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gibfender

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About gibfender

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  1. gibfender

    Community Wiki Upgrade

    This isn't so much a bug report than a feature request (i.e. this was already an issue before the upgrade) but it'd be a neat QoL improvement if the search function wasn't case sensitive. For example typing should suggest The best way to do this would probably be to install the TitleKey extension which is what Wikipedia uses to achieve the same effect.
  2. My group and I have felt its absence dearly. Would love to see it make a comeback
  3. Sorry for the bump but does anyone have any idea if this is possible with EOS Bastion?
  4. gibfender

    Public Asset Database

    This looks great - will the new functions be able to output in anything other than wiki markup? I used the old one to maintain a classnames spreadsheet for my groups modset but that involved pasting the output into a wiki page and copy-pasting the table into a spreadsheet.
  5. gibfender

    NIArms Release Thread

    I got all 4 of them from the "Optionals" folders in their respective downloads on http://credmo.updatedtuesdays.com/tier1/products/legacy-products/
  6. gibfender

    NIArms Release Thread

    Is it me or are these compats missing from the Workshop? hlc_ace3_compat_AK hlc_ace3_compat_AWC hlc_ace3_Compat_CORE hlc_rhs_compat_CORE Seems like all the others are there apart from these.
  7. He's aware, we've been speaking in the OCAP slack server. He said he won't have a chance to begin development again until he finishes his studies in May.
  8. I'm no developer, I just changed the target platform in VS and rebuilt. As I say I haven't tested that yet so there's a very good chance it doesn't work!
  9. I recompiled it in 64 bit but haven't had a chance to test yet. Use at your own risk! https://drive.google.com/file/d/0B0vdHrnQ9ABvaHFHZjkwb2RpdkU/view?usp=sharing
  10. With Bastion, is there a way to specify the starting location of the attacking AI? An example of what I'm after: At the moment the enemy will spawn in at random positions around the bastion marker.
  11. gibfender

    SC Mini-Mods and Projects

    Scorch: Thanks for these mods. Is there any chance of seeing the items addon on the Steam workshop? My community is looking to move away from A3Sync to the workshop so it's be great if this was available there.
  12. gibfender

    Knock on Vehicles

    Bridge: Thanks for this mod. If integration with ACE isn't coming anytime soon, is there any chance of seeing this on the Steam workshop? My community is looking to move away from A3Sync to the workshop so it's be great if this was available there.
  13. gibfender

    Murshun Easy Way Out

    rebelvg: Thanks for this mod. Is there any chance of seeing this on the Steam workshop? My community is looking to move away from A3Sync to the workshop so it's be great if this was available there.
  14. gibfender

    NIArms Release Thread

    Hi Toadie, Just picked up the FAL pack and am running with the RHS and ACE compats. I'm getting a repeat of this issue when I have the hlc_rifle_FAL5000 equipped and look in my inventory Warning Message: Picture \hlc_wp_fal\tex\ui\gear_x_ca not found Haven't had a chance to test all the others yet. Apologies if this is not a new issue for the FAL, thought it would be best to report anyway. Thanks for all the hard work
  15. Hi Shay, Big fan of MCC, but I was wondering if it would be possible to get a version where the sample missions aren't packed in with the mod? They're currently not being used by my group and it'd be nice to hide them from the mission selection screen. I've tried unpacking the PBO, removing the sample missions folder and all references to the missions from CfgMissions.hpp and config.cpp but then I get an error about ErrorMessage: Include file mcc_sandbox_mod\definesMod.hpp not found. The file is there and the #include was untouched but alas. Anyway, this isn't a huge issue, just a nice to have for the next version. Thanks Gib
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