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SGT Fuller

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Everything posted by SGT Fuller

  1. SGT Fuller

    Blastcore: Phoenix 2

    Thank you for this merry Xmas
  2. Just a small update. The team that i was searching for has come full circle and we have begun work on the USAF Mod. Please stay tuned for a more in depth update as i know that everyone wants these in there own hands. Were Still looking for a Textures genius if your interested please hit me up thanks
  3. SGT Fuller

    A-10C for Arma 3

    Amazing pearl I can't wait to fly this.
  4. Can you shoot me a PM or get on skype? ---------- Post added at 01:25 ---------- Previous post was at 01:23 ---------- Shoot me a PM and let me know what you can do
  5. I'm going to try this with the C-17 and report back
  6. I more or less would like to get arma 3 lights, flares and warning systems on there. They look really good in arma 3 just need those configs to give them more of a use and life. Thanks zodd I will try that out
  7. SGT Fuller

    ArmA 2 C-130J and MV-22 Redux

    I like the idea of the pilot able to turn the light from red to green for halo jumping. Sakura_chan check yours pms
  8. SGT Fuller

    ArmA 2 C-130J and MV-22 Redux

    I'm in love now..slowly but surely this is becoming the game I love again..thanks Sakura_chan Will your Addon have the angel of death flare system?
  9. SGT Fuller

    [WIP] IkaR F-16

    I know this belongs in wrong thread but nodunit do you and Franze plan on bringing your apache over to A3?
  10. SGT Fuller

    A-10C for Arma 3

    Just my opinion we need more current gen vehicles for the realism type of player..I love this a-10 and I hope nodunit and Franze apache makes it over. All we need is a F-16 and F-35 maybe even a bomber or transport like he c-17 with this interactive console it would be pretty boss..good work man keep it up and can't wait to use this and train on it
  11. SGT Fuller

    AI HALO Jump Example Mission

    Is it possible to have a none AIA version? Like Goblin i dont own AIA i just pulled the Arma 2 vehicles and changed the crew members by going in the pbos and it allows them to spawn under blufor with no issues.
  12. SGT Fuller

    ARMA 3 Addon Request Thread

    Any plans for a throwable, attachable and personal IR Strobe?
  13. SGT Fuller

    1st attempt at mission making

    Thanks ill have a look ---------- Post added at 16:42 ---------- Previous post was at 15:40 ---------- Ok i was wondering if it is possible to script a helicopter being knocked out of the air by a RPG from a man on the ground?
  14. Hello all, Im trying to make a campaign like episode and am having problems. I am a FNG to this type of stuff and have been doing research all day on certain explosions and way points etc. Here is my scenario: Episode 1: The US Army's 101st ABD(Air Borne Division) along with USMC elements were tasked with pushing the last reminents of Russian and CSAST troops off the island..They were successful with there operation and are gearing towards leaving the island under orders from President Barry S Light. General Norman Klause of the AAF military has asked for all technical assets including planes stay on the island to help the local military just in case of a counter strike. Lt. General Christopher Lumpkin denied this request which angered Gen. Klause who then told Gen. Lumpkin he would regret his order. As the last C-130 began to load up troops to leave it is bombed by an AAF buzzard killing the crew and passengers. Gen. Lumpkin all the way in Altis issued a mandatory order backed by the president that an immediate search and rescue operation for survivors begin and a bombardment of all AAF Military facilities. Lt. Flen and two members of the 101st and Col. Sawyer and three members of the USMC were all that were left of the initial betrayal and are stranded on the island with no way to signal there comrades in route from altis. My issue: As i said i am brand new at this type of stuff. Im trying to make a waypoint for a chopper to land at a invisible helipad and stay there with engines running then have members get into the aircraft and have it take off to the next way point. When i previewed the helicopter would land but then immediately take off again to the next waypoint. I dont know how to stop this. Also i dont know how to have the members that i want to board the helicopter wait until the heli is landed then go to get in. Is there anyone with knowledge on how to do this able to help me out? I want to make a extremely good story hopefully without scripting via a Sqf as i dont know the first thing about doing that. Thanks in advance
  15. Is there anyway to get the artillery function working?
  16. SGT Fuller

    PN11A'S WIP Thread.

    Yes please make the heads of Medal of Honor characters especially dusty and voodoo
  17. SGT Fuller

    AI HALO Jump Example Mission

    It seems that the units intended equipment is erased and replaced with the equipment in the respawn file. Is there anyway to just keep the equipment on the unit? I know in the 1.4 version they were able to keep the regular equipment
  18. Great Job we have a vast variety of US military and weapons systems that i feel at home with. As a military member i appreciate your attention to detail. I was wondering if you planned on making a Insurgent pack with units from the Taliban, Hezbollah, etc. maybe for Al-qaeda personal for team leader you make like Osama or something idk. That would be awesome and make this game more complete. Thanks for all you do
  19. SGT Fuller

    How do I port FSX planes to ArmA 3?

    And you expect to get answers out of anybody with a attitude like that? Just wow bro (round of applause)
  20. +1 to all this..we will soon have mother and rabbit running around..cant forget dusty and deuce
  21. Massi i love you no homo lol. Glad you added SFOD-D in to the mix. Now just make a throwable and attachable IR strobe and we will be in business for sure. Congratulations
  22. SGT Fuller

    ARMA 3 Addon Request Thread

    I think he means as in giving the vehicles the same love the arma 3 vehicles got..wouldn't be hard to take the Humvee add in new steering wheel animations..put the sexy lights for night operations on there and maybe update the engine tones and the config file to be comparable with A3 and bam you got a fully ported and functional Humvee and that would make a lot of people happy to have more content in game. Idk just my two cents
  23. I've been playing arma 3 beta on dev build..I was told that I should go stable for release. I updated today and it was only 333 mb. Should I still switch over to stable and if so will I get that 3.5 gb download? Or should I just stay on dev as I was also told that they will be one in the same. Thx In advance
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