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-Noodles-

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  • Content Count

    11
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About -Noodles-

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Music, Programming, Gaming
  • Occupation
    Software Developer, Engineer

Contact Methods

  • Steam url id
    ficc
  • SoundCloud
    ficcionista
  1. -Noodles-

    EU servers are not displayed

    Same here, I have every area but EU (US East and West, Asia, Oceania and South America). This is "interesting".. to say the least.
  2. -Noodles-

    spectator slots?

    That's what i was thinking about. And how do we do that?
  3. -Noodles-

    spectator slots?

    I'm looking for the same thing. According to the Wiki: I just don't know how to create or add these playable slots.
  4. -Noodles-

    Did last friday patch broke the revive scripts?

    Hey, i noticed the same thing. When respawning or being revived my vest, chest-rig and backpack filled up with clocks. However, i did find a workaround that work in missions with the Virtual Ammobox System. When respawning, go to a VAS ammobox and load one of your saved loadouts (if you have any). That should stop the clocks from filling your inventory. At least it worked with me. Cheers M8
  5. Wonderful set of scripts m8, it works like a charm... :) I do have one question, probably a dumb one, but i'm trying to test the zones to see how many units have spawned, but still haven't figured out how.
  6. I would like add here that no scripting is needed for the tasks modules to work in Multiplayer. When you insert the "create task" module you have four choices on the "Owner" drop-down: Synchronized objects only Groups of synchronized objects Sides of synchronized units All playable units If you select "All playable units" then all players connecting to the server will get the same tasks.
  7. Thanks for the info m8, my settings are almost all like yours. I'll tweak the missing ones according to yours and give it a try. Specially the Eye-candy part on windows :) Here are my humble specs. [li]Intel Core 2 Duo 6320 @ 1.86GHz[/li] [li]6GB Kingston DDR2 800MHz[/li] [li]ATI Radeon HD 5770 1GB[/li] [li]Creative Labs SoundBlaster X-Fi[/li] With this machine I am currently getting between 25 to 30 fps on singleplayer, however once I enter a server the FPS drops down to 5/10fps with odd freezes. I do know that my CPU is a big bottleneck here, however most of the times i can see the CPU at 100% and the GPU at a miserable 40%.
  8. Hi, I'm having the same issue. When I host a client-side server (New session via in-game multiplayer browser) the picture shows perfectly, however when i start the dedicated server it says that the image was not found. Author = "{RoC}Ficc"; onLoadName = "<mission_name>"; overviewText = "string"; OnLoadMission = "string"; loadscreen = "images\loadscreen.paa"; overviewPicture = "images\overview.paa"; Anyone with similar issues?
  9. Squad name: Rifle Only Clan Timezone/location : GMT - UK Based (Members from the UK, Netherlands, Romania and Portugal) Gamemode preference : Coop Website address: http://www.rifleonlyclan.com Short description: Easy going bunch who enjoy the realism that this game can offer. No rankings and no Run and Gunners. We like to play it slow and with tactics. Language: English
  10. -Noodles-

    Arma 3 Teamspeak Skin

    Very well done m8.. :)
  11. -Noodles-

    Connecting Failed

    Hi, I'm having the same issues also. My router is a Thomson TG799vn. When i go to the server browser, i can join a few servers (the ones that have a ping response) but about 90% of the servers either have a 1500 ping or no ping at all. Can't join any of them. I've tried disabling the router firewall and also windows firewall to no avail. I've had the same problem in ArmA 2, me and my m8s could only connect to a rented dedicated server. If any of us tried hosting a simple or dedicated server, nobody could connect. It seems that the multiplayer/network part of the game is exactly the same as the previous ArmA2 with better graphics. :(
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