RJN
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Oh, I am not using ACE_SM btw. What I mean about the First Aid Modules, are the BIS ones. I tried it with and without ACE Mod and I get the same result. Just heavy panting and no sound of footsteps when carrying. Oh well, not much of a big deal for me.
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Hi LJ, just wanna ask you a question. Did you intentionally remove the footstep sounds whenever you are carrying a wounded soldier(first aid modules)? All I can hear is the soldier panting heavily and no sound of the footsteps. I was thinking that you decided to remove them since it's unnecessary? Or am I wrong? Just a question though. :)
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CBA: Community Base Addons for A2, OA and CO
RJN replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, I did that and It's ok now. LOL. Thank you so much Sickboy! More power to you! :D -
CBA: Community Base Addons for A2, OA and CO
RJN replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Sick! Hmm, I see. Well, I opened SU just now and I see expansion/beta as "not an updater mod". So I guess I should convert this right and add to preset? Build number? You mean like this? A2 Op. Arrowhead A2 Op. Arrowhead (Combined Ops) 1.62.0.95248? I installed the latest beta patch though. It was Beta Patch 101480. LOL. I'm really sorry for the trouble my friend coz I'm really noob at this. ;) -
CBA: Community Base Addons for A2, OA and CO
RJN replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, I installed the latest CBA last night which is CBA_CO via Six Updater and I got no problems at all. After installing, the old CBAs were now incompatible and the new CBA_CO is now good to use and is up to date. I played the game with new CBA and got no problems. But this morning, when I checked Six Updater again. The old CBAs are now back in compatibility while the CBA_CO went incompatible. This happened after the auto-update by the way, when I opened SU this morning. So, I closed SU and opened it again, this time I got an error on updates and the incompatibility problem is still there. I even tried to delete the @CBA, @CBA_A2 and @CBA_OA folders in my ArmA 2 folder because I thought the old CBAs are causing it but to no avail, the problem is still there. Also, I'm using the latest beta patch on my ArmA 2: CO. When I run the game using CBA_CO, it's completely fine. It's just that the problem is within SU. So yeah, any help or suggestion on what to do? Or would you recommend that I should reDL and reinstall SU again? -
It sounds completely fine on my part. Hmm, let me have a check again. Well, I tested it and I don't really hear any delays regarding the clicking sounds.
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Hi. :D It's been awhile and I'm still loving J.S.R.S. like a boss! Just wanna ask though if the J.S.R.S. AI Talk is still going to be developed or you guys decided not to push through with it?
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Nope. As what I had said in my earlier post, it runs completely fine if you are not using ArmA 2 beta. It only occurs if you run J.S.R.S. with the latest beta patch I guess. :D
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I guess that's the disadvantage of using Beta. Sometimes the latest patch will break some mods or produce another set of bugs. But yeah, not much of a big deal though. I'm still happy playing and creating missions. Other mods? Well, I am using J.S.R.S. with A.C.E. and TrueMods but I guess both mods are not responsible for the missing sounds coz I tried running J.S.R.S. with Beta only, and the problem is still there. So yeah, I did some kinda of testing, like trial and error, just to see what's causing it. That's what I always do before I report some bugs or give some feedbacks you know. :D
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Uhh, do any of you guys using J.S.R.S. with ArmA 2 beta patch? Can you guys please check if the FPS and in-room sounds are still there whenever you disembark in a car or armor? I really need to confirm this coz it seems the FPS and in-room sounds are gone whenever I start as a default gunner, commander or driver of a vehicle. This only happens by using beta patch though coz I tried without it and everything is just fine and eargasmic as ever. Let me know guys if you are experiencing the same coz I just need to confirm this. I'm using Beta Patch 101334 and I dont know if the other or the latest beta patches don't affect J.S.R.S. sounds. Thanks. :D
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Whoever said that to you has no right to demand or say those words coz' in the first place, you are giving out your mod for free. LOL. Unless they paid you with a good amount of money and you are oblige to fulfill with the said agreement. And I guess those people who demanded something from you didn't. LOL. Uh, there's nothing wrong in giving feedbacks, suggestions or reporting bugs and problems I guess coz' that will help improve (if possible) the mod. But demanding and insulting a person just to get what they want right away is a different story. So yeah LJ, just ignore those people and just take your time. No need to rush.
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Oh I see. Oh hey, my last post about the smoke shell was intended for Variable by the way. xD Coz he said that there's no hiss and pop sounds when you can actually hear a "hiss" sound if you listen to it closely. :D
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MARSOC Marine Special Operations Team
RJN replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi there! I just tried your MARSOC units today and I can say I am very impressed with the details and all! However, I noticed 2 things with your units. First, is that the units when use at night time will report that they are "running out of ammo" even though they are already well-geared. I think it has something to do with the flashlight thingy coz the word flashlight pops out via hint on the upper right corner of the screen every time the AI say "running out of ammo". I am using ACE btw along with your ACE configs. Second, I also noticed that there is an out of place texture when you fire the M4s just below the barrel. It's not really that noticeable though. :D But yeah, a job well done! Really outstanding with the MARSOC units! Two thumbs up for ya! Really looking forward for your next update! OORAH! :coop: -
Oh I see. Well, my apologies then. Anyways, thanks for the info LJ and Ton! :D And oh, about the the smoke shell sound...Well, you can actually hear the "hiss" sound if you listen to it carefully. No popping sound though unless you mean the tank's smoke screen. You can actually hear a pop before the smoke shells are thrown around the area to mask the movement of the tank.
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Hi LJ! I know you are busy as a bee but I would just like to report another missing sound I guess. I tried using ACE wounds and after awhile a "sound not found" pops up. I don't know what sound is missing though but yeah it only occurs when using the ace wound modules. Well, just reporting it to you and hope you could do an update for J.S.R.S. ACE in the future, that is if you decide to do so of course. If not, it's still cool! :D So yeah, no need to rush coz' I know how stressful it can be in working on such a beautiful sound mod. It takes time and a lot of patience indeed. Cheers to you bud and God speed! :angel: