TSAndrey
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Everything posted by TSAndrey
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I have 171 Arma 3 hours on Steam and in that whole playtime I have maybe seen 1-2 cheaters! And I'm pretty sure that was before BE was even enabled. Cheating in Arma 3 isn't a problem at all, BE is working great. Do you really think VAC would do better than BE (it wouldn't)? Do you really think cheaters will stop cheating because of a public steam flag?
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This, this, this, this a million times this. Don't work on anything else until you fix this! Ok, I'm overreacting, but it should be fixed ASAP
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That's weird. Because I've been shoot 200m away in pitch black by an AI with no NVG!
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It's a bug. It's been there since the Alpha. Shame it hasn't been fixed though
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I think different teams work on these things. I would call this new content though. More jets are coming. Real armor is WIP and already semi in the game. As for the medical system and AI HP, I agree that they need to be worked on.
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https://twitter.com/KarelMoricky/status/423098230449004544
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Dream a little bigger!
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It's back though. I got shoot 200m away in pitch black by an AI with no NVG (I had no light sources around me)!
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Tasks during "break-time" in Gori? (possible spoilers)
TSAndrey replied to oryang's topic in ARMA 3 - OFFICIAL MISSIONS
http://forums.bistudio.com/showthread.php?172046-Scouting-and-side-missions-FAQ -
Does a Battleye global ban in Arma 3 carry over to DayZ SA and vice versa?
TSAndrey replied to tonygrunt's topic in ARMA 3 - SERVERS & ADMINISTRATION
There are DayZ servers without BE, that's why it's allowed. Cross game bans are a good thing, because let's face it, once a cheater, always a cheater! -
Adapt: Exit strategy "i think he spotted us"
TSAndrey replied to coolts's topic in ARMA 3 - OFFICIAL MISSIONS
Yep, it always spotted me too. Just grab the titan AA from one of the dead soldiers and shoot the heli when you see it! -
Campaigns length (so far) and expectations for WIN
TSAndrey replied to Wiki's topic in ARMA 3 - OFFICIAL MISSIONS
It all depends if you do scout missions. They're not long by themselfs, but the travelling, dying, positioning takes a lot of time! -
Theory regarding the ending of Adapt (Major spoilers)
TSAndrey replied to doln's topic in ARMA 3 - OFFICIAL MISSIONS
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Campaigns length (so far) and expectations for WIN
TSAndrey replied to Wiki's topic in ARMA 3 - OFFICIAL MISSIONS
Short!? Survive is 2-3 hours and Adapt is 5-6 hours (if you play all of the side missions)! -
Actually, A3 has a new falling animation, but it doesn't activate on really small heights.
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Is there a mod that requires a realistic number of bullets to kill AI?
TSAndrey replied to jaysmizzle's topic in ARMA 3 - GENERAL
There's no way someone in real life could sprint after being shot 3 times by a rifle! -
Easier at night? I don't think so. You're not supplied with NVG (I don't know if you can loot them around), and it's hard to travel and shoot once it gets really dark.
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It starts at dusk, but soon turns into night. Isn't it like that for everyone?
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No, OPFOR has the best armor: You just can't make enemies so tanky in a millitary simulator, especially if there are no wounds!
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I killed the HVT but didn't deliver the fuel, but Miller still says that the HVT is not dead!
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CSAT soldiers seem to be wearing nanosuits. They still take atleast 3 shots, which wouldn't be so bad if there was any penalty involved with being shot. But I just can't handle shooting a guy 2 times in the chest, just so he can turn around and headshot me in 1 second!
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Mission Dependency on AI == AWFUL User Experience
TSAndrey replied to ssimmons's topic in ARMA 3 - OFFICIAL MISSIONS
I find enemy AI to be a bigger problem. Enemy soldiers seem to be wearing nanosuits, and they don't get influenced by suppression, weapon sway or damage.... -
I don't want to lonewolf, but I had to leave my team at the 1st base, because enemies were all around and most of my teammates ignored my "Get In!" requests.
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It's actually called Adapt lol Where did you find the MBT? ---------- Post added at 22:00 ---------- Previous post was at 21:20 ----------
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How the hell? There's a GMG vehicle next to the 1st base, an APC on a hill between the bases, and another one near the convoy route!