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Posts posted by Heinrich Kramer
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2 hours ago, Collaborationist said:Good job boys! Really. Cold War - my favorite part of history.
I have a question about Soviet Army. You will make them like in OFP, or like IRL. If you need photos or videos with Soviet gear, i can send you. (Sorry if i missed similar question)
They are going to be mostly like in OFP, but other, more realistic Camo variants are planned too
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goggles _player == "Mask_M50"
is essentially checking which goggles the player is wearing, so by changing "Mask_M50" against for example "skn_m04_gas_mask_bare_dry" you would make sure that units using the M04 Gas mask without hood are not affected by the gas
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you would need to add the classnames of my equipment to the script, but aside from that i wouldn't see why not
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didn't see it while baking, it's where array starts and ends.
you probably won't see it ingame when you don't search for it though
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All parties quit the bitching, i'll render new textures for the tires when i get the time
Edit: Done
they're now being processed by norsu, results coming soon(ish)™
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Their experiment ended in a virtual dumpsterfire after only 4 days, i'm curious how they try to avoid this situation a second time
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Arma 4 will come eventually, everything else doesn't make sense.
It is BIs flagship and Arma 3 managed to be the first arma that is generally successfull (aside from the DayZ craze in Arma 2 CO), sure, Arma 3 might still be supported for the next few years but never believe for a second that BI just thinks "oh well now that we have a really successful IP and a new Engine in the works that might rectify the problems of the old one we can finally stop making money"
that wouldn't make sense
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i simply forgot to apply the scale. the scale should be 1 when you export but mine was 1.1, so it exported with an actual scale of 0.9 and the vest was therefor slightly smaller than it should be, resulting in clipping issues. it was an oversight on my part that cost me multiple hours
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i was hunting a bug that i thought was a weighting issue for 2 hours the other day, turns out the model exported slightly too small (the scale was at 1.1 instead of 1) which resulted in clipping issues on the shoulders
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did you apply the scale before exporting? apply location rotation and scale with CTRL+A before you export
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20 minutes ago, beppe_goodoldrebel said:Any chance for a DBDU?
Keep up the good work!dbdu is pretty much done, i just need to increase the size of the pattern on the helmet
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The Pasgt Vests with Alice rigs are almost done and Night Operations are possible too
edit: figured out how to embed pictures
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7 hours ago, pazuzu said:I run an Epoch server and have two LHD Carriers in it.
snip
you're using SetposATL which uses the Terrain (Ocean Floor) level to check the height, use SetPosASL to use the Sea level.
that would be the first thing that comes to my mind
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I'm currently working on some Pasgt armors for the US troops. A variant with an Alice suspender Rig and multiple pouch-combinations is being worked on too.
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it'S the german KSK unit
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28 minutes ago, AggrOnline said:Is it me or is this missing: Survivor, Bandit, and Hero skin from Arma 2?
do you mean PMC, KSK and British troops? ksk and British military in in the mod
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Creating alternate textures is no problem. US Troops have multiple camos already, i'll do the same for the russian units. Final configs are Slatts decision though
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Updatetime
Fixed: Materials and Textures of the Green, Blue and Black Tactical Vests
Fixed: Materials and Textures of the CSAT Kevlar Vests with ELBVs
Tweaked: Armor values for the Vests- 2
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The Russians are wearing takistani helmets as placeholders for now until i get to them.
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Thank you very much
also i created a small hotfix, (the armaholic link is not up to date, the dropbox and steam links are).
Nnext steps are retexturing the independent and csat vests
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The US Soldiers are currently getting custom models, i will make sure that the uniforms look more worn out and less vibrant. After that i will take a closer look at the russian uniforms and equipment
Female Civs are not on the plan yet because we'd need some more ressources than we have now, especially new heads and since i never worked with skin before they will be put back for later so i can experiment and learn.
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Thanks for sending us the release :)
Update frontpaged on the Armaholic homepage.
Thank you very much
Can they also abc equipment from the Bundeswehr?Bundeswehr wasn't planned yet but may come in the future
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I agree also, hope to see an Non ACE3 version and a non steam version also :)
Ace free Version is uploading now and i have added a temporary Dropbox link.
Thank you for the feedback :)
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Mr. Skellingtons CBRN Defense Units
This Mod adds modding ressources for CBRN Defense units for Nato, AAF and CSAT. Have fun Modifying them.
Content:
NATO CBRN Suit MTP and Woodland
Plate Carrier for the NATO Suit (MTP and Woodland)
M50 Gas Mask
M50 Gas Mask with Hood (MTP and Woodland)
AAF CBRN Suit (Green, Black and Blue)
M04 Gas mask
M04 Gas Mask with hood in Green, Black and Blue
Tactical Vest for the AAF Suit in Blue, Black and Brown
CSAT CBRN Suit (Blue, Red, Yellow, White)
S10 Gas Mask with Balaclava (Blue, Red, Yellow, White)
Kevlar Vest with ELBV in Dark Blue Hex-patternAll Content is unlocked and not Binarized, .blend files and Ambient Occlsion, Normal and ID maps for some Assets are in the Additional File section.
Gallery:
Requirements:
None
Known Issues:
This is a Modding Resource now. Issues can be introduced and Fixed by the Mod teams that are building upon my work.
None of the models have Working Clan Signs and Insignias.
The Independent Uniform is UV Unvrapped in a very stupid manner.
Unfortunately i am missing the Textures for the Opfor and Independent Suits and Masks, i don't know where they've gone.
The Folder and File Structure is a complete mess.
Parts of the names might be in german, i am not sure about that but i mix it in a lot :)
Credits & Thanks:
Models, Textures, Configs: Mr.Skellington
MTP Pattern: Rusty from Facepunch
Thanks to:
Alwarren for his Arma Toolbox for Blender
The Modelmakers Discord group for answering my Questions
Bohemia Interactive for creating my favourite Game.Links:
https://drive.google.com/open?id=0B1swaOO0PGnHWXpjdi1xWFNLLUE
Changelog:
Released Source Material, Mod no longer Supported.
License:
Plublished with CC-By
You are encouraged to edit the content of this mod.- 18
ARMA 3: Conflict '85 - A CUP expansion
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
are you sure you're in the right thread?