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Hatchet_AS

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Everything posted by Hatchet_AS

  1. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    Man I'm good at this.
  2. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    Regarding older US equipment, I'm not quite sure how old you're talking about or what weapons in particular. However, I can say that there are at least some new but old heavy weapons coming. Lot's of foo involved with those though, and they are indeed very much need replacing. And while I can't say when things will arrive, they are for sure being worked on daily. M2HB, M134-D/H, and MK-19. Which are all needed to bring even cooler foo a bit later down the road, where you'll definitely want to buckle up. ;) And speaking of buckling up, did someone say RG-33
  3. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    I actually expected a higher caliber of performance in examining things. Ah well, the day is still young in many parts of the world.
  4. In first, good job man! (there are no emoticon's at the moment, so that will have to do..)
  5. Hey guys, She'll be leaving the shipyard before long (in time for Christmas for sure)! So I figured now would be a good time to start a thread to show some of you other guys what's been going on. I'll let you know on the forefront that the modeling for the 'currently scheduled' release is pretty much done. Which is to say, although you might not see it, it's probably been crafted already. And if you don't see it at alpha/beta test releases, it probably isn't going to happen, or at least not make it into this version of the vessel. That being said, there is everything from shock mitigating seats to a wakeboard for R&R on those long patrols. All in all, a very complete vehicle. Currently the only thing holding stuff back is me getting the modular weapons for the back deck completed. Those weapons will be available to the community, for use on other vehicles as well. There are also a couple of technical issues, which are 'in progress' as it were. Additionally while I did spend a few hours throwing some paint on it, I don't really consider it textured as the UV's are still all 1:1 and whatnot. Once I have the final parts in, and can see the complete sets ... I'll actually texture it properly and scale up some of the finer detail stuff up. More bling and whatnot with some proper materials also. ;) The model is fairly detailed, and has performed beautifully for us, thus far. Although sea trials will be about getting additional feedback from you guys! Hopefully we can get the first run underway within the next couple of weeks. But until then, and before I get back here to detail some of technical and functional things, here are some images and a video from the WIP. WIP Imagery (sorry, its currently in pieces again. most of these are weeks old.) https://www.youtube.com/watch?v=xPgviZN709s Less than complete list of current features: - Fairly detailed model. (I really wanted the driver and crew members to feel immersed and engaged, hopefully that plays out.) - Fully animated, with the ability to 'black out' instruments, displays, and dash lights. - Shock Mitigating seats for cabin crew and passengers. - Full IK for Gunners. (actually plays out well for the players also, much like the seats.) - Awesome Physx simulation utilizing real world weighting and engine characteristics. - Ability to anchor and board (walk on) the vessel. Including operational recovery of divers and CRRC's. (up to around 15-20kph) - Ability to launch and recover CRRC's (up to 4), or a single SDV. - 6 crew positions. Commander, Driver, and 4 Gunners. - Optional variant featuring the Twin .50's mounted on a Mini-Typhoon System. (Gunner position is port seat, front row, with large PIP.) - Cabin seating for 16* passengers. (That is in addition to Commander and Driver. *Typhoon varient has seating for 15 in cabin) - 14 additional external cargo postions. (2 standing postions on each sideboard (non-FFV), 2 kneeling on bow (FFV), 4 back deck positions (FFV), 4 back deck support positions) - Organized and planned Memory points for loading unloading various types of cargo. - Fully remodeled weapons systems to include, the M2, Twin M2's, M134 and MK19. And the additional Mini-Typhoon system (remotely operated from the cabin) - Remote Camera for the commander, and 2 additional cameras can be selected by the Driver for forward navigation or to see deck operations. - Features as many lights as one can configure, and then some. Cabin/Deck (red/teal), Console 'Instruments/Gauges/Displays', Collision, Nav, Remote Spot Light (remotely controlled by Commander, controls are animated.), oh and Dive Beacons! - and some more... Current things you can help with: http://feedback.arma3.com/view.php?id=21760 http://feedback.arma3.com/view.php?id=21113 *sounds are being squared away* More to follow soon. Thanks for checking things out! Cheers, Hatchet
  6. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    I might not understand what the issue is here fully. I run dedicated servers utilizing TASDT also, and run the following modset with no issues currently. @CBA_A3; @ACRE2; @ACE3; @ALiVE; @ASR_AI3; @RHS_AFRF3; @RHS_USF3; @RHS_GREF; @RH_ACC; @RH_pistol_A3; I would have to assume the difference is we launch our servers from a batch file. Which looks like this: @echo off set gameName=ASDG_A3_SQUAD set gsRoot=D:\Servers\A3Squad set m=D:\a3mods echo ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ echo (%time%) %gameName% Server Batch Script Executed echo ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ :a3launch echo (%time%) %gameName% Server Launched start "%gameName%" /high /wait /D "%gsRoot%" "%gsRoot%\arma3server.exe" -enableHT -port=2302 -filePatching "-config=%gsRoot%\TADST\squad\TADST_config.cfg" "-cfg=%gsRoot%\TADST\squad\TADST_basic.cfg" "-profiles=%gsRoot%\TADST\squad" -name=squad -mod=%m%\curator;%m%\heli;%m%\kart;%m%\mark;%m%\dlcbundle;%m%\@CBA_A3;%m%\@alive;%m%\@acre2;%m%\@rhs_afrf3;%m%\@rhs_usf3;%m%\@rhs_gref;%m%\@asr_ai3;%m%\@ace3;%m%\@rh_acc;%m%\@rh_pistol_a3; -servermod=@asm;@aliveserver echo. echo /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ echo (%time%) WARNING: %gameName% closed or crashed, restarting. echo /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ echo. goto a3launch Not sure if it helps, but maybe a temporary workaround for you.
  7. All pro guys, looking forward to checking things out again in detail (been a little while here locally)! Many thanks for the investment of time in all regards, much appreciated as always.
  8. Hatchet_AS

    Revive Feedback

    Outstanding! :D Be pro, make sure we have Drag & Carry. And really, it doesn't work with AI? :rolleyes: Every option should be a configurable one.
  9. Hatchet_AS

    Tanoa discussion (Dev-Branch)

    I have not even begun my venture into the islands. I can say though, this is an outstanding map. I'm on the higher end of gaming hardware, and the performance is incredible honestly. Averaging about 56fps, 2k, 3500m VD, 8x, very high and does not matter where I am. I hit my Vsync cap of 60fps in many places. I'm sure I'll come back with some 'things'. But for now, holy chit, outstanding. Time to break out some boats! :biggrin:
  10. Hatchet_AS

    Tanoa discussion (Dev-Branch)

    So, it turns out, it's all Pufu's fault. :ph34r:
  11. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    Yep, the models are brand new and does include the good ole iron sights. They are actually there all the time. Unless of course you have the model which replaces the rear sight with a picatinny rail (no images of that ones out, it's there though). ;) https://i.gyazo.com/a9f71afd01ee6577b71c91f414fdcb72.png
  12. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    I'm in tears from laughing.. :lol: Well played Sir, well played.
  13. Hatchet_AS

    Visual Upgrade – Feedback

    Massive improvements in the overall scheme of things. Many props guys! I am particularly pleased with the water reflections. :wub:
  14. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    Haha, technically on the SOC-R it will be 7 guns. And the MkV SOC will be 6. ;) (beast mode engaged!) As Misty mentioned, we are sorting a counter to the MkV SOC. Which is a Raptor. :) I'm still hunting a similarly capable mate for the SOC-R.
  15. Hatchet_AS

    RHS Escalation (AFRF and USAF)

    Regarding the MkV SOC, my apologies for throwing it in quickly without all it's proper functionality. We will of course be updating that and addressing a few other things. Very soon. ;) Thanks for comments, was a good read. I personally really appreciate quality feedback/input and thoughts in general. And yes, I'm still alive and doing well! Very busy making things for you guys in my spare time. :) You can remove the older mods if you like. The current MkV in RHS is technically in better shape than the old one (major physx tweak, from a year ago!). I don't have the specifics on the MELB in front of me, mostly likely same case. Oh look, it's a kklwn. Thanks for the headsup there. That was my bad. Will fix now, will be in the next update. Regarding the heavy weapons, they are in process. I'd share WIPs, but we probably don't want me spamming those here. Hopefully and most likely they will be in the next content patch. B) Good to see you guys enjoying things! There is so much talent and work that goes into things here. It's an amazing thing, even from this side of the fence. Catch you guys soon!
  16. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    Ok guys, too many things about to happen so this will be the end of this thread for the Mk.V, expect a Release thread over the weekend. Additionally I'll create a new thread for the carrier, and Offshore Project separately. So things don't get too confusing moving forward. Many thanks to those who have provided feedback and helped with testing things! Much love guys. See you in the Addons Complete forum soon! (no need for a â„¢ this time around) :P
  17. It's awesome! And as good as it gets for now. Support the tickets, enjoy the fun. Great piece of work Dscha! (*edit* one really good ticket is in Dscha's signature)
  18. Hatchet_AS

    T-90 Russian MBT

    Wicked stuff here. Can't wait to see it all baked down. All pro
  19. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    Actually this is a Roosevelt subclass I believe.
  20. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    The AI work, granted across models is still not 100%, I've sent several out to the ends of the cranes. I try to build things to their level of stupidity. At least regarding pathing. Functional for sure. ;)
  21. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    Thank you for the kind words. The superstructure on the carrier is fully modeled. Granted these grabs were before all the piping/lighting/tables/chairs/boards and foo. https://gyazo.com/aca49913e7245cbbce7018de29260470 https://gyazo.com/ea83fffc4623a5b9e072c1aeb3a6b62e https://gyazo.com/33c88dfb0f64a8fce9fcb1cf99d52643 https://gyazo.com/050369017f9b8a8ca7f761a3d4e76dea Should be plenty of room for things and doing. ;) Some extra foo regarding the Jack Up Rig for those curious. (I should really start a thread for the Offshore Project ... soonâ„¢) https://gyazo.com/c0831b20f0bdd1ba52c1497230e85add https://gyazo.com/04ade5f6b127b0c2aa4088e30ca82bc1 https://gyazo.com/6937f058f390de4b535955872ed2ec6c https://gyazo.com/544e8ad2c02ba7c9b9728f2731fa0b0e https://gyazo.com/a1b0d6e4d853f01f76928773f2df181f https://gyazo.com/8b025f418bb806cfbfc9bc64988865af https://gyazo.com/344b273a18f7087263b278302451454b https://gyazo.com/7484e1d4a299e5d2efe0e85e7f239152 Cheers, Hatchet
  22. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    Awesome, much appreciated. That is indeed what I'm seeing also. And I watched some videos! Very cool brother, honestly had no idea you were playing around with things so much. Now I'll have to have a go at that! B)
  23. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    Hey DarkSide, any support is welcome as I'm sure you are well aware. I'm still really dumbfounded by the issue with the 'ShipX' class and the roadways. That is also a fairly major deal with the Mk.V that persists. I'll send some files to Dwarden on that though. I imagine that was an oversight type issue, as it is the only class affected. I have no clue on the ADV flight models though. It may be that I need to change the layering on the deck and perhaps put the physx lod above the roadway/geo lods.. that's a fair bit of stabbing in the dark though. Thank you guys who sent PM's, I'm getting to them one by one as the day goes by. ;)
  24. Hatchet_AS

    ASDG - Mk. V SOC (WIP)

    Well, I might just manage to get an update or model or two out before the end of the year. B) For those concerned, I have returned from my departure in dealing with some technical issues with the ticker. I'm back in good health now, and feeling better than ever (well that's not true, but still, pretty damn good). I appreciate the messages and wishes during my local trials. I'm pleased to be back tinkering once again in the Armaverse. Regarding the Mk.V, I am currently evaluating what to cut/fix/update. It would seem most of the major issues from 6 months ago persist today. As unfortunate as it is, there still isn't a good reason not to finish her up. So, here is a quick list of what I need and intended to do here in the near future (couple weeks): - Finish the custom FFV animations (tedious, tedious, tedious..) - Fix the Technicians spot light (axis buffoonery going on there.) - Finish tweaking optics on the new weapons ((twin .50's, and Stinger included) I also stabilized all the weapons, and the Mini-Typhoon will be available on 2 versions) - Fix/Update the scriptfu (yes, you will be able to easily load/offload CRRC's, and even the SDV. along with an anchor system, and a couple other things.) Things I've already fixed: - PhysX model/config (tighter turning, little more aggressive in general. still a 38m long vessel) - Fixed some ShadowLOD issues - Tweaked the textures (especially the glass..) - Setup the other two versions In other news, the Nimitz class carrier is ready for paint and scriptfu (looking for a scriptfu master to assist (it'll be fun, i promise..)). There is still an issue with landing the advanced flight model helo's on the PhysX Carrier, but hopefully we can get that addressed via mass protest or something. In other additional news, the Jack Up Rig like the Semi-Sub and VLCC, is almost ready for paint. ;) (will post images when posting them here is not a royal pain in the arse...) Until then, my Steamfoo: http://steamcommunity.com/profiles/76561198011363209/screenshots/?appid=107410#scrollTop=0
  25. Hatchet_AS

    Preview of OPX2 Buildings

    Awesome man, simply awesome.
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