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Everything posted by Daeion

  1. Haven't seen the enemy carrier doing anything else but trying to run away all the time... Sure, you can ignore him and take over islands all the time but so will he, sometimes a lot faster than you can capture islands.
  2. Scramblers work kind off funny. Sometimes, being a bit further off from them can increase your control range so don't bring your carrier in too close. With larger range, you should be able to bring units there. Had this issue aswell in a Strategic game.
  3. Weird... Normally putting a shell on your carrier should replace the current turret.
  4. The state my game ended up was hardly what I call playable in the end... Thank god for cheatengine and the timewarp workaround :P
  5. At first I thought my carrier farted but then I noticed the walrus explosion... Poor Walrus 8. He will be missed, especially the ammo box, gatling gun, MKII armor he was carrying.
  6. I disagree. Yesterday I was so drunk that I bombed my carrier. Accidentally destroyed my own walrus with manta rockets. Turned my ship as a walrus was incoming to dock (carrier 1, walrus 0). Flew 2 of my manta's into the ground / wall. So there. That's a wrong way to play.
  7. 4 crashes, maybe 5 so far. Usually not a big problem as the game auto-saves often enough. And Thygrrr is correct. I hate to do it but I'm seriously going to cut points in the gameplay score for the AI/Pathfinding issues, aswell as the long downtime sections where you are waiting for supplies etc (even though it can be circumvented somewhat with CheatEngine).
  8. Besides the awkward pathfinding and a few game-crashes, this game is actually well-polished so your, rather insulting, statement doesn't make the least bit of sense.
  9. Lucky you... Everytime I get near the enemy carrier, it pulls up its pants and makes a run for it -_- The closest I ever got to it was with a manta at about 500m.
  10. Daeion


    I don't think this game has a big enough playerbase to warrant the implementation of multiplayer... Anyways, even if it did have multiplayer, I wouldn't be playing that.
  11. Sometimes we can get early review copies. Sometimes we get review copies on release date and sometimes we don't get any copy at all. In the case of CC:GM, we didn't get a review copy. Luckily, I was intending to buy this game anyways so I'll be doing the review out of my own collection. Unless you speak Dutch, my review won't be doing you any good though...
  12. Daeion

    Reviewing time!

    Great, scaleable engine btw. More forgiving than ArmA II's engine to be honest. I'm sure you can build lots of types of games with this one.
  13. I have to agree with you on this. This game has a lot of potential. I'm supposed to review this game and right now I'm looking at a score around 70-ish (out of 100)... But, with the pathfinding working as intended I could easily score this game around 80-85 which is a HUGE mental step for some people considering wether to buy or not buy this game. Having played many games, I tend to overlook issues for my personal pleasure but when I have to write a review about it? Let's just say I won't hold back my punches. BI has about 90% worked out but it's the 10% that's really killing it at this point: Bad pathfinding (meaning micromanagement) and lack of a manual timewarp (resulting in a lot of downtime between gameplay). Should they fix this before I'm done with my review (and God knows, I take my time to do it right) than I might just score this the score it would deserve.
  14. Daeion

    Reviewing time!

    It seems their real issue is the kind off wonky movement without auto-aim. But... the moving from one enemy to another does happen, however it's not a severe issue if you manage to aim well enough.
  15. Daeion

    Reviewing time!

    I'd do that in a heartbeat if it was any regular shooter but I feel the auto-aim is somewhat 'acceptable' here, since we're talking about high-tech military units here. Done a few islands without auto-aim but it's still going well for me. Besides, it makes sense for aerial units to have some targeting system in place. It's not like auto-aim is going to do everything for you.
  16. Daeion

    Reviewing time!

    I never used my arrow keys since Wolfenstein 3D o_O WASD is just perfect, at least I have other keys to shortcut to nearby. Although I can understand it's a problem for some people. As for the mouse+manta, don't have any problems with that? Any particular mouse you are using at the moment? Perhaps it's an incompatibility issue or something?
  17. Daeion

    Reviewing time!

    In what way exactly? Haven't had issues with the M/KB setup so far. Just had to tone down sensitivity in the beginning but that's it.
  18. Ah, my bad in that case! I only produced the manta rockets so far and am currently making them for my Walrus's and haven't properly equipped them >_< Might aswell cancel that production than because Gatling still does the trick for everything so far...
  19. He meant when you start a Strategic game and you adjust the production & Starting equipment slider, if that affects the production capabilities and start equipment for the AI aswell.
  20. The 2nd slot on the Walrus (and even manta's) are for rockets/missiles. After you get them you can switch weapons with the mousewheel.
  21. Daeion

    Reviewing time!

    Being a reviewer isn't all fun and games you know... Well, at least not the fun part (offcourse it's always games, duh). I had to review some questionable games so far. Sure, it's a free copy you get but... Eat Lead: The Return of Matt Hazard? Iron Man 2 *shivers*? On the bright side: All the Total War games so far, Starcraft II, The Witcher 2 and pretty much every other PC topper out there came my way :P Right, anyways... Some annotations: + Much potential, fun gameplay, good / semi-great graphics (about 85/100 score), great atmosphere, fantastic weather effects / day-night cycles, decent replayability - Bad pathfinding and AI behaviour, much micromanagement, crashes sometimes, too much downtime & waiting, mediocre story line with cheesy voice-acting Total score: 70-75 out of 100
  22. I had to manually kill one of my Walrus units yesterday because it drove over a destroyed gun encampment and it was stuck. Didn't have the manta-hook back then so all I could do was shoot it down with my own units... 1 walrus, 1 armor MK2, 1 laser and an ammo box... Needless to say, I had to spend quite some time replacing that Walrus. One other time I had 2 walruses assisting my nr 6 walrus which simply ignored a bridge and drove in a cliff. Offcourse, as a good assistant, the other two followed. Result: 30 minutes of getting all three unstuck and out of the cliff. Then there was this one time where I gave an order to refuel a walrus but he backed up and drove off a mountain... Last but not least: gave a dock order to a heavily damaged walrus only to see him drive into a tree and explode -_- The manta-hook makes it more bearable at times but still... feels I have to babysit them all the time...
  23. Thanks a bunch! This'll certainly reduce the downtime issue. It still crashes sometimes though, so best save beforehand but considering that just moving from 1 island to another can result in a crash that's pretty much a must-do.
  24. I agree with the original setting thing. Would be nice to start from scratch like the original game. As far as the enemy carrier is concerned... It seems that it doesn't follow exactly the same rules as the player has. It just randomly shifts huge distances at time, in which it is nearly impossible considering his requirement to refuel and such. A carrier vs carrier combat mode would be nice to have but more importantly, they need to fix the pathfinding AI for walrus units. Maybe add a manual timewarp function aswell. Right now you get 30 minutes of fun paired with 30 minutes of down-time waiting for resupply or new units.
  25. - Manual timewarp functionality: nothing as irritating to have captured an island and having to wait for a supply barge to get some fuel to move on... - Walrus AI needs 'a fixin. - Able to queue a certain production process: for instance, 1 Walrus, 2 lasers, 2 armor, 1 Walrus etc. - Prevent Grenade walrus's from firing at Manta's. - Maybe balance Lasers vs. Everything? Currently, I don't see a point using anything other than lasers. The first 2 are definitely the most important to me. I hate the amount of downtime from slow supply barges/production and having to teach my Walrus's to drive properly. And @ OP: there's a day/night cycles and dynamic weather system in place. Not sure if it's parallel with the time in-game though. There were missions I started at day, turned into night, day again + sandstorm etc.