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Everything posted by outlaw2101
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G'day! So after the latest update which added bipod support, something has happened to my Arma 3 inventory system. I cannot see my primary weapon in the inventory, nor can I drag it anywhere. To change weapons I have to do it through the editor with "removeallweapons this; this addweapon". Here is a screenshot of what it looks like Has anyone else had this experience? Cheers!
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G'day! No, this happens with all weapons. The moment I had this issue I removed all mods and the bug persisted. I then added them all back one by one, testing to see which one it was and removed them all again, then re-added them the bug stayed. Then I saw your post and checked the AGM and tried removing that, the bug disappeared. So I dunno what was happening. Thanks though Cheers!
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Toadie's SmallArms and Animations for Arma3
outlaw2101 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
G'day! I know I've probably gone over something really easy to find, but I cannot locate the classnames for the ammunition for the UGL on the weapons with the exception of the AK pack. What is the classname for the ammo for the UGL on the AUGs? Cheers! -
Toadie's SmallArms and Animations for Arma3
outlaw2101 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
G'day! I don't know if anyone else has picked this up - but the RPK12 seems to make a very quiet sound. Or is this just the normal sound for the RPK12? Unless I'm missing something here. Also, in the future out of curiosity, will other AK variants such as the Type 56, Groza, AK74M etc be added to the AK modpack? Cheers! -
Jebus - Just Editor Based Unit Spawning
outlaw2101 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
G'day! Yep this one worked! I also managed to find out why they weren't spawning - I was too close to the enemy spawn so I lowered the PAUSE radius. I've run into another problem though - I outfitted a few units with custom gear - however the script replaces their kit with the default kit. Is there a way around this? Cheers! -
Jebus - Just Editor Based Unit Spawning
outlaw2101 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
G'day! Sorry, I'm such a noob at this lol. I've managed to get a helicopter to respawn with this nul = [this, "INIT=, "[_proxyThis, getMarkerPos 'city] call JebusAttack"] execVM "Jebus.sqf" however it doesn't appear to be working with groups of infantry or tanks. -
Jebus - Just Editor Based Unit Spawning
outlaw2101 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
G'day Thanks man. That worked. Also, either this is going right over my head - how do I tell if the script is working? -
Jebus - Just Editor Based Unit Spawning
outlaw2101 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
G'day! I don't know what is happening but when I try to put this option "[this, "LIVES=", [4,8], "INIT=", "[_proxyThis, getMarkerPos 'tower'] call JebusAttack"] execVM "Jebus.sqf";" in the init of the Leader or a Trigger I get "Type Script, expected nothing"? Same thing happens with all the other variants of the script. -
G'day! I'm learning the editor in Arma 3 as it is a little different from Arma 2. I'm no noob to the editor, however when it comes to scripting and all that good stuff, I'm hopeless. I've just played around a bit and created a small mission on the Minihatten map where you can repel a Russian invasion, or break American defences. This is all working fine however with that many units on the map, the lag is quite real. So I've done some googling on how to get the game to respawn the AI units at a certain time in the mission or when a certain number of AI die new ones will spawn to replace the dead. However all I've been able to find is a respawn for the player on multiplayer servers. My main goal is this: To have an onslaught of AI units, tanks, cars etc until the player is killed or the enemy is wiped out - like a survival game thing. Is this possible? Cheers!
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G'day! After extensive research - I've come here to ask. I am trying to make a fictional border checkpoint like the Berlin wall somewhere in Europe set during the Cold War just to see what I can come up with in Arma. I have Soviet and East German troops on one side of the checkpoint, and West German and American troops on their side of the checkpoint. I've tried to make the units hold their fire until they are shot at - however I can't seem to get them to actually hold their fire. What I want is for all units to hold fire unless they are shot at - to simulate an extremely tense situation on this border. Thanks
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Hello I don't post much on the forums but I have had Arma for a while. I just got into the mission editor and I've been having lots of fun with it. I wanted to make a military parade so I tried to find a marching animation, but I never found one. I went online and searched and came across the ICPMarching animations for Flashpoint and tried them in Arma 2, however they don't seem to work. Are there any other marching animations around? Thanks.