-
Content Count
197 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by taumargin
-
Hey, I eventually got to play this mod and my first impressions are it's very different from the last. It feels more like a modern theater of war soundscape (if that makes sense) that we're used to seeing from the likes of Afghanistan through a gopro type cam (thats no reflection on audio quality, but realism). The distance cracks and pops sound more distant to me if that makes sense, they sound spot on I love them. There are problems with some small arms near/mid distance effects as mentioned. At one point I could hear a rifleman unloading his clip and could not see him, he was on the other side of a building (100m+) but sounded in close proximity. Love the fact that suppressed weapons have a subtle reverb indoors and like the new suppressor sound effect. The explosions are great nice and meaty, will sound great through a sub I imagine. Pleased to see you haven't changed the Comanche too much, I absolutely loved that sound in SOS :cool: Great ambience effects, nothing to repetitive and no obvious loop points. The character movement sound effects sounded very low IMO when compared to the ambience effects etc. It almost felt like I was stealthily sneaking around even when sprinting through grass and on concrete. Just my first impressions, but this mod is staying in my modset. Great work
-
Haha awesome Big Big fan of SOS. Can't wait to try this, I may have to have a day off tomorrow.
-
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
taumargin replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Played on this map this evening. It's absolutely brilliant. Loved the variations in the urban areas, lots of enter-able different buildings I'd never seen before.... one of the best maps I've encountered. Thanks -
Thanks EricJ from the other side of the pond, it's like Christmas today.
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Wow this looks awesome :cool:
-
Gods boots, thats a top looking weapon system. Excellent work, just excellent. :cool:
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Woaw that AA-12 is looking nice.:cool: had some free time so I thought I'd add some SCAR- P/PDW Eye candy to your thread :D http://www.gunsholstersandgear.com/wordpress/wp-content/uploads/2011/05/FN-SCAR-PDW-03.jpg http://blog-imgs-48.fc2.com/c/o/m/complacencywar/aCIMG2014_600.jpg http://i.imgur.com/AMGt4.jpg Probably looking forward to seeing this in Arma3 a little more than Christmas at the moment. That Black version with the retractable stock and a Pmag would be my idea of Arma heaven :cool:
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Chessmaster's Wounding System
taumargin replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to hear your back chessmaster42 I love using this mod. Thanks -
Great work Bad Benson. This mod is getting better with every update. :cool: Thanks
-
Woaw really?...Speechless i'm absolutely speechless. I hope this comes off and makes it to your mod set. It handles very similar to the 10 inch from what I've heard, but obviously more compact still. One problem! You may have to get a court order to release this virtual weapon system globally. I think it's currently only available in the US haha :D Thanks
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
:D SCAR PDW haven't seen one of these on Arma yet, not the most popular weapon in the world. Looks like the love child of an Mp5 and a SCAR-L. http://www.fnhusa.com/l/products/scar-family/pdw/
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
taumargin replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
LAxemann you are truly awesome. I tip my hat to you for even just attempting to create this mod. The addition of forests now has truly blown my mind. Thanks -
Haha I thought the KAC Masterkey was originally based around the Remmington 870 :p and your model looks like it has a pump action:D. I could easily make a Benelli M4 for a future update. The reload sound effect is a compromise, to sync with the current animation. I've kept the files should anything change. Thanks
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
G36 Pack 2.0 - many Variants/AG36 - Optional JSRS and ASDG Compatible
taumargin replied to spectrobr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Corporal, I had exactly the same problem. :p -
Alpha testing the Masterkey
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
taumargin replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I haven't tried the survival element of this game yet. But what a beautiful map, breath taking views, settlements, lakes, rivers....Guillie suit heaven. I'd vote just for this map alone. :cool: -
Toadie's SmallArms and Animations for Arma3
taumargin replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What a beautiful man, and what a beautiful weapon :cool: thanks -
Thanks mate, I'll put it up on me website. :D
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
Bornholm, Denmark [Terrain]
taumargin replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been eagerly awaiting this one, looks stunning. Congrats on release. :cool: Thanks -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
taumargin replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@spirit haha yes those AI tend to screw things up a bit. I was playing an escape and evade type scenario and thought how good would it be if a helo full of spec ops were trying to intercept my fireteam (ehem Dragon Rising). It would certainly be interesting to add DoTransport maybe if the helo even just did the insertion (fastrope) and the units used an alternative method for extraction (Hemtt etc). Thanks for replying and continue with your great work. :cool: -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
taumargin replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi fellas, MCC/GAIA and Zeus are a match made in noob Arma heaven. Anyway I'd like to ask a question regarding GAIA. I watched one of Spirits video's where a transport helo was assigned to GAIA and it would patrol GAIA zones. Is it possible at present to fill these helo's with an OPFOR group fireteam/s. Then make the transport helo patrol the zone/s until BLUFOR presence is detected, find a suitable landing/ fastroping spot to unload; and track the BLUFOR units last known position etc. Then possibly even repeat the helo process with a second fireteam. I was thinking something similar to the GAIA hemtt initialization where the two units/groups would combine and head to the objective, clear the area and return to base. Or possibly even using the MCC editor for initialization place Helo and fill with units/cargo but a group/s assigned to GAIA. ps I've tried attaching groups to a GAIA helo and it fails to take off even when other units are actively engaged in combat. Hope some of this makes sense :p -
TRYK's Multi-Play Uniforms
taumargin replied to teriyaki's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work, love those head gear combos :cool: -
I'm experiencing problems with the M249 :( It keeps firing and empty during it's shooting cycle. eg shot-shot-shot-empty-shot....Just thought i'd mention it mate. ps no I haven't ran out of bullets :p
- 5627 replies
-
- guns
- helicopters
-
(and 2 more)
Tagged with:
-
JSRS: DragonFyre -- WIP Thread
taumargin replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work LJ very immersive :cool:. The quality of the cracks and explosions have a much more natural punchy feel to them. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
taumargin replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for your time and effort fellas. Can't wait to try this :cool: