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51 ExcellentAbout argument
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Terrain Builder do not work
argument replied to argument's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Does armatools requirements : installed Operating system ONLY on the disk C:\? My system has been installed on the W:\ drive. I am sure - TB is searching for DLL files or/and Directx on the Windows folder on C drive.- 1 reply
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- terrain builder
- do not start
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Terrain Builder and Object builder not starting, after update
argument replied to nomexe's topic in ARMA 3 - TERRAIN - (BUILDER)
in the solution TB does start before mounting drive P: "After installation (Arma 3 Tools) click Launch, then read the license and accept and launch Terrain Builder. After launching you can close both Terrain Builder and Arma 3 Tools" -
argument started following Terrain Builder do not work
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TB dont start whitout any errors from armatools or folder with administrator mode new OS (win7 x64 pro, licensed, updated) rpt file
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- terrain builder
- do not start
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Terrain Builder and Object builder not starting, after update
argument replied to nomexe's topic in ARMA 3 - TERRAIN - (BUILDER)
Terrain Builder dont start have tried reinstalling windows/steam/tools, changhing folder for drive P - all useless -
Community Upgrade Project - CUP Terrains
argument replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry, but i hate this double first floor, really, its looking terribly. When i see his, i want to quit game -
Mikeros Tools Makepbo Error
argument replied to 2Lt. M. Singer's topic in ARMA 3 - BI TOOLS - GENERAL
so, i have someone problem like six_ten user with last version of FREE tools - 'rapify' is not recognized as an internal or external command, operable program or batch file. I didn't rename anything folder or paths. My sys disk is not "C:\", but older tools work fine.- 30 replies
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- makepbo.exe
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Sorry, guys, but most likely there will be no more updates. Here the source of two maps: Pecher and Zarzibash https://drive.google.com/open?id=1n5njaSJbi9bbx2D_DRsATKd-4U4dmfCj
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wip buildings of russian village
argument replied to argument's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yeah, this models from APL_SA bistudio pack, you can use them for their own purposes, i dont mind -
wip buildings of russian village
argument replied to argument's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
source files at the request of the people https://drive.google.com/open?id=0B5kEyJeQwldaeWFNaXVGVVoydDA -
Sorry, i cant fix this shitty bug and I'm pretty sure that the problem is not in the model of this building (after binarizing in log file dont exists error of this model), and i changed places office buildings on map, and this visual bug is gone. now you can download the most actual version in the steam workshop.
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I already gave them these models 2 years earlier. yep, my fail, CBA is not required, only CUP CORE. its really visual bug, maybe too many points and faces on the screen, i will try to fix that bug :)
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New version 0.2 https://drive.google.com/open?id=0B5kEyJeQwldaNWQwN1BnZ3lwWDQ
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Community Upgrade Project - CUP Terrains
argument replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, guys! I fixed the lod firegeometry in the models of the ruins (houseblocksABCD), you can replace this models in your next update! created config is only for testing of models in 2D editor, you will need to remove this config :) https://drive.google.com/open?id=0B5kEyJeQwldaU1U5UnVzb1lnZkE -
thanks, fixed it was me, i can give you source if you need
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the first demo version, requirements: CUP terrains-core, cba_a3 https://drive.google.com/file/d/0B5kEyJeQwldaLXdoU1FrXzI1RXc/view?usp=sharing Anyone knows is it possible to turn off all static lights at night in world config.cpp ?