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argument

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Everything posted by argument

  1. TB dont start whitout any errors from armatools or folder with administrator mode new OS (win7 x64 pro, licensed, updated) rpt file
  2. argument

    Terrain Builder do not work

    Does armatools requirements : installed Operating system ONLY on the disk C:\? My system has been installed on the W:\ drive. I am sure - TB is searching for DLL files or/and Directx on the Windows folder on C drive.
  3. in the solution TB does start before mounting drive P: "After installation (Arma 3 Tools) click Launch, then read the license and accept and launch Terrain Builder. After launching you can close both Terrain Builder and Arma 3 Tools"
  4. Terrain Builder dont start have tried reinstalling windows/steam/tools, changhing folder for drive P - all useless
  5. sorry, but i hate this double first floor, really, its looking terribly. When i see his, i want to quit game
  6. argument

    Mikeros Tools Makepbo Error

    so, i have someone problem like six_ten user with last version of FREE tools - 'rapify' is not recognized as an internal or external command, operable program or batch file. I didn't rename anything folder or paths. My sys disk is not "C:\", but older tools work fine.
  7. Hello, You know that I have not finished the map "deadcity" in 2013, because that map had a lot of bugs, also if there was a problem with the time. Now I started a new map, it will be similar to last map. *Map is based on terrain Zagrabad sample map with rivers. *The map will have a town called "Pecher". *The city will be a bit more than Zagrabad. *The leaves of the trees were removed o2. *Created several wrecks cars from arma2 models. *Fixed lods firegeometry of ruined buildings. I hope , i will be have time for finish that map. :o :ph34r: https://imgur.com/a/GDPNS
  8. argument

    Terrain "Pecher"

    Sorry, guys, but most likely there will be no more updates. Here the source of two maps: Pecher and Zarzibash https://drive.google.com/open?id=1n5njaSJbi9bbx2D_DRsATKd-4U4dmfCj
  9. a year ago I did Pack of models russian village houses, but they were disproportionate with buildings ARMA123 and used many sections of textures. I start a new project. This model used 6 Sections, 1272 points, 1239 faces. http://youtu.be/dcPfK_Qa5N4 http://i.imgur.com/E3CPaFn.jpg (915 kB)
  10. yeah, this models from APL_SA bistudio pack, you can use them for their own purposes, i dont mind
  11. source files at the request of the people https://drive.google.com/open?id=0B5kEyJeQwldaeWFNaXVGVVoydDA
  12. argument

    Terrain "Pecher"

    Sorry, i cant fix this shitty bug and I'm pretty sure that the problem is not in the model of this building (after binarizing in log file dont exists error of this model), and i changed places office buildings on map, and this visual bug is gone. now you can download the most actual version in the steam workshop.
  13. argument

    Terrain "Pecher"

    I already gave them these models 2 years earlier. yep, my fail, CBA is not required, only CUP CORE. its really visual bug, maybe too many points and faces on the screen, i will try to fix that bug :)
  14. argument

    Terrain "Pecher"

    New version 0.2 https://drive.google.com/open?id=0B5kEyJeQwldaNWQwN1BnZ3lwWDQ
  15. Hi, guys! I fixed the lod firegeometry in the models of the ruins (houseblocksABCD), you can replace this models in your next update! created config is only for testing of models in 2D editor, you will need to remove this config :) https://drive.google.com/open?id=0B5kEyJeQwldaU1U5UnVzb1lnZkE
  16. argument

    Terrain "Pecher"

    thanks, fixed it was me, i can give you source if you need
  17. argument

    Terrain "Pecher"

    the first demo version, requirements: CUP terrains-core, cba_a3 https://drive.google.com/file/d/0B5kEyJeQwldaLXdoU1FrXzI1RXc/view?usp=sharing Anyone knows is it possible to turn off all static lights at night in world config.cpp ?
  18. i have this problem too with ca/roads2/, but when i replaced the files in the folder "ca/roads2/" of the unbinarized from BIsamle packs, the problem was solved
  19. Hi, guys! Unfortunately, I lost the interest to make models of interiors. perhaps there is someone who wants to finish the model ARMA2 houses? I can give already created models of interiors in good hands. http://www.youtube.com/watch?v=OmIZnP9NGgM http://www.youtube.com/watch?v=aW6iIp9OSVQ
  20. House_2T2 http://imgur.com/a/r8GaD
  21. Thanks, I completely forgot about the objects takistan interior! House_3I1 http://imgur.com/a/5IZsK unfortunately, I don't know how to model to combine swing door with glass, door opens, glass stays in place :936:
  22. House_3I2 http://imgur.com/a/LG0ZE
  23. I use some CAD programs and Oxygen2 :)
  24. House_3i3 http://imgur.com/a/f9uaF
  25. no, damage will be the same as in A2 http://www.youtube.com/watch?v=m6MvgTY6B6o
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