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How to activate AI upon trigger activation?
kraxous replied to kraxous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried using this disableAi "TARGET"; this disableAi "AUTOTARGET" In the unit's init, but it still continues to initialize the combat? EDIT: Actually, nevermind. They don't engage me now with the above line. All is good! I'm not too bothered about them shooting back. :) -
How to activate AI upon trigger activation?
kraxous replied to kraxous's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How would this be done, exactly? -
How to activate AI upon trigger activation?
kraxous posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I have a killhouse that I have multiple hostiles and hostages garrisoned within. The problem I'm currently facing is, when I reach the door to enter the building as part of CQB training, the AI spot me through an open window... Is it possible to turn the AI off until they enter the trigger area? Or is there a better method? Cheers! -
OK, awesome, thank you! I'll give it a whirl. :)
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kraxous started following Reset Targets via Laptop
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Hey gang, So I'm using a GameLogic in my training centre that when the targets are shot, they remain down - fantastic! And they are able to be reset via 0, 0, 1 on the radio menu but this isn't how I want to do it. I'd like to be able to put these radio protocols onto the laptop and simply scroll click 'Reset'. So, my question is, how can I reset these targets via the laptop? Cheers!
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Short and sweet: everything is set up just how I want it, except, when my squad disembarks from the helicopter and it flies away, the music can still be heard. Any idea? The original intention is to have the squad disembark, the music can still be heard slightly but as it flies into the air, the music fades to nothing. Any idea? :(
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Wow, awesome! THANK YOU! :cool:
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Epic mod! Thank you!
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Offense or Defence - What are you?
kraxous replied to kraxous's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Depends on what C&C tbh. Like C&C 3, it's easy to defend with GDI :3. C&C 4 is also a good example. -
(Mod) Modification Crew - Interested?
kraxous replied to kraxous's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
So I best try both then. I'll try working C++ at around 70% and Java 30% to try and balance it out. -
Marshes Upgrade in campaign, where is it?
kraxous replied to Vyvian's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
I aswell got the Icelands Upgrade. I think it is actually randomly generated. -
(Mod) Modification Crew - Interested?
kraxous replied to kraxous's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Cheers Dram! Will mean a lot. In the meantime, I've currently stopped playing CC:GM to try and work on modding. Going to try and work with JMonkey Game Engine to get a feel to using Java and sorts. -
Repair Priorities still borked?
kraxous replied to harbinger's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I always wondered how! xD -
(Mod) Modification Crew - Interested?
kraxous replied to kraxous's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Right, cheers guys :3. Will have to bear that in mind :). -
Where to discuss User-Created Modding Tools?
kraxous replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Wow I have literally just posted a thread about modding too! I reckon posting here would be fine but if not then the BIS will move it :). Welcome to the forums by the way Thygrrr! :D