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Heinrich Kramer

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Posts posted by Heinrich Kramer


  1. There seems to be a major issue with smoke grenades and explosion effects. The smoke looks blocky and quickly disappears, making it completely useless. This happens on every map. Does anyone else get this issue?

    for me, only the explosions look a bit blocky for the first second or so, then it loads the particles correctly and everything is fine.


  2. I downloaded part 1 from mirror one and while extracting using 7zip it said that "road.pbo" file was broken or something... I'm very new at this so I probably screwed something up but I've never had that before with other mods I've downloaded...

    But I'm super excited to play on these maps, especially takistan and zagrabad. Thanks Alduric for all your hard work!!

    somehow nobody replied to you, so i will.

    the download is in 3 parts, all 3 parts are needed in the same directory to open the .rar file (it is 1 file, just splitted)

    when you have all 3 parts downloaded, put them all in one folder and open the part1.rar, it should work then.


  3. To me it seems much more efficient to do:

    [*] When Y stops sinking, delete the Y entity as it was only used for visual effect and it's no longer needed

    couldn't we just get rid of that uncredibly ugly "house sinks in the ground" effect alltogether?

    i mean, it just looks bad, couldn't we just get i bit bigger and denser smokeeffect (must not even be more particles for the smoke, perhaps just bigger ones in the center and smaller ones on the outside to cover the bigger ones, and, if we feel totally crazy some 3D-object patricles (i think the swarms of flys in arma 2 are made like that) like some bricks and stuff, perhaps only visible on patricle quality high or above or so.

    and perhaps the destruction effect should just be an animation state, like that, the entity should still be mentionable in scripts.

    i know, that this is much to ask, but i think even if it gets realized in half a year or so would be good enough.

    just my thoughts.

    also, i am not a "professional" in that, so, perhaps i just talk garbage... if so, i am sorry.


  4. Hi

    i just tested it, starts good, no crashes. crashed once when i tried to place a ruin, but i guess that just was a bad config for the object.

    but i get this: http://h74i.img-up.net/arma32013-8717.jpg errormessage on startup of the mission.

    also, how do i import the csv in the game without copying every classname and every coordinate by hand into an sqf?

    is there already a tool for it?

    great work, though, i love it already and can't wait to see the next stage.


  5. Hey bro. I am having a problem. I am hearing no chirping sound, like the one of acre, when I press CAPS lock. My buddy and I tested it together. all we hear is direct chat. Nothing else. I installed the mod like I was supposed to. The radio-sound is in my ts plugin directory, same with the DLL. CBA is installed....etc. No go. Any ideas?

    how loud is your TS soundpack?

    i couldn't hear anything either, because i had it to -40db (and therefor off)

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