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argument

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About argument

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  1. argument

    Terrain Builder do not work

    Does armatools requirements : installed Operating system ONLY on the disk C:\? My system has been installed on the W:\ drive. I am sure - TB is searching for DLL files or/and Directx on the Windows folder on C drive.
  2. in the solution TB does start before mounting drive P: "After installation (Arma 3 Tools) click Launch, then read the license and accept and launch Terrain Builder. After launching you can close both Terrain Builder and Arma 3 Tools"
  3. TB dont start whitout any errors from armatools or folder with administrator mode new OS (win7 x64 pro, licensed, updated) rpt file
  4. Terrain Builder dont start have tried reinstalling windows/steam/tools, changhing folder for drive P - all useless
  5. sorry, but i hate this double first floor, really, its looking terribly. When i see his, i want to quit game
  6. argument

    Mikeros Tools Makepbo Error

    so, i have someone problem like six_ten user with last version of FREE tools - 'rapify' is not recognized as an internal or external command, operable program or batch file. I didn't rename anything folder or paths. My sys disk is not "C:\", but older tools work fine.
  7. argument

    Terrain "Pecher"

    Sorry, guys, but most likely there will be no more updates. Here the source of two maps: Pecher and Zarzibash https://drive.google.com/open?id=1n5njaSJbi9bbx2D_DRsATKd-4U4dmfCj
  8. yeah, this models from APL_SA bistudio pack, you can use them for their own purposes, i dont mind
  9. source files at the request of the people https://drive.google.com/open?id=0B5kEyJeQwldaeWFNaXVGVVoydDA
  10. argument

    Terrain "Pecher"

    Sorry, i cant fix this shitty bug and I'm pretty sure that the problem is not in the model of this building (after binarizing in log file dont exists error of this model), and i changed places office buildings on map, and this visual bug is gone. now you can download the most actual version in the steam workshop.
  11. argument

    Terrain "Pecher"

    I already gave them these models 2 years earlier. yep, my fail, CBA is not required, only CUP CORE. its really visual bug, maybe too many points and faces on the screen, i will try to fix that bug :)
  12. argument

    Terrain "Pecher"

    New version 0.2 https://drive.google.com/open?id=0B5kEyJeQwldaNWQwN1BnZ3lwWDQ
  13. Hi, guys! I fixed the lod firegeometry in the models of the ruins (houseblocksABCD), you can replace this models in your next update! created config is only for testing of models in 2D editor, you will need to remove this config :) https://drive.google.com/open?id=0B5kEyJeQwldaU1U5UnVzb1lnZkE
  14. argument

    Terrain "Pecher"

    thanks, fixed it was me, i can give you source if you need
  15. argument

    Terrain "Pecher"

    the first demo version, requirements: CUP terrains-core, cba_a3 https://drive.google.com/file/d/0B5kEyJeQwldaLXdoU1FrXzI1RXc/view?usp=sharing Anyone knows is it possible to turn off all static lights at night in world config.cpp ?
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