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zozo

BI Developer
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Posts posted by zozo


  1. Hello to all Old Man players!


    Firstly, thank you all for the feedback, for the positive and even for the negative :thanx:
    We've already been able to fix several issues you've reported, and we're also actually working on some of the suggestions you've provided!


    We're going to soon update the Old Man beta scenario on Steam Workshop.


    However there's one little annoying, yet necessary topic related to that. You'll most likely loose your progress.
    This is due to the single-scenario nature of Old Man's open design. It's why we're doing rather infrequent, but larger, updates.


    Before the new upcoming update is released, you might consider backing up the current version and also your saves, in order to finish a current play-through.
    Unfortunately Steam Workshop does not itself support a revision history.

    1. The addons are stored here:
      "\Your Steam library\steamapps\common\Arma 3\!Workshop\@Arma 3 Apex- Old Man (Beta)"
      (This folder can be found from the Launcher > MODS > Arma 3 Apex: Old Man (Beta) > ... > Open folder in Windows Explorer)
    2. Your saves should be stored here (usually in Documents):
      "\Your Arma 3 profile\Saved\a3\Missions_F_Oldman"

     

    It's strongly not recommended to use the old saves with any newer version of the scenario, even if they seem to load. The resulting behavior is unknown and you may experience unwanted issues ⚠️


    Thanks for your patience and stay tuned for further updates!

    • Like 4
    • Thanks 1

  2. Update 14-04-2020: today we have released the 1.98 update for Arma 3, which brings the Old Man scenario to the vanilla platform (loaded by default). We will soon be emptying the Steam Workshop item and leaving it as deprecated just for historical context. You are recommended to unsubscribe from the item already, or at least to not load it into the game. We also recommend starting a fresh play session, instead of continuing from any old save. There have been many improvements and fixes, often thanks to your feedback. Kudos to all of you for sharing your thoughts with us. We will of course still be reading this thread for potential improvements in the future 👴

     

    Original post:

    Hi community!

     

    As you may have seen from our announcement, we have today published the Bohemia Incubator beta version of Arma 3 Apex: Old Man to Steam Workshop. We've taken a bit of a different approach due to the nature of this experimental singleplayer open-world scenario. Anyone on Arma 3's main branch can subscribe to the item for free, however you will need to own Arma 3 Apex, since the scenario takes places on Tanoa. During the coming weeks we will be eagerly reading your feedback and evaluating whether we can add Old Man to the vanilla platform in 2020. The data is distributed under the APL-SA license, so that community developers can explore and possibly extend it for their own creations. This also means we will not be using encrypted EBO files now or later. Note that some of the extra platform additions, such as the static M2 .50 MG, will quite likely be added in Arma 3 update 1.98 regardless. Check out the full announcement for all the details!

     

    old_man_beta_keyart.jpg.dc2772450293726fcd99c24fcc7cb028.jpg

     

    How to play the scenario?

    1. Subscribe to the Workshop item.
    2. Wait for your Steam client to download and install the data.
    3. Start the Arma 3 official Launcher (using main branch).
    4. Visit the MODS tab.
    5. Load Arma 3 Apex: Old Man (Beta).
    6. Press PLAY to launch the game.
    7. In the game's main menu, go to SINGLEPLAYER > SCENARIOS.
    8. Select Old Man and press PLAY.

     

    Known issues?

    • This beta version is still a work-in-progress, so please consider whether you want to jump in now or rather wait for a later version.
    • When we inevitably update the scenario with fixes, older (mid-scenario) saves may no longer load. Unfortunately there is no way around this.
      • Consider making a local back-up copy of the 'mod' files in order to finish a play-through (more details here⚠️
    • While we've set up the data for eventual later integration into the platform, note that some details may have to change.
      • We don't recommend to base your own content or mods on specific class names or file paths yet for example.
    • Most of Old Man is not yet localized, although we do have translations in progress. Various English texts may still see iterations.

     

    Where to share feedback?

    • Here! Please use the spoiler widget when discussing plot points.
    • You can post concrete issues with reproduction methods to Feedback Tracker.
    • And the Workshop item itself also has several pinned discussions for various types of feedback.

     

    Thanks a lot for your input. Have fun!

    • Like 15
    • Thanks 3

  3. Thanks for reporting the bugs! We are preparing the hotfix now. Some of the fixes and improvements are already on the dev branch.

    In short, there're

    • Players invulnerable during the briefing time
    • Global chat disabled (it only works in the lobby)
    • The vote-for-kick threshold has been decreased on all servers
    • Bug related to player being able to control his soldier while in the spectator has been fixed
    On 4/18/2018 at 1:49 AM, pr9inichek said:

    And big problem - update mission = wait update ArmA =(

    Sorry, I didn't fully get it. What do you mean?

    • Like 1
    • Thanks 2

  4. Sure I can

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    1) Dynamic groups not working = Spam on voice chat, broke team work

    Unfortunately you are right. The interface is displayed, but you cannot create a group. Internally it is fixed. The fix will be released soon as part of the hotfix.

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    2) After briefing phase server need to be block for joining players. U can save 2 slots in each team for spectators

    We wanted players to watch the session. In spectator, there's also timer showing the progress of the session.

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    3) Spectators mode have bug (Post video about it in next week).

    We know about some bug, but feel free to post it, it will be helpful.

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    5) Player in commander role can't use side and group chat, only commander chat. Can't join group.

    Not sure about it. It might bring another problems (i.e. in combination with Dynamic Groups)

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    6) Commander chat can hear SQ Leaders and lone wolfs without group.

    Not a bad idea, but I am not sure, right now, about the technical implementation. Will think about it ;)

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    7) Add Stratis for Vanguard

    We already made Vanguard Stratis and it might be released later.

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    8) Add Angara and Nyx for new location in Altis or Malden

    We haven't added these because of the balance issues. But they might be added later if we are able to properly balance the scenarios .

     

    • Like 1
    • Thanks 2

  5. On 4/13/2018 at 1:49 PM, teabagginpeople said:

    ha point taken. I was talking about the issue in escape official, the server not restarting the mission after a fail. perhaps it is same issue this guy had, everyone was dead on re spawn(??), mission did not restart (same as escape).

     

    Please, would you have an example? Some repro? What server it was? Anyone else experiencing it?


  6. On 4/13/2018 at 2:18 PM, Tshi said:

    Also on the current maps the balance doesn't seem to be the best, for example on the Chapoi map Opfor get an APC, when no other team gets anything like it and some of the vehicles used are strange (no Marshall for Blufor on the Syrta map? etc.)

    Marid is APC, you are right, but it is just a "bigger" offroad. It is very weak in comparison to Marshall.

     

    On 4/14/2018 at 10:32 AM, pr9inichek said:

    4) Disable voice in global chat, only text

    We're working on it.

     

    On 4/13/2018 at 2:18 PM, Tshi said:

    First is the team killing, it's really bad. In almost every match, one guy will decide to be hilarious and fire a launcher at the whole team during the briefing phase, or gun everyone down with a machine gun. There either needs to be respawns during setup time, invulnerability during setup/in base and ways to permanently punish people for ruining other people's experiences. 

    That's right, working on it.

     

    On 4/13/2018 at 2:18 PM, Tshi said:

    Also, with the servers being only found on the internet tab, there's only ever one server which runs the same two maps over and over again. This is going to get really boring, but there should be a few more maps and if there are, put them in the rotation (at least 5, with some smaller and bigger ones).

    There's the rotation between Syrta and Chapoi. Tanoa is separated due to the licensing (if it was together in one, people not having Apex would be kicked out)

     

     

    • Like 1
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  7. 10 hours ago, alexun said:

    I like the idea of the game mode.
    I wanted to introduce him to friends.
    Unfortunately there was too much team kill.
    Blows my friends gave up explaining that he did not want to play anymore and that it did not give them any desire to buy your super DLC tanks.
    Could you disable friendly fire on your servers?

    Well, trolls everywhere... or do you think these kills were made accidentally? Or just people killing each other for a fun?


  8. 12 hours ago, esfumato said:

    I just joined a match to have a look at it. Everybody dead on respawn and match dind't finish.

     

    Outstanding.

    Hi there

    What server you were connected to? Was it the official one or a custom scenario? Can you explain the situation a little bit more please? By "everybody dead", do you mean you were in the spectator mode? How did you recognize everybody were dead?


  9. 12 hours ago, Tshi said:

    I would recommend adding the vanguard servers to the Official Servers tab to get more traffic to the game mode, it's already getting a reasonable amount of players with people searching for it, but I doubt this will be sustainable when I imagine quite a few people don't know about it.

     

    They are already listed. It took hell of a long time to get cached. Enjoy! ;)

    • Like 1

  10. 11 hours ago, grzegorz said:

    Fortunately, now I have no problem. He was in the DEV and RC versions.

     

    There was an issue with BattleEye after the release. The issue was not on our side and should be already solved. Try it again pls and let me know. (You don't need to reinstall anything, just try again).

    • Thanks 1

  11. vanguard_icon_final2_64_ca.png.a5f03b02ca13ceee254a20e64b7c767e.png

     

    We will be performing another Vanguard MP Dev test tomorrow 22.03. at 14:30 (13:30 UTC).  Again we will be using the Official Public EU server (85.190.155.162). Join us if you want! ;)

    We have improved a lot of stuff since the last time. We would like to know your opinion on: Leadership, Revive, Dynamic Groups, Spectator and overall gameplay.

    • Like 5

  12. 19 hours ago, grzegorz said:

    Hello. I found two DEV servers. Both yesterday and today after the update using the "game updater" tool, the BattlEye client copies me from the servers.

     

    Hello,

    try to update using the Steam client. There might be some inconsistencies in data. That could be the reason why it kicks you off.

    Btw, I cannot get the rpt, can you send it as an attachment?


  13. Hi there!

    We've released the Altis Requiem mini-campaign and the Showcase Tank Destroyers to the dev-branch. 

     

    ALTIS REQUIEM 

     

    Campaign_CA.jpg.f2f8a1f87c29ff996b2215688d92ec28.jpg

     

    • mini-campaign including 3 missions
    • parallel story to the East Wind campaign
    • player commands the new AWC Nyx and later the T-140 Angara Main Battle Tank against much powerful enemy
    • different endings based on playstyle and performance

     

     

    SHOWCASE TANK DESTROYERS

     

    Showcase_TankDestroyers.jpg.cac930d11050bc5cda2476d799987184.jpg

     

    • play as a NATO crewman on board the new Rhino MGS UP
    • use its similar firepower to a Main Battle Tank (120mm cannon, top-down laser guided missiles, etc.)
    • utilize its agility and speed against various type of enemy, but keep in mind its vulnerability

     

    Feel free to play and post your feedback here!

    • Like 4
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  14. Hi guys!

    We have released three scenarios based on the Vanguard MP mode to the dev-branch. There are also two official servers where you can join:

    • 85.190.155.162 (EU) 
    • 85.190.157.210 (US West)

    Also you can filter them in the server browser:    server: official type:TDM

     

    vanguard_strip.jpg.270173c0935c568e7a96d05e3d53fc3e.jpg

     

    FEATURES

    • competitive Team Death Match
    • 30 more players (depends on the scenario)
    • oriented on the cooperation and the combined arms
    • permadeath as default
    • persistent ranking
    • easy to setup new users scenarios

    RULES 

    • There's a device paradropped on a random spot on the map 
    • its precise location is gradually revealed as the package gets closer to the ground
    • To win:
      • one of three (or two) opposing teams needs to pick up the device, and return it to their base within a certain time limit.
      • or team also wins when they've eliminated the other teams in combat
      • or when they have the highest score at the end of the match

     

     

    Feel free to play and post your feedback here!

    • Like 8
    • Thanks 1

  15. 6 hours ago, lexx said:

    Did anyone already find out how to script the new visual map briefings? There are new functions such as bis_fnc_animatedScreen, etc. but I can't get them to work, and the examples provided in the function script don't really help. It doesn't look hard to do, it's just that I don't know what exactly to do to get the ball rolling.

    Hi there, first of all, thx for the valuable feedback. Glad to hear you are enjoying it.  ;)

    Regarding the briefings. There is a function called animatedBriefing. But it is just a part of the framework. It utilizes another function - eventTimeline (same as in animatedOpenings) which you might find useful also for other things. Feel free to use also functions for resizing, moving (linear interpolation used), hiding and rotating the markers. The animatedScreen function is kinda framework for working with control layers containing images (resize, move,rotate, etc)

    • Like 4
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