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disorder

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Everything posted by disorder

  1. Hi I've noted you are still improving your mod, very impressive (also crazy) If you want to incorporate any changes from the DCMP/Tweak mod please feel free as I'm not sure I will continue frequent development of it.
  2. 3 years ago I posted this. Haha :) I wonder if people still play with it? I will have to dust off my mod files and update the first page and link.
  3. Combined Mod Pack by Disorder ------------ To avoid confusion with older versions and changes made, only the changes that are currently present will be listed from now on. Changes may be added or removed from the list accordingly. The result should be a lot less confusing and cleaner document. Download here 2.12 Updated jukebox system to play new songs on enemy controlled islands only, neutral or player owned will play ambient music as original. 2.11 Updated to latest beta. No other changes currently. 2.10 Extra notice: Please remove your existing DCMP folder before installing the new one as sub folder structures have changed slightly. 2.10 Updated files to latest beta 1.07.0023. Increased Walrus grip. No Film grain. Carrier speeds equalised and slowed. Price adjustments for drones. Ongoing Artillery and Arcing shot improvements. Howitzer and heavy artillery needs testing. Ongoing projectile tweaks. New Battle music. New Timewarp music. New Jukebox music system. Faster Walruses and Mantas. Small max height adjustment for medium(290) and heavy(280) Mantas. INSTALLATION Make sure you update your shortcut and add "-mod DCMP" NOTES This modifies the ccgame.c file which will be incompatible with anything that uses this file. However it is based around a section which I believe has been untouched so far and may be "Mixed" using the mod mixer. This has to be tested.
  4. Hi everyone. I noticed that the game got patched again so I updated the core files for the most current beta (0025) please check the link below and in the first post http://www5.zippyshare.com/v/9Xrp55iu/file.html
  5. It was a game developed by another team first, Bohemia took over the project. That is common knowledge :) ..hope that helps
  6. The enemy carrier seems rather twitchy atm, not sure if it is a side effect. It is also still quite fast for some reason. Ok think I figured out that none of the XML files are working as intended. :\ Edit: Meh bit stupid of me, wrong folder structure. All xml files should be working. Download 2.9 and please delete your old DCMP folder first.
  7. Hehe I just updated the file again with another small tweak. Technically it is 2.75 now, so try the link again
  8. Actually grip is being lowered slightly, I am aiming for somewhere between the stock and new values. The Grip will change again in 2.7 I was thinking of doing something a bit different, perhaps making the AI carrier slower than the player. The reason is because the AI has been improved a lot and is now much more of a threat. I can barely beat it even without AI enhancing mods that are available. I wanted it so that you could maybe outrun the enemy if you decided to retreat from battle. Also I still haven't put in the tweak that slows the rate of turn, I think one of the other modders will need to teach me how that is done so it always seemed incomplete. I just made the change to equalise them, it is in navalvehicle.xml if you want to make the player carrier faster or whatever.
  9. Hello, I have updated again to 2.6. This is mostly to include all official patches up to 1.7.0023 Some tweaks were removed for this version and may make it back in the future.
  10. Thanks :) New update today. Added a jukebox system to select random music. Updated link in OP
  11. Assuming you have control, did you destroy all of the garages/helipads and any of the guns when you captured? if not all of them, try and lead the ai ship into range of any mantas/garages/guns you have near the coast
  12. disorder

    75% off on Steam today

    Whatever is broken in the game, we modders will fix. hehe ;)
  13. Just a suggestion for the next version; can you please change location it searches for mods to be user selectable(browse for folder). That way we can have working folders outside of the main game folder to do testing in. Also a refresh button would be handy too, further down the road that is. edit: everything seems to work ok, the dbwxport was not corrupted or anything. Need to track down every change to confirm it.
  14. New version is out today. Mostly a music upgrade.;)
  15. Eh sounds good mateys. I wish I could track down some of the existing issues and fix them too. (Also I wish I knew C instead of just pascal so I could do everything I wanted to do without it crashing hehe)
  16. Quite tricky since the speed which is instant according to the game, has a flight time that is visible by the human eye anyway. Unless the speed works in negatives and I have no idea what -100 speed would do to a shell.
  17. Aw thanks :o There is a new version out today with new ambient music in the strategy game taken from the games sound track.
  18. It does need a full sequel with multiplayer. Remember when SOTS2 came out and its only now, after a year its anywhere near the devs wanted it to be.
  19. I quite like this mod, does the enemy AI still try to ram you or is that fixed? Also can you please pm me a copy of the changes you make to the dbexport file so I can incorporate tweakmod changes.
  20. haha.. hmm I suppose you can make the opposite of Nemesis mod and call it .. I dunno .. "pansy mod" or something. But to do that it would take some editing of the ccgame file and I'm not as well versed in that as someone like grad or species or the other great modders here since I'm more a tweaker and hobby programmer. Maybe if you ask one of those nicely via pm someone might be able to tell you which edits to make. Also I noticed another error in the readme which I corrected, it stated that it now has a 50% health warning, this is wrong as it is actually a 50% fuel warning.
  21. Yeah sorry lol, I have gone through the readme to clear up any confusion. I think its due to me combining all my mods which all had different readme files and names which was starting to get quite bad. The name of the thread "Tweak Mod" is essentially the dbexport changes by themselves which came out first, unfortunately I cannot change the title. The title "DCMP" is everything in one pack, including my existing 2 mods, and should be the new official name for everything.
  22. New 2.2 Version today, please playtest and let me know how it feels.
  23. I altered the guns to make them less accurate, feel free to try my Tweak Mod; a new version is going up today.
  24. Woah wait, you are complaining about a modded version? Didn't you try to play the game without mods and see if it crashes? After all the devs can't fix mods ;)
  25. Updated with new version. Changed OP and link
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