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Posts posted by Heinrich Kramer
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still awesome and much needed.
BUT
3 Small things:
1st: when your legs are hurt and you try to kneel while crawling forward, the stancesystem bugs out, resulting in a stancechange every 10 milliseconds or so (wich never gets executed) and therefor i was not able to move. repeatedly hitting "y" (german keyboard) to get up solved it, so no biggie right now.
2nd: the medical equipment gets recognized as FAK (am pretty sure you are aware of that ;)), i think this is not the best idea... (but that's a design choice, not a bug)
3rd (actual bug. encountered in your test mission): i can not equip the defibrillator, even if it shows me that i could (white square on the backpack slot instead of the red one).
and one personal request: could you put in a variable that disables the "dead unit revival" like, units can get knocked out, but not when hit with a .50 cal right in the face from point plank range?
like in ACE, when you did not set a revivetime.
that would be great :)
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New mod version with some important feature implementationshttp://www.mediafire.com/download/wr8c4zpf9uo6rdv/Mirror.zip
http://www.mediafire.com/download/7tks47ms1vq7x65/XMedSys_Alpha_0.4.0.zip
Updated the mod to 0.4.0
Changelog:
* Removed the disableUserInput dummy implementation for KnockedOut/Dead units and added the first version of the BlackScreen * Module is now also usable for singleplayer (removed both limitations from previous versions) * added exception for isMoveProneMove function if given string is not in correct length * added first version of DevReadMe
*Note to the BlackScreen:
The black screen has a Respawn button on the right side
The button will be enabled automaticly after a delay (see devReadMe for the variable to change please. It is planned to add that option to the Module )
awesome :)
will test ASAP
the Userinput bug threw me a bit off, but since it is disabled, i will give it a second go :)
Really appreciate your work
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3. While trying to get revived the player exits the "unconscious animation" but can't do anything after that. You are not able to use mouse or any keyboard key.
i second that.
seems like the game fails at reenabling the user input.
i was not able to find a workaround, the only thing i could do is close the game via task manager...
tested with version 0.3.1
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Tested it, installed on our server, can't wait for the first mission with Radios that are designed for arma 3
Thank you for your work.
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That did it, thanks so much. Now I just have to figure out why my normals are all screwed up on the duplicated half, should be easy enough to fix though.to recalculate notmals, just apply the the mirror modifier, go in edit mode, select the whole model and press ctrl+n to recalculate them to the outside.
ctrl+shit+n recalculates them to the inside (not that what you want right now ;) )
when there are errors (like some normals are calculated wrong) your model has still some holes in it.
use simply Alwarrens export script for blender [http://forums.bistudio.com/showthread.php?154289-Arma-Toolbox-for-Blender-Arma-2-3-exporter-script]you can model completly in Blender and then simply export it from .blend to .p3d
i guess that is what he is doing :)
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Along with some authentic Czech accentsi am pretty sure this is doable, at least for BI :D
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select the model in object mode
press ctrl-a
apply scale, rotation and transformation
export.
edit: and make sure you are in frame 0 or one, blender bugged out when i tried to apply while being in another renderframe.
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i used the wrong term, o2 is able to show the model, but buldozer won't, and buldozer is essentially the arma3 engine.
i don't use O2 for modelling, best you do that in blender, and look for the tutorials there.
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about the p3d you posted:
1. it is way too big in size ;)
2. it has WAY to many faces. Maximum faces O2 can read is 20000 (arma2) yours has 50000. Also, a gun should not exceed 3000 faces in the first lod.
look at this: http://www.armaholic.com/page.php?id=20601 to get started :)
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To get a blender model into oxygen you should take a look at Alwarrens Blender toolbox: http://forums.bistudio.com/showthread.php?154289-Arma-Toolbox-for-Blender-Arma-2-3-exporter-script
also, here is a youtube channel with videotutorials, i guess the last 2 categories are of your interest then: http://www.youtube.com/user/blendercookie/videos?view=1&flow=grid
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Awesome!
does it read the configs so it can place mod-content?
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it is just me presuming how it could be if i take other games with steamworkshop mod-integration as an example.
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Nvidia Experience is complete garbage.nvidia experience suggestet me for war thunder, to turn everything down and only enable the only option my GPU can't handle.
so "optimised" for NVE means: Looks like garbage and runs like garbage. (and i mean war thunder, the game works on standard-high settings on a laptop with a broken cooler and a gt 650m.)
no thanks, i prefer tweaking manually.
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i don't get where the problem with Six-Projects is...
to install all mods required on a server you only need to:
open the six server browser
type in the name of the server
find the server
right click on the server
click on "new preset with server"
six updater will then create preset in your preset list on the left side
you then right click on the preset
hover over "updater actions"
click on "install or update mods"
six updater will then install all mods needed for this server
then you click "join server"
you will then directly join the server.
preset and server address will be saved, so the next time, you only need to click on join server and everything is done.
steamworkshop as it works now:
find the server in the ingame server browser.
open steam workshop.
search mod 1 for the server
install mod 1
search mod 2 for the server
install mod 2
search mod 3 for the server
install mod 3... and so on. some servers use over 70 mods (in arma 2 anyways)
see that mod 37 is not up to date on the server, yet you can not get the right version, because you can only get the lated version of the mod. no custom repos.
fail at connecting.
search new server
open steam workshop
search mod 1
install mod 1...
i think you get my point.
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I'm the only one having this error when trying to launch Arma3 with Tpwcas v5.3 ?http://i251.photobucket.com/albums/gg314/Neodammerung3333/Others/tpwcas_a3_v53.jpg~original
Btw I did replace the .hpp file in the userconfig folder
nope, me too :(
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Pretty sure it is, perhaps you should report it to placebo, he seems to be the guy to ask about this.
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I wonder if Arma 4 gets space combat now :)doesn't RV terrain automatically add water to the maps?
would be curious if someone manages to create a space level in arma 3 :D
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that applies to infantry too, sadly.
i even hear the squadleader say "form diamond", but they walk in a coloumn.
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this is great news, thanks.
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Hi, Alwarren
Does the toolbox work with the new Blender 2.69? anyone tested it yet?
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it looks like you didn't give him the folder path, but the path to the .exe direct.
i had the same problem, so i just gave him the folder, without directly pointing to the .exe and it worked
(if I remember correctly, it has been a while)
my path looks like this:
D:\Program Files (x86)\Bohemia Interactive\Tools\Oxygen 2 Personal Edition
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Hi. While playing today, i saw that the heat texture for the FLIR is not applied correctly.
http://s14i.img-up.net/arma32013-9351.jpg
i didn't know where to put this, so i posted it here.
MfG SYSTEM
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As far as I Know, they also work on a different Client server Architecture, since the Arma 3 Architecture is made for modability and Clan/Squadbased Coop/ruled TVT games with admins looking out that nothing badly happens (hacking and such)
while DayZ is more Random-Encounter based, so people tend to hack (wich is still easy doable in arma 3, if it wheren't for BattlEye.) wich showed off in the Arma 2 Mod Version.
i think the biggest difference (and also difference in the Engine) is at that point.
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As far as i know, the steam exclusiveness brought the point that arma 3 doesn't use a CD key anymore, and therefor the hackers get banned once and have to rebuy the game, wich is at 45€ /60$ ATM, so people don't tend to risk to get banned.
Also, BE seems to be doing a quite good job.
XMedSys - Improved Medical System for A3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
i updated my post to avoid double posting :)
thanks for the fast answer
---------- Post added at 01:04 ---------- Previous post was at 00:59 ----------
i will check on that. perhaps a combination of actions, we'll see :)