loading screen before you get to the main menu?
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War Chronicles WW2 Modification
duderide replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks pretty good, still got some work ahead I see. Quick question do you guys plan on adding in your own unique weapon sounds for all guns in this mod, or do you plan on just reusing Invasion1944's?- 594 replies
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- World War 2
- Complete Modification
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Thanks Jus61, literally exactly what I was looking for lol.
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War Chronicles WW2 Modification
duderide replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That looks awesome! Just needs some work on the sounds, like the sound of the bolt, and a higher quality gun shot sound for the Kar98K it's self.- 594 replies
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- World War 2
- Complete Modification
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(and 3 more)
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Hello Liberation dev team, I was just wondering if (as some kinda of suggestion) you guys could add maybe a full RHS version of this mission? I think it would be very cool if Nato is replaced by the US army, and CSAT is replaced by the Russian Federation. Anyhow it's just a suggestion, my friends and I love your mod and we look forward to the coming updates. Best of luck!
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Veteran mod (VTN) - announcement and WIP
duderide replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi I just wanted to report something that I'm not too sure is a bug? But it needs to be fixed. The amount of ammo it takes to kill units in this mod is ridiculous, after noticing it I decided to go in the editor to test how much ammo exactly it takes to kill a unit and here's what I found. /////Test Resualts Killing w/ Headshot: It takes around 2 1/2 to 3 mags of 30 clips to kill and enemy at point blank range. Killing w/ body shot: Odly enough this one is tricky, it usually takes around 1 1/2 mags to kill an enemy, but for some reason depending on your rate of fire will resualt in how fast the enemy dies. /////Fin all jokes a side please fix this issue, I've only been playing your mod for about 3 days now and I got to say I am super impressed, the game feels so real, and intense, and different. Please I beg of you; fix this issue so I can play your mod. Thanks :D -
Does anyone have an answer or atleast a suggestion?
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So today I decided to go work on this brand new RHS Takistan mission I have been planning to release to the public, when I tried to load it; it appeared to load but nothing popped up. I tried switching profiles and copying the mission to another profile. Upon inspecting the mission.sqm I noticed that ALL THE CODE HAD BEEN WIPED!!! This is incredibly frustraiting and I am worryed that I may have lost months of coding and time on this mission that I hoped to release to the community. I little background to the story, before I loaded up the editor, when I started arma it greeted me at the main menu as if I had never player before? If anyone can help on this issue that'd be great. I hope I didnt lose this mission, as this would be a major bummer and I would most likely scrap the project all together. Thanks in advance.
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Yes it is, even the mission folder is there with all the files, only thing is the mission.sqm is wiped clean with no code. Strange thing is I just checked some of the other missions and there mission.sqm files are not wiped :/ ---------- Post added at 18:07 ---------- Previous post was at 18:06 ---------- Yes it is, even the mission folder is there with all the files, only thing is the mission.sqm is wiped clean with no code. Strange thing is I just checked some of the other missions and there mission.sqm files are not wiped :/ ---------- Post added at 18:26 ---------- Previous post was at 18:07 ---------- *Edit* I just discovered that the game appears to have wiped everything clean and restored the game as if I just got it. So mod files, game saves, graphics configueration all seem to be reset to default. WHAT IS GOING ON!?!?!
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Hello, I am looking for some Voice Actors for a mission I'm making, if you are interested please leave a comment, and I will message you with further instructions to help out, thanks! :P /////Here are Requirements/Things im looking for for. mature adult voices nothing special no accents Editing will be done by me Clear microphone Voice needs to sound like American origin
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Will everyone in this thread plz stop arguing over stupid shit someone said in a comment. Comments were made to let people express there own opinion on a topic they like or dislike. You don't have to constantly flag someone because their comment showed the slightest bit of negativity. So everyone please stop trying to criticize other people's comments and just make you're own and express you're opinion on this awesome mod thats coming out!
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I wish they would give us some kinda of update, even if it was the same news, it would be great to hear that I44A3 is still doing great.
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Have they stopped giving progress updates, or am I in the wrong forum?
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Look I know everyone's really excited, and they don't want people questioning the creators but don't get mad when someone asserts there own opinion, this guy just really wants to play arma 3 i44, so please respect everyone's comments and opinions. Thanks :)
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Hey not sure if this is considered spam, but i was wondering when we might see a release date for this mod? ---------- Post added at 13:18 ---------- Previous post was at 13:15 ---------- btw just a request, i would like to see different types of gun sounds to the new mod, (I kinda don't want to be reminded of Arma 2 I44 when playing Arma 3 I44 :P) Also i would love to see a north african campaign of maps! Aswell I'd love to see the eastern front with the soviets if possible. Thanks for making this mod guys really excited for this one! ;)
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Arma 2 BIS Gun store script problems :/
duderide posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello thank you for clicking on this forum! It means a lot, okay so here is my problem. About a year ago I was looking for a gun store script and was able to find this one http://www.armaholic.com/page.php?id=15478 it works good considering its the only one out there. But the problem I was having was I need multiple gun stores across my map, lets say takistan. That's a big map and with this script the guns will only spawn in one ammo box. The only way you can make it work is too copy and rewrite the script by slightly changing numbers and codes. This can easily take up to hours of time that I would rather not waste. My solution a year later or present day was to rewrite the script and have it spawn the gun on the player, only problem is it keeps having errors and I dont know why? Here is the script of gun file inside the script... ? myMoney >= 750 : goto "next" ~1 goto "poor" #next Player addMagazine ["30Rnd_762x39_AK47", 1] Player addWeapon["AK_47_M", 1] myMoney = myMoney - 750 ~1 hint format ["You have only %1 $ now", myMoney] exit #poor Hint "Not enough money, comeback later" exit It spawns the magazine fine, but it wont spawn the weapon? I suggest whoever is going to help me to check out the whole script in the link I sent, its only 1MB :P. Thanks again for stopping by, hopefully this can be resolved. -
Arma 2 BIS Gun store script problems :/
duderide replied to duderide's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anyone have any ideas yet? -
Arma 2 BIS Gun store script problems :/
duderide replied to duderide's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The original file is an sqs file, the init and scripts within the folder are told to read them like that so I'd rather not change it, its not my script its some other guys :P. Anyways the script worked it spawned in a gun for me! I only have one more question though, the mission I'm making is going to be multiplayer. I would think that if the script is left like this it will spawn in a gun for everyone in the server, so out of my experience of scripting i would think that i should put a player isnil or something in the init.sqf correct? -
Hi, I have been having a bit of a problem with a script I've been using. You see; i have been using BIS gun shop script. It's a simple script that allows you to walk up to an ai named saler, and buy any type of gun you want. It works great, the problem is; I am trying to make multiple gun stores across my map, so i thought this script could easily work. But then when i was copying scripts and opening the gun store folder to see how it works; i noticed that in the script it only spawns at one ammo box named box one. So the logic i have come up with to fix my problem is to copy all the scripts from the original and go inside and rename the ammo box, but this idea takes to long to fix. So I am wondering if there is a easy way to make the guns from the BIS Gun Store script, spawn at the ammo box your closes to. an example would be... ? _player is 5< then spawn gun at ammobox12, something like that maybe? i could use some pro help :D. I am now going to show a quick summary of what i just said so people that are to lazy to read my forum. ////////Main Function of script The BIS Gun Store script spawns the guns you buy at one ammo. I need more then one. ///////Proposed Function of the script I suggest we either use it to spawn in the player, but this mission is for MP so I need something that won't spawn on every player on the server. Or maybe a script that i can put in the ammo box that makes it spawn the weapons you buy on it, if your close to it. Any idea helps, thanks Bohemia :D
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is it possible to customize an A10 to makes its bullet spread bigger, and to make it shoot guo 8 and high explosive rounds. This question was asked by a friend of mine who couldn't post because, the site said he needed cookies or something? Anyways thanks again bohemia ;)
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Squad/Clan List - Please read the rules in first post!
duderide replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
//////Squad name: Neo BackwardZ Gamers (NBWG) Timezone/location: East/USA Gamemode preference: COOP/TVT Contact email: [email protected] Website address: None Short description: The NBWG is a small group currently recruiting new recruits to be able to do large scale operations. The group was formed for friends only, but was changed to be more open for more arma 2 players. Most missions in this group are for special forces but we are now opening to large scale invasions. Language: English -
add action and arrest script for pvp
duderide posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hello i'm having a bit of trouble, i've tried tons of scripts and forums but non seem to work for me. The only one that was close was a post by xjordannx but even his didn't work. What i'm trying to do is make a script or find one that allows only blufor units to get a option (Addaction) that allows them to detain and arrest the person. //////Detain script so for the detain script for the last month or so i have looked for life server scripts, only problem is they are very touchy when it comes to giving out info on their scripts, and every script that i find that has been made by the community has an issue. The issue is that not only does the blufor unit get an option to arrest, but the opfor unit does too. In fact everyone does. What i'm looking for is a script that will first give an option to detain a opfor unit when he is less the 3 meters away and after he is detained he will get a option to arrest him. Which brings us too... /////Arrest script This script i havnt really worked on but its kinda simple, after the suspect is detained id like for the blufor unit to get the option to arrest at that point if he clicks it it will teleport the opfor unit across the map to a specified location If anyone can help that would be great thanks in advance :) -
add action and arrest script for pvp
duderide replied to duderide's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It actually didn't work. The player gains control of his keys with the animation, but don't worry i was able to fix it. If anyone ever comes around this forum and wonders how. Just put this in a SQF file _action = _this select 2; _gettingDetained = _this select 3; _enemy = objNull; if (_gettingDetained) then { _enemy = cursorTarget; _enemy setVariable ["detained", _gettingDetained]; _enemy addAction ["Arrest Player", "detainAndArrest.sqf", false, 8, true, true, "", "_target distance _this <= 3"]; _enemy switchmove "CivilLying01"; } else { // Enemy is being arrested _enemy = _this select 0; _enemy removeAction _action; _arrestPos = (getMarkerPos "arrestMarker"); _arrestPos set [2, 0]; _enemy setPosATL _arrestPos; }; [nil, _enemy, "loc", rSpawn, _gettingDetained, {disableUserInput _this;}] call EL; Happy scripting guys :bounce3: -
add action and arrest script for pvp
duderide replied to duderide's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It was a good try, but unfortunately it worked. What happens is it disables the keys of person detaining the enemy, which is the opposite of what we want. lol :o Anyways it also doesn't play the animation. I'm going to try the EL command, I'll let you know what happens. ---------- Post added at 18:27 ---------- Previous post was at 18:17 ---------- Okay EL works, only one problem though, the animation still doesn't play. I'm a bit puzzled as to why. I'm going to look at the script and figure out why. I'll keep looking at the forum if you come up with anything.