ryanbeckey0
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Everything posted by ryanbeckey0
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Custom music
ryanbeckey0 replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
im using it with a trigger - effects - track - then the name of the song the first 2 songs , drive and freedom work fine. its just the last song that isnt playing, it shows in the track list but just doesnt play the sound ---------- Post added at 14:29 ---------- Previous post was at 14:28 ---------- ill give this a try. thanks :) -
Custom music
ryanbeckey0 replied to ryanbeckey0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hm, its still not working :( the first 2 tracks work but the last one just doesnt play. http://www.oggconvert.com/ i used this site to change the wma file to ogg, the song was ride of the valkyries only 25 seconds of it ? thanks for your help anyway -
Adding Music Not Working
ryanbeckey0 replied to Silver_Star's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i also have this problem now, my other custom music works fine but my last music track doesnt play, it shows up in the trigger-effects-track but theres just no sound. the music file is 1.10mb if thats a problem? -
How to add a userconfig to a Mpmission?
ryanbeckey0 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
hey,how do i add a userconfig to a mission? i changed some settings in a userconfig and i want to play it with my friends, is there a way to add the userconfig settings to the mission? thanks :) -
if anyones running chris's Ai mix and has Unsung mod, send me a PM :) how do the AI act with ASR + TWPAC + LOS? do they use buildings alot more, if so i might convert to that mix :P
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Balkan war mod w.i.p
ryanbeckey0 replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is there a way to change the unit names to english? -
Yes chris mix, just place the Gl4 system and special fx and AI custom module and sycnh all 3 to the enemy or friendly squadleaders then give them both a search and destroy waypoint :)
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deleted the Zeus .pbos and it works amazingly now :) had some really intense firefights with just 1 squad v 1 squad , lasts about 30 mins lol and i havnt even beat the AI
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Who's interested in an attachTo mission?
ryanbeckey0 replied to ArmaIInoobATM's topic in ARMA 2 & OA - GENERAL
:P reminds me of when i made a type of super tank ( about 10 t72s on top of each other with zu23s on the tops and sides ) it was very fun to kill -
iv also had problems where the whole AI squad is using the same point of cover :P ( looks pretty funny when they are all crouching behind the same pillar of a building ) but compared to other Ai mods, your combination is the best iv seen
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Crusades/Medieval Mod
ryanbeckey0 replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:P that would be pretty cool, btw how do the units work with HC do they act normaly ? -
Crusades/Medieval Mod
ryanbeckey0 replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks great icewindo :P cant wait for release, i have alot of good missions planned for this -
select the medic ( ex. he is number 6 press f6 to select him) then press 6 to open action menu and scroll the mouse wheel for Heal rifleman/officer whatever.
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Crusades/Medieval Mod
ryanbeckey0 replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:P well romans,gauls,saracens why not throw some other things into the mix theres also a dragon model icewindo (i think) made -
Crusades/Medieval Mod
ryanbeckey0 replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
will you be adding your orc model from rincewinders magic mod? -
Why do most people prefer coop, not cti?
ryanbeckey0 replied to elvinjones's topic in ARMA 2 & OA - GENERAL
COOP = Cooperative, players working together ex. a group of 4 humans have to secure a village with enemy AI CTI = Capture the island, team of players against another team of players, each player has a squad of AI he controls and you battle for cities/villages on the map -
RINCEWINDER - Combat Effective Magick System
ryanbeckey0 replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have a pretty high end computer, the CTD just seem to be random. maybe its when 2 same spells are cast at the same time near each other? i know nothing about the script just a guess too :P its fun for what iv played and hope it gets more popular with the community how do i change my characters magic level? and how do i add manasources? thanks -
RINCEWINDER - Combat Effective Magick System
ryanbeckey0 replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for reply :), no other addons are used. its just me and a enemy Ai on the map to check out this mod, the CTDs seem to be random, sometimes i can play for 20mins othertimes about 5 min. im downloading your mission now and ill let you know what happens shame this isnt MP compatible, i had a idea to suprise my friends halfway through a match with fireballs etc. :P Edit: i was just thinking, you could make a pretty good king arthur mission with this and the medievel mod :) -
RINCEWINDER - Combat Effective Magick System
ryanbeckey0 replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey, will you be picking this up again in the new year? great mod but i seem to crash after awhile playing :( any ideas on how to fix? -
hey, great update icebreakr :) but im having problems with the numbo border crossing into molatia the ai doesnt want to drive on the shallow water, it worked in the earlier version so no idea whats happening, unless the Ai is just crazier than usual :P
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Problem with launching Arma II after installing a mod
ryanbeckey0 replied to LiquidSnake's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
clear your launch options and then launch Arma OA and go to expansions on the menu and activate the mods there, let me know how it turns out :) -
Crusades/Medieval Mod
ryanbeckey0 replied to icewindo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hey , iv been following this mod for a long time now and decided it was time to make an account and say how good your mod looks and i cant wait to play :P i was wondering if the units will work in the HC module, as in will they follow the move waypoints or chase a fleeing enemy to the end of the map? also you proberly get asked this alot but will there be a beta and do you have an idea on when it will be released? like befor christmas? thanks for making a great mod :cool: EDIT: if you want a extra playtester, ill happily take the job ;)