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Posts posted by Heinrich Kramer
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hey, man
i really like your script, i only changed a little part, the animation.
i used the Gunner animation for Static guns, it is "gunner_standup01", and even though it does not fit perfectly, i think it looks okayish enough in motion. i also change the roping speed and sped up the loop a bit.
i made a quick video of the changes
http://www.youtube.com/watch?v=ygGhEqqM2WM&feature=youtu.be
thanks for the script, my skills are not good enough to pull somthing like this on my own :)
also, for us scripting noobs, could you release a commented version so we can learn what you did?
looking at commented code helps learning a lot :)
MfG TheSystem
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another approach would be: this DisableAI "FSM";
this disables the Danger.fsm, therfor they never react to anything dangerous.
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ah6x.3d
is this a typo in the thread or is the filename broken?
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we were short on supplies :D
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the bleedout is epic
i got hit by a quad wich was driving too fast and hit an earthbump, so he jumped me right in the face, injuring me so hard that i wasn't able to bandage me enough to stop my bleeding before i bled out.
great work, we love your mod.
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I don't remember it looking that bad. They seem to almost disappear in Arma 3 unless I have ATOC turned on. I don't think it was ever that bad.on my end, it was, always.
perhaps it is how our hardware interpretes it with alle the DX shaders and stuff
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Also, the trees in Chernarus look really strange. They don't look good from afar, kind of like paper. What's up with that?that's the distance lod from the A2 Trees. they look worse in A2.
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@messfunkt: all the time, and we don't have problems.
only problem so far was, that units executing animations with the BIS_fnc_ambientanim despawn as soon as a player JIP's, but i don't know if this has anything to do with the maps, and i don't really suspect them.
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look if Gnats Skyhopper is still available, it was the first plane in Arma 3 Alpha ;)
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I would create a domination mission on takistan ,chernarus and fallujah ( thanks to you the last one works perfectly :) ), but when i want to start the mission on a dedicated server the result is : i return to the lobby to chose a mission ... No way to go to the lobby to select my soldier and start the game. Someone have a solution ?check your description.ext for syntax errors and your mission.sqm for typos in classnames.
best thing to do is check your server .rpt, the last line is probably whats going wrong.
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nul = [this,m1] execVM "scripts\marker_1.sqf";
do you use the same init in both boxes?
if yes, rename in one init m1 to m2 or anything else.
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the reason we are "whining" is something most likely able to be fixed by simply making the download as one Download instead of three parts BECAUSE the problem is that each part has parts the others have and do not operate withoutif you pay the hosting, i am sure he won't have a problem with that.
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You've spend a couple of days downloading this? Alduric has voluntarily devoted weeks of his time to provide you with this absolutely free. Be grateful and stop whining.he even paid money so people can download, so people need to stop QQing ASAP
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That does not work. I've tried everything. I guess it is just broken in that regard. Good mod though.i thought the same, then i actually looked into the controls ;)
the buldozer controls use the mouse to move, but since it is a dialog wich uses the mouse to click things, that doesn't work.
you can remap the buldozer controls to match the WASD and then it works.
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i do not know how it is, i have downloaded over 10 times and all with the same results, another of my friends atin had the same problem but he got his to actually put the file inhow did you open them?
did you have them in the same folder?
did you only open the first part?
wich program did you use?
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I found a Typo. it should read trve Arma.
Also Arma is only trve, while it bangs its head.
\m/
but to the topic: the true arma experience is people having fun with each other and enjoying the game. no matter if it is Coop, TVT, RP, Zombies, Aliens, Mutants or Hello-Kitty-Warzone-Massacre-straight-from-hell.
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is there another mirror for the 1.0->1.1 fix? your dropbox links have been disabled due to traffic :D
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quick question: do you plan on implement the arma 2 editorassets used to port the maps?
right now, they don't have names, an the editorsymbols are quite small :(
btw: Massis African Conflict mod is perfect for takistan ;)
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I had to download this by the 3 parts. Do you have to combine them to one folder?put all 3 parts in one Folder then open Part1
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ok then the editor-show classnames thingy is not where i should look for things like that :)
thank you for your time
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the one with your real names
---------- Post added at 18:06 ---------- Previous post was at 17:58 ----------
i think i found the source, you are referring to the wrong classname
the black Ka60 (or Po30 in arma) is O_Heli_Light_02_unarmed_F
at least it is the only one, wich has still the old Arma 3 Name
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when I start with your mod it pops up an error window (before the game starts) wich reads "Addon 'RVE_Ka60' requires addon 'A3_Air_Heli_Light_02' "
the game starts then, so it doesn't break, but i guess you should look in your config :)
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I do sure hope that these updates can come in a patch. I haven't exactly got the best internet and it would suck (to put it bluntly) to have to re-download all of this great mod.+1 here, serveradmins need to upload the whole mod, and reupload 5 GB for a patch that would take a few MB is quite hard.
it took me 8 hours to get the mod on our server.
Helicopter fastrope script
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted · Edited by TheSystem
Edit: forget what i said, i am tired and all, i think i just misread the code or messed up elsewhere
edit 2: i just used your code but removed the if (bla) exitwith {}; and it worked.