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Heinrich Kramer

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Posts posted by Heinrich Kramer


  1. What are those CONFIG-files at your main A3 folder? Could those be causing this cos I don't have such files. Try deleting them.

    no, those are server Configs. he seems to use his game as a dedicated server.

    Look in your documents for a folder named Arma 3, and look in the Arma3.cfg

    if there are addons listed, delete the entries.


  2. Weight assigned via weights paint.

    to reproduce i just took a cube, subidivided it a few times, weight-painted it, exported and after the weight painting, the created p3d was empty.

    you can create a second cube, make both arma objects, the second one without weight painting will get exported

    the same applies to weighttransfer like for example from BIs arma3skeleton to an uniform.

    Also, the console doesn't show any errors.

    MfG SYSTEM


  3. There was a patch quite popular with the German troops in Afghanistan a while ago, which looked like this:

    http://www.eisenblatt.net/wp-content/uploads/2012/04/Img_16_9_668_RTR2DHEI.jpg

    (Merkel being the German chancellor)

    And recently, a woman by the name of "Ursula von der Leyen" became the new Minister of Defence in Germany. That decision was quite ... controversial, so we decided to include the patch as a little easter egg. The stickfigure kids are due to her being the Minister for Family Affairs previously.

    you forgot the stop signs :(


  4. did you test it in a multiplayer mission with a friend or the sample mission provided?

    AI must be intialized separately, so just placing an AI on the map doesn't work, the XMedSys won't recognize him and therefor not show the menu

    BTW, X39: we had a slight problem today as one player who was carrying another got shot he didn't release him, so the second player was still attached.


  5. direct RTM export!.

    are you trying to kill me?

    i want to shut off my PC and go to bed at least once a week :D

    to be clear: thank you very very much

    ---------- Post added at 19:18 ---------- Previous post was at 19:05 ----------

    are you sure you packed the right version? it still tries to install version 1.0.1.

    Nevermind, you just did not relabel it inside the init.py, everything works fine :)


  6. Your years have 14 months?

    Must have been some good eggnogg :D

    what do I expect... a better multiplayer performance. 25 server fps and everyone except the ones with really good pcs suffer dramatic fps loss (and i don't mean 20 fps, i mean people played with 7 fps), this would be a relief.

    Female civilians and a civilian site module

    yeah, that would be great already, not much to complain except these 3. at least not from my end.


  7. My nickname comes Indirectly directly from Arma 2 Itself.

    I wanted a new Profilename since the last one was a nickname i picked when i was 9, and i didn't want to take my Computername (as arma does for the first Profile)

    so it suggested me SYSTEM as a profile name and i kept it.

    since SYSTEM is a nickname that most forums don't accept, i changed it to TheSystem in the BI forums.

    in other Forums i am also known as [GQRF] SYSTEM or GQRF_SYSTEM since it is my clantag.

    Kind of boring, i know, but i am not too big with my imagination in such things


  8. thank you for your answer :)

    we had the same problem with the exploding chopper, it happened in multiplayer when the player with a weaker rig tossed the ropes, i think it is because you create them too close to the chopper and the can_collide doesn't tell the ropes not to collide with anything fast enough.

    i changed it by simply creating them at [0,0,0] so they would be created elsewhere and then attached. this doesn't really delay the ropecreation but avoided the heilcopters to blow up.


  9. I guess the easiest (not the best, but the easiest) solution would be to not automatically transition to standing. that would already help a lot. also the glitching on the ground is a bit over the top. i understand what BI is trying to achieve, but it makes parachuting way more clunky than it should be, and not in the "for the sake of realism" (wich i like btw.) way but in the "i landed straight going forward for under 1km/h with no wind at all so why the hell am i dragged 50 meters across in a random direction?" way wich i do not like.

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