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Heinrich Kramer

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Posts posted by Heinrich Kramer


  1. The Shadows in game are usually cast by a separate lod, the Shadow lod.

    first, disable all the shadowcasting on all lods by adding a named property named LodNoShadow with the value 1

    now create a shadowlod where you remodel your weapon, but use as less polygons as possible, and make sure they are all Tris (triangulate them) and simply don't model the Halos, therefor, they won't cast any shadows.

    and make sure, that the shadowlod is a bit smaller than the weapon, so it doesn't cast accidentally any shadow on it.


  2. it's le garcon, since garcon is male and as NeMeSiS stated, it doesn't have a vowel or an H as first letter

    I remember from schooldays that their male & female cases are all over the place, coming from a german background that is.

    they are mostly (but not all) the same, but french has one case less than german.

    best example would be the car

    La voiture in french, in that case female.

    Das Auto in German, wich makes it neuter, a case french doesn't have, wich is the main reason why most french people have difficulties with german cases, even though they don't have problems with the vocabulary.

    My cousin called it "Die Auto" for 5 years, in example.

    then some words are inverted

    le soleil = Die Sonne (the sun). Male in french, female in german

    La Lune = Der Mond (the moon). Female in french, male in german.

    Etc.


  3. I dont know if this has been mentioned yet but I get two errors while extracting them. This happened with both the torrent and another mirror that was broken into 3 parts. Just thpught Id let you know in case this isnt just isolated to me.

    crc failed in @a3mp\addons\a3mp_tree_data.pbo is broken

    data error in @a3mp\addons\a3mp\a3mp_roads2_data.pbo is broken

    put all three parts in one folder

    only open and extract part1

    the other 2 will be extracted automatically.


  4. @Alduric hi , very nice mod very complete , but about the humvee , if you took it from the standalone , you should know that the recent hmvw mod that came out of the humvee is so fragile , one little fence breaks it , and the driving is not fluid...

    Judging the quality of the A3MP i am not too concerned about that.


  5. .............. no questions more ^^ realy the optics are good ? then i have other gunnersight in the game ..... i have elevation and a single gross not more - thats good sure ?????????????????????????????????????

    you need to zoom in with the plus or minus buttons on your numpad.

    also.. Satzzeichen sind keine Rudeltiere

    ("quotation marks don't travel in packs")


  6. Wrong object? Do I need to copypaste it to the other layer? Because if I just shift-click it, it might just be the same object?

    i am a bit confused as of what exactly you are doing.

    The Layers in Blender are not like Oxygen-Lods, they are just another empty layer to put objects in it.

    to create a second lod you need to copy your object/s with shift+d and then move the copy to the second layer (or leave it in the first one, wich i do not recomment at all).

    there you can then edit the distancelod settings an on export the two objects will then be in 2 different lods.

    by just moving the object without making a copy of it, you just move the one object from layer 1 to layer 2, leaving layer one empty.

    activating a layer in editmode displays the activated layer as well as the layer where the object in edit mode is stored, perhaps that was the confusing part, make sure you are in object mode to move objects on different layers or simply to navigate through them.


  7. Some beginner tips:

    Your mission exists on your computer in a file, located in your Documents directory. There may be more than one, similarly named, files. Your mission is in one of these.

    Once you locate your mission, you will see all it contains is a file called "mission.sqm". This contains everything you did in the editor. This is where you should put any scripts you download, in your mission folder.

    You will want to make two new files, called "Description.ext" and "init.cfg". These get executed when your mission starts and you should familiarise yourself with "Description.ext" (https://community.bistudio.com/wiki/Description.ext) especially.

    "init.cfg" is commonly used to load scripts and will probably be mentioned in the installation instructions of the two scripts you linked.

    You may not need to make "Description.ext" or "init.cfg" to use the scripts on Armaholic. It depends. But it's good to know these things.

    If you have questions about the specific wording on the installation and what it means/where it goes; first think about it, then ask here.

    "init.sqf", not "init.cfg" :)


  8. I know this doesn't help at all, but here it is: Don't expect realistic outcomes from unrealistic actions. Tell me the last time you jumped from behind the wheel into the back seat, just to see how fast your car would come to a stop (And pics or it didn't happen), and then and only then will your argument hold water. It's like that dude dropping an APC from a thousand feet and bitching about it not exploding.

    Who knows, maybe in 2035, armies started requiring dead-man switches in their MRAPS.

    i liked the arma 2 variant, where they sped up when the driver was shot.

    hat some incredibly funny coop moments when this happened :D

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