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Everything posted by SGT Fuller
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will have some tomm ---------- Post added at 08:01 ---------- Previous post was at 07:56 ---------- We have a script in progress that will make the E3 extremely useful. And the b2 service menu has 4 loadputs you can choose from. The GPS is not needed at all but for direct hits it's there. Simply turn it on or tun it off. The long range ship missile I dought you will see we have a anti ship missile in the pack already but not whst you wwnt -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here are some pics of whats to come. As you can see the B2 texture has been fixed and looks more sexy. There is also a new bomb added to the it. I took the pictures in window mode thats why there not to detailed. More to come -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes i will post some tonite -
[Early WIP] Southern Wardak Province, Afghanistan
SGT Fuller replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Airfield? :) -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey brother F22 is coming along please dont ask for updates on it..we will present updates when there and were ready :) -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update: B-2 is now complete so is the C-5 and C-17 -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Were going to put it back in...but it wont be released with this update that were going to get to you soon. The cockpit is not to my liking atm. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It pretty much is the same as his but no interactive cockpit. It's manily the cockpit still download his as his will be compatible with this mod also when he has free time to do so. ---------- Post added at 13:30 ---------- Previous post was at 13:29 ---------- I know the AC-130 is probably the biggest grabber of this pack so I am weighing wether to release a standalone version. Stay tuned -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update on progress to everyone: AC-130U is completly fixed with the exception of a very minor error that will be taken care of tommrow. A-10C Warthog is complete with the exception of the Service menus loadout selector which John will be helping me with this weekend. B-1B is 100% Complete B2 I am currently working on will be done tommrow. Adding GPS and a special Bomb for the masses :) This is where i am currently. Still learning the way of the MFD so as soon as i get that added to the planes we can get them out to you. I refuse to release a plane without a MFD that has some type of display. Sorry just being nitpicky. Anyways stay tuned. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's as he said no more aircraft will be added to this mod. The current list we have is our final list for this mod pack. It's already big as is anyway and adding more would probably detour Players away and we don't want that. -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
damage models are already in..as far as wrecks i dont know dought it -
Hey guys i am getting sound errors like crazy thing is it is asking for sound errors that dont make sense. Im trying to fix up the ac-130 for a upcoming release and any help would be apperciated. I know im asking alot but please take a look at the sound errors RTP im getting and then the AC-130U config in its entirety. Again thanks for any and all help Sound errors RTP: http://pastebin.com/xPXRWHyL AC-13OU Config: http://pastebin.com/1g4CvJ4j
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Currently enlisting aide for following positions: scripter, mfd handler, modeler. To help me push the mod out and fix errors plz PM if interested. Thanks guys serious inquires only -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right now I'm in the field with my unit but we will be back tomorrow so I will continue updating the mod. Currently we are running down the list of aircraft to make sure everything including the fighters are not popping out errors. We have also made a missilebox for our planes. I will be posting some videos soon of a special weapon :) we don't like how our mod is currently configured so we intend to re-release the mod I its entirety including the fighter jets..I promise you it will not be long from now..stay tuned to this thread when the re release is ready a new thread will be made..making the currently released Air Force mod obsolete. I plan to make a progress of each aircraft on the front page..this may or may not happen but I will keep everyone informed best regards SGT FULLER -
@ ALL This mod has been absorbed by the USAF MOD. Any and all updates will be on our thread thank you.
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WW2 warships release on arma3 engine
SGT Fuller replied to cervantes's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That was awesome!!! -
FHQ Firearms and Weapons Pack
SGT Fuller replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on release brother -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes thats true and i decided to take the B52 out of this pack..who knows if it will be added back i highly dought it -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The bomb is GPS guided I just didn't turn it on. I could make a nuclear missile I have to see if there is one available for the airframes that I have in this mod. If it doesn't have it in real life it won't have it in this mod. I'm attempting to make the UAV station able to sit down in and work the UAV it's not a pressing matter right now..error finding and eliminating is. You will see soon enough though my goal is to not let anyone down with this mod -
congrats
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United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes they can -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
issue already taken care of. Thank you -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Destruction zone is equal to the visuals atmosphere and all. Fallout effects are as follow: Any vehicles within 20 meters of ground zero will be destroyed automatically. Any vehicles outside that range will be hit with a EMP type of effect and will lose power. Anything outside of ground zero will also be thrown into the wind. Ground Zero the width of the visuals will also be a radiation zone and anything coming into it will be subject to radiation poisoning and vehicles will be damaged if they stay in the area to long. I can make a video showing this. ---------- Post added at 05:42 ---------- Previous post was at 05:38 ---------- upcoming UAV station -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks brother i really appreciate it. add me on steam warlord -
United States Air Force
SGT Fuller replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
im sure that it was said that the textures are not the final ones.....