Scorch052
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Everything posted by Scorch052
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[Anti-Hack] Trying to beat Cheat Engine. Can we scan client files?
Scorch052 replied to Tilt3d's topic in ARMA 3 - SERVERS & ADMINISTRATION
I doubt such a feature would be available. It could be used for more nefarious purposes than anti-hack scripts. When it comes to stuff like Cheat Engine you pretty much have to wait on Battleye. P.S. what is your server? I'd love to play if it really is more optimised. :D -
Private Military Contractors [W.I.P]
Scorch052 replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd be mad if I didn't know that every delay just means a better mod. -
NATO Special Operations Command [BETA]
Scorch052 replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, are you planning on making this compatible with the beta. Maybe even adding some new things? Pretty please. :) -
Perhaps it should be, but we're getting off topic and there's no reason for it to devolve into an argument (not saying it currently is). An optional PBO could be a solution, but obviously its up to the I44 Team. It's more time consuming than you'd think as every displayname for each unit,vehicle, and group must be translated to english in the config.
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I like to think it adds to the immersion somewhat. being an American infantry guy and not really knowing which tank it is thats about to blow me up kind of makes it funner IMO. And besides, no offense, but it isnt that hard to just look up the vehicle.
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Request: Force Recon units
Scorch052 replied to BrunoSardine's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can almost guarantee that FORECON / MARSOC guys will be made but most modders are waiting till full release to make really in-depth and detailed mods like you've described. Regardless, I'd love to see it made as well. Also, requests in request thread, this will get locked, etc. -
Is this beta compatible?
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WIP Some UK armour and other bits.
Scorch052 replied to Sgt_Sam's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If i see a Challenger 2 in ArmA 3 i will...well for everyone's sake I'll keep it PG. -
Nice! If it isnt too much, I'd recommend making the units and weapons 2 different pbos.
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What's up with all the people using snipers instead of regular rifles.
Scorch052 replied to Fragmagnet's topic in ARMA 3 - MULTIPLAYER
you can remove the grass (setterraingrid 50) if you dont make the mission then you'll have to deal with it. Such is the life of an ArmA player. -
MP map friendly player markers
Scorch052 replied to Alo Keen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
this should be in mission editing, no? -
Diaoyu Islands by Fromz - New Terrain simulation for ArmA3
Scorch052 replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I have permission to upload this to gamefront or mediafire? (I'll upload/post the link once you give permission) -
[Utility] - Arma FOV Changer
Scorch052 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I've tested 1366x768 (the screenshots are above). I dont know if the 6 missing pixels will have a huge impact or not. -
[Utility] - Arma FOV Changer
Scorch052 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
http://i.imgur.com/qD6A4uu.png (593 kB) http://i.imgur.com/twph7mf.png (653 kB) 90 FOV 1st Person | 3rd Person http://i.imgur.com/mZecYsT.png (504 kB) http://i.imgur.com/iyYYnem.png (547 kB) 120 FOV 1st Person | 3rd Person http://i.imgur.com/tM1c4Qg.png (424 kB) http://i.imgur.com/3GoUIdI.png (305 kB) 180 FOV 1st Person | 3rd Person I prefer 120(FPS-only) and 180 has some weird depth issues(when you face objects they appear closer) -
[Utility] - Arma FOV Changer
Scorch052 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
What is your resolution, aspect ratio? ---------- Post added at 01:07 ---------- Previous post was at 01:06 ---------- I'd recommend adding a return to default button or something similar. -
[Utility] - Arma FOV Changer
Scorch052 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
No problem! We've needed something like this for ArmA for a while now. -
[Utility] - Arma FOV Changer
Scorch052 replied to the_dmx's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I can confirm this works, but author needs to add support for resolutions like 1366x768 and others. Also, the Height and Width boxes appear to be labelled wrong. Width > Height -
R.I.P.
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Hey, great mod! Just have a few requests for retextures. -Black Shirt / Old School Woodland Pants (Vest/Recon Variant plz) -Sand/Coyote Shirt / Old School Woodland Pants (Vest/Recon Variant plz) -Black Shirt / Sand/Coyote Pants (Vest/Recon Variant plz) -Sand/Coyote Shirt/Pants I love this mod and it is my main/only source of additional units and I'd love to see some more PMC-inspired units to use.
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Hey, I'd like to see some generators if thats possible.
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Scorch052's Scripts
Scorch052 replied to Scorch052's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, sorry for not responding in so long (took a break from ArmA). I'd love to hear any suggestions you guys are willing to give, but I cant guarantee I'll get them done anytime soon as I'm working on a campaign for ArmA 3 Alpha/Beta. @DeadlyKenny To do what your asking, take the addaction line and change it to this in the unit's init (or wherever you have it) ShipArty = [your unit] addaction [("<t color="#0101DF"">" + ("Call MLRS Strike") +"</t>"),"UAVM\Ship.sqf", "", 0, false, false, "", "_target == _this]; @freak20131 That script really isnt MP-compatible yet, and I highly doubt I could ever get it to work in a mission like Wasteland. As for the execVM issue, I apologize. That is an old instruction that was referring to one of the two original vehicle options, I'll fix that right now. EDIT: Link updated -
Scripts by Scorch052: Combat Engineer Script Requirements: ACE ; ACEX This script will add a menu to any Engineer's action menu. This menu will allow the Engineer to build several emplacements, buildings, and fortifications. The script is designed to make the engineer experience more immersive and entertaining. The script also includes a more effective Minesweeper script. DOWNLOAD: http://www.mediafire.com/?giblsiw4ba7sav9 Gear Searching Script Requirements: ACE ; ACEX This script will add an action to any BLUFOR's action menu. This action will allow the BLUFOR to search anyone who is a civilian OR has been arrested via ACE Keycuffs. DOWNLOAD: http://www.mediafire.com/?phnk6dg3vnn84tn UAV Missile Script Requirements: N/A This script will add an action to a vehicle's action menu (MUST BE NAMED UAVT). This action will open the player's map and ask them to click where they want the missile to hit. Within a few seconds, A missile will fly down and hit the target. DOWNLOAD: http://www.mediafire.com/?hca9zeycemv823y Shoot From Vehicle Script Requirements: st_lb_enhance This script will add an action to a vehicle if the player is in the vehicle's cargo allowing the player to shoot out of the vehicle. This script is extremely buggy and weird so I may not manage to get it done, sorry. DOWNLOAD: http://www.mediafire.com/?a0a3cg21tbg414x MEDEVAC Winch Requirements: ACE ; ACEX This script will add an action to a vehicle to allow a stretcher to be dropped via rope for any casualties in a hot LZ. Once the casualty is in the stretcher, the pilot just raises the winch. DOWNLOAD: http://www.mediafire.com/?7k9jx8etv0xiero Post any questions, comments, bugs, or concerns below. Note: I would not consider any of these scripts tested, bug-free, Dedi-friendly, or MP-tested. Use them at your own risk!
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Hi all, my question is simple. If I'm using unsigned addons for a campaign and I want them signed, can I sign them or do I have to wait for the author to do it? Thanks, Scorch
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Private Military Contractors [W.I.P]
Scorch052 replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you make a black t-shirt with multicam pants. pls and tyvm -
AH-63 gunship (project "operation future point" kickoff )
Scorch052 replied to j0nes's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes. Transport version with pelican(Halo) style cargo area pls.