melbo
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Everything posted by melbo
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Had a quick play this weekend. Brilliant mod!
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Thanks for the update, outlawled! Top man! Now, any chance of an updated The Fourth Wall? Will love you long time if so!
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Dynamic Take And Secure - Randomized Round-Based No-Respawn A&D
melbo replied to galzohar's topic in ARMA 3 - USER MISSIONS
Seeing as there are no DTAS events for the next 3 weeks, I've organised a server running DTAS with RHS:E for tonight. Anyone going to be interested? -
The Eridanus Insurrection - An Arma 3 Total Modication
melbo replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I simply created an empty pod called drop1 with the init as this allowDamage false; this setpos [(getpos this select 0), (getpos this select 1),1000]; In the playable unit init: this moveInDriver drop1 Should give you something like this: -
New ARMA 3 team vs team gamemode, Ikarus, ready for beta. Need testers!
melbo replied to anthall's topic in ARMA 3 - MULTIPLAYER
How did tonight go? Wanted to try it out but was busy :( -
AMAZING new mod - In the Swamp ' PVP Monster Vs Civilians. Your going to love it.
melbo replied to oo para oo's topic in ARMA 3 - MULTIPLAYER
Looks great fun! Would love to see some tweaked (Predator-esque) thermal vision instead of standard night vision and I'm guessing you're totally invisible when cloaked? Maybe something like this would be good...http://forums.bistudio.com/showthread.php?185707-Optical-Active-Camo Yes, Predator is one of my favourite films! -
Map Builder - Ingame 3D-Editor for terrain creation
melbo replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for the update, NeoArmageddon. Will check it out tonight after I finish work. As for putting the map into the next version I'm not so sure. I've had a couple of people who run these Life servers asking to use it "exclusively" for their servers to which I said no to. Their reply? "I'll wait till you release it and just rip it out of your mission." So for now it's getting all pulled serverside so they can't get their grubby hands on it. Edit - More than happy to give it to you to use so you can see how poorly I probably used your addon! -
Map Builder - Ingame 3D-Editor for terrain creation
melbo replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
It's all WIP mate. Read the first post. -
Map Builder - Ingame 3D-Editor for terrain creation
melbo replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
Fantastic bit of kit this! Had a bit of a boring weekend and remade the Crash map from CoD4 to see what it was capable of. Must say I am impressed Need volunteers for people to run around in VR suits and shoot lasers at each other now! -
Kunduz, Afghanistan [10km] v1.20
melbo replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not a problem guys! I'm already running about Kunduz with British forces assaulting a Terry Taliban compound. Me likey. Really looking forward to see what is in store for PR:A3! -
Kunduz, Afghanistan [10km] v1.20
melbo replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MEGA link up - https://mega.co.nz/#!AwMWUZpT!iiZpy9uPU0plXBdwoFmTSOJED4Ibf-HzBsst53bCqUc Really looking forward to seeing how this one progresses. Looks good at this early stage. -
Kunduz, Afghanistan [10km] v1.20
melbo replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can have a Mega mirror up in...15 minutes if you want? -
Kunduz, Afghanistan [10km] v1.20
melbo replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No other mods needed. Now checking it out in the editor. -
Hi guys, my mission/mod is ready for a good testing session. We are hoping for tomorrow (Saturday) evening 2000 UK time. The mission is small infantry based sector control. Think *shudder* Battlefield 4 conquest but not as gash. Each team has a limited number of tickets, capture the majority of the points to start bleeding the enemy of their tickets. Each death removes 1 ticket from your team also. It's also not vanilla, it's using the Clafghan map and some other mods but I have made a single download containing all you will need to play. Download link - https://docs.google.com/file/d/0B6ZmAtz1fru8WEZHMk1kRnFzakk/edit?usp=sharing Steam Group - http://steamcommunity.com/groups/ContactFront Details for server is in the Event on the Steam group. Will update any details closer to the time such as TS if you wish to join us. Hope to see some of you on the server over the weekend!
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JSRS: DragonFyre -- WIP Thread
melbo replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to seeing how this turns out, LordJarhead. My only requests are clear working parts noises when you're in first person and get rid of that "battle rattle" when you move/change stance! If I sounded like my KFS were bouncing off my mess tins I got a punch in the back of the head for being a crowbag! -
Argh, trying to host a server with the Clafghan map but it won't allow me on with these addons. Anyone know if the the correct .bikeys are available anyway?!
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How many servers are up for this normally?
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Advanced Combat Sound Environment (A3) WiP Thread
melbo replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All aboard the hype train. -
Can anyone shed some light on how they got the AI to shoot from cover in the campaign mission "Moral Fiber". It's the part where you have to assist pinned down friendly troops. I've looked through the mission file itself but it's way beyond what I can understand! Any help appreciated. This is the part I'm talking about:
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Correct, I can get them to play the animation (only once though) but not actually "shoot" and reload like they do in the mission. Was looking at the script they used and it just blew my mind :P
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Team VS Team mission for 15 players (7 VS 7 + 1 VIP) Assassination is a game mode very similar to the old AS mode for Counter-Strile. The main objective for BluFor is to safely escort the VIP to one of two extraction zones. OpFor must prevent them from doing so by assassinating them. The secondary objective, which also secures a victory for either team, is to eliminate all members of the opposing team. If the round time expires, OpFor win by default. The VIP has very limited amounts of ammunition and is only able use his pistol. The VIP is unable to pickup and use other weapons although he can rearm from fallen friend and foe. The VIP should not expect to escape without the team's assistance. VIP will get an action for "Extract" in his scroll menu when close to one of the vehicles. Has changeable time of day and time limit in server parameters. Default is 1800 hours and 10 minutes. Currently there are 4 different areas to play in: Alikampos Factory Kalochori Storage Download Link Dropbox Armaholic mirror: - Assassination (7 vs 7+1 VIP)
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I've had this mission sitting on my hdd for quite some time if I'm honest. I wanted to get enough players to fully test it before I put it out to the world which took longer than expected. That and my annoying habit of having a new idea and spending a week trying to implement it only to revert it back to how it was! I'm pretty happy with how it's turned out. Hopefully someone will have a good time playing it!
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Edited into main post.
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Last night I had multiple complete system lockups when I was driving the Ifrits in 1st person. It only happened in the Ifrit, I could quite happily spend half an hour in the Kajman or a T-100 but that pesky Ifrit just didn't like me too much. Checked my overclock, temps and everything related and it's all fine. Anyone else experiencing this?
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Afghanistan Map - No Name.
melbo replied to minimalaco's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking good! If you require any hi-res pics I have a ton I took when I was out on tour. Let me know and I will sort you out with some villages/landscapes etc.