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pcbflare

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About pcbflare

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Seqencery, Samplery, Synthesizery Smrt sportu! The Illuminatus! Trilogy, Involution Ocean, Hitchhike
  • Occupation
    IT Support, IT Technician, ENG to CZ Translator
  1. pcbflare

    Help Opening Console

    Thanks, even before reading about the debug console enabler mod recommendation, i found some kind of an Arma 3 cheat menu mod, which enables the console as well. So i'm already having a lot more fun. But still, thank you, that's gonna be handy as well.
  2. pcbflare

    Help Opening Console

    I just returned to Arma3 and i play through some interesting singleplayer content. Right now i'm obsessed with WLA, but i'm somewhat annoyed by the tedious and slow prestige income. So i tried to help myself via cheat engine (no luck finding the address, prolly battleeye thing). Then i found out, there's a way to add prestige points via a simple console command. And then i hit another wall. I just can't seem to find out how to open the damn console. Shift + nupad minus does nothing. Esc menu doesn't show the console window either. And what's odd is that the enableDebugConsole IS set to 1 in the description.ext. Just to be sure, i checked the alternate description files just out of suspicion that the mod might be shuffling them somehow - THEY ALL got the console enabled. Soo... what gives? Is there like a launcher or ingame options place where i need to enable the console as well? Because the mod definitely does have it enabled. I just can't seem to get to the console... Fcken hell, why can't i just hit a button, input the command and be done with it... I don't mind the mod's challenge, i am enjoying freeing the Altis villages one by one, WLA is a great mod, i just wish that the prestige income was a stream instead of a trickle. Soo, any tips? I unpacked WLA, checked the description.ext, and there it was. "enableDebugConsole = 1;" Soo, WHERE IS THE DAMN THING?
  3. i'm seriously p.od !!! - i did not get the marshes upgrade on terminus - its definitely a bug, FCUK the campaign really... Up to now, i had almost superhuman patience, but now i WONT start again because of lazy programming... There was bug after bug - that game IS UNPLAYABLE... I so much wanted to like it, but the campaign ruined it for me... B.I., you screwed big time... The game is nice enough - adequate graphics, very nice weather effects, good game concept - i loved the original. But this is a mess. I seriously don't get, why in the hell they bothered with sucky FPS parts instead of de-bugging the thing.. I so want to play this, but i can't. I'm uninstalling the wastedump and won't get angry anymore. I'll give it a go after some patches again, but until then - i don't want to even hear about it. Seriously - how can you SELL the product in this godawful state ?
  4. i'm off to start another thread on another crash...
  5. thanks for the tips, but i solved the thing differently in the end.. Because i was out of ideas, i just tried to change something right before the crash, and for some reason, when i moved the carrier away from the spot where the crash occured during the problematic dialogue, nothing hapenned... So finally i'm on fulcrum (where it crashes after trying to land on carrier after nuking the shield with hammerhead - for a change) I'm so mad at BI, but on the other hand i pretty much get, that the greek situation worries the staff sick, so CCGM launch was kinda sidetracked...
  6. I have a problem after arriving on the middle "icy" island in campaign... Only the Isolus, Vatland and Fulcrum island are under enemy control.. I'm arriving from Lingard to Vatland. After switching from time warp, dialogue from Aurora starts.. She says something about "distinguished officer" and then cuts transmission. After that, another line of text starts, but DURING that, the game starts loading something and ALWAYS crashes exactly at that same point... Any suggestions ? I tried restarting, running ONLY the game and nothing else - so far nothing helped.
  7. I LOVE HOSTILE WATERS - in my posts since launch i already said there would be a good thing to consider adding a few HW features...
  8. pcbflare

    frontier mission help

    doesnt manta also use machinegun ??
  9. Another thing i like to see - ability to add units to carrier which were left on island after taking over, also in the original, mantas were able to land and dock on islands and you could have 4 mantas dedicated to defend the island and 4 on carrier...
  10. pcbflare

    voice volume failure

    agreed add voice volume - i'm basically just reading subs...
  11. hello - i'm frustrated with production speed - always low on resources.. so i want to change defense type island to mining/resource type - searched through manual to no avail.. i equipped one walrus with mining pod, but don't know how to launch it.. do i have to destroy headquarters on already taken island ? help me someone
  12. I also want the AI to lead more (or at least lead at all) when shooting.. Watching two AI mantas with machine guns fight it out is really frustrating - it's obvious the AI does not take into consideration movement of the opponent when aiming...
  13. pcbflare

    frontier mission help

    I just drove towards it and started shooting the hell out of the dish.. It took a while, but then started burning and from this moment it was just a few seconds until it exploded. I was aiming directly at the dish.
  14. please try the original, it's pretty amazing thing considering the year of release. You can run it in dosbox. Although i would like to see certain changes, adding more unit types would really stop being carrier command - it would just become another average strategy. This game can only got good reviews if the reviewer is considering the original i think. Every review without good knowledge of the original wouldn't be fair. - Exactly because there is not many units etc... Like i said, the units, the island system, the carrier micromanagement - it's all inherited from the original Carrier Command, and that's the way it should be. I'm not against larger changes, but it should be some special mode.
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