SnuffyTheEvil
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Everything posted by SnuffyTheEvil
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ACEGoons Mission Collection (ACE/ACEX/ACRE)
SnuffyTheEvil posted a topic in ARMA 2 & OA - USER MISSIONS
Hi there. This is a loose collection of missions I made for the Something Awful ACEGoons group. I've been sitting on them for a while, and I figured it was about time to release them publicly- I'm sure there are some groups out there who haven't moved on to Arma 3. These are all small to medium-sized co-ops and TVTs scattered across a variety of islands. ACE, ACEX and ACRE are required for all of these missions. I've hidden the precise details in the spoilers to avoid clogging up the page. Anyway, I made a good number of these missions while learning scripting, so expect the quality to vary some. I've torn apart countless missions to learn mission editing, and I think it's only fair to return the favor. Feel free to edit or share these missions in any way- God knows we have plenty of edits of our own floating about. All I ask is that you credit me if your changes aren't too egregious. If you do make any edits, please leave a comment! I'd like to see what people do with them. :) This first pack contains six small to medium-size co-ops and two medium-sized TVTs. I have about ten six more missions, but they all have some sort of outstanding balance, pacing or scripting issue that I want to tackle before releasing them. I'm releasing this first pack now because I feel that these missions are pretty much done. Please let me know if you encounter any serious issues I might have missed. Download: https://dl.dropboxusercontent.com/u/3803707/arma2/missions/ACEGoons%20Mission%20Pack%201.7z As a bonus, here's an I44 mission I made when we were experimenting with that. Requires ACRE. Download: https://dl.dropboxusercontent.com/u/3803707/arma2/missions/co13_i44_besieged.MCN_Neaville.pbo I spent a lot of time making these missions. I hope you enjoy them! Mission details: Chernarus Clafgan Fallujah Podagorsk Takistan Tora Bora -
ACEGoons Mission Collection (ACE/ACEX/ACRE)
SnuffyTheEvil replied to SnuffyTheEvil's topic in ARMA 2 & OA - USER MISSIONS
Here are a few more missions. I haven't been updating these as quickly as I'd like, but I hope to get the others done fairly soon. Some of these are earlier missions of mine, so expect the quality to be a little rougher. Download: ACE Goons Mission Pack 2 Armaholic mirror: - ACEGoons Mission Pack 2 (@) Clafgan Lingor Tora Bora -
tweaked lighting cfgs for AiA (give feedback)
SnuffyTheEvil replied to fabio_chavez's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks really good! The biggest thing that bothered me about All-in-Arma was the bizarre oversaturated lighting. Keep up the good work. -
Me and some friends are having trouble getting the spectator script working on player death. One of two things happen when a player dies; either they get stuck on a black screen or are stuck looking at their mangled corpse. Contents of description.ext: class Header { gameType= Team; minPlayers= 3; maxPlayers= 37; }; // We want to use the ACE Spectator script... respawn= "BIRD"; respawnDelay= 2; // Don't want AI Players disabledAI= 1; //debriefing debriefing = 1; Contents of onPlayerRespawnAsSeagull.sqs ; This script is triggered when a player becomes a bird... ; ie they die. ; ; We want to run the ACE Spectator Script in that situation. ; and switch their ACRE radio to the death one... ; This is run from the onPlayerRespawn.SQS.... ; ACRE bit first... Puts them into the death channel [true] call acre_api_fnc_setSpectator; ; Then the ACE Spectator... ; see http://wiki.ace-mod.net/Spectator+notes _this call ace_fnc_startSpectator; We've tested this in various dedicated/hosted environments using pretty much every script permutation available. Can anyone tell us what's going on?
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Does the ACR DLC use content from BWMod? Because I saw this on the Dingo's turret screen. http://i.imgur.com/oA1bN.jpg?1 Considering how lackluster a good chunk of the content in this DLC is already, I'm really hoping you don't tell me I paid ten bucks for something which is already free.
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Confirmed features now cancelled - your thoughts?
SnuffyTheEvil replied to shephart's topic in ARMA 3 - GENERAL
I wouldn't exactly say "fix everything with DLC", but I agree that basic stability and polish are absolutely needed, but not as important as post-launch support. We don't need Arma 3 to go down the same path as Cliffs of Dover and Red Orchestra 2.