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disorder

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Everything posted by disorder

  1. Hey what about cc files in my game folder? Do i need to make the mod into a .pak or .cc? Sorry was a bit confused in getting mods to work in general. I tried repacking the whole data02.cc into a file with the same name and I think I broke something as the barque would no longer dock with me. I will retry a pak file and see if it works.
  2. disorder

    Hard Facts of Life

    Lol cool, see if you can find the grip settings for physics. I want better grip on those stupid things.
  3. Games have always been a mix of difficulties over time for various ages and demographics. Hard is a relative term. I suck at platformers like Mario but I'm good at shooters like Unreal series, for example. One person's hard is anothers easy. Also I tried the mod and wasn't sure it was working, the enemy carrier still ran away. Not sure if I had to start a new game to get the mod to trigger though.
  4. disorder

    Hard Facts of Life

    All they need is simple warping mechanic: If I am at point A and want to be at point B, but my speed is below X for Y time(say 10 seconds) then warp to B and continue If b is also blocked run the loop again.
  5. disorder

    Mod Script Findings

    Great one, how do I get this into my game?! Nvm. Think I'm getting the hang of it.. Lol COMBAT_CHICKEN Best function ever. ---------- Post added at 18:20 ---------- Previous post was at 17:28 ---------- File islandtacticsguard.h bool AddEnemy( Object o ) { if(EnemiesCnt >= 32) return false; Change that to 48 or higher, might increase island defenses (might slow down PC be careful)
  6. disorder

    Game Strategy

    What's this mod you mention? is it on this forum?
  7. The on foot section was a bit weak, the speed of walking was inconsistent and it was a bit boring with just robot targets and no hit effects or anything. Should have skipped to the bit where you get in the first Walrus.
  8. Queue up Orders before launch. Simply allow the queuing of commands with Shift, to begin while docked. Not after the first movement. This is actually due to weapon size and capsule mounted. You can equip the Shell and Plasma to get a full 360 turret. But if you want a capsule you will need to take light guns only. That is how the game is designed.
  9. disorder

    Ex-Codemasters CMO about Operaiton Flashpoint

    From what I gathered OFP was the game done by Codemasters in the VBS engine (http://en.wikipedia.org/wiki/VBS1) Codemasters kept the name, which was an established brand. BI kept the engine obviously. ARMA then had the updated engine. The new OpFlash-DR had a new engine that was "poopy".
  10. disorder

    Hard Facts of Life

    Not sure. If they have a small team I guess they allocate work wherever it is needed. Some devs work on different games at the same time and a lot of resources are sometimes shared.
  11. disorder

    Hard Facts of Life

    Remember they are 2 men down atm so I'm sure they are doing everything they can. ARMA2 is still being patched after all this time, I guess CC would get the same love eventually you just have to be patient.
  12. This is confirmed by me also, when I replace the deck gun I get no old one back. Where is the carrier inventory anyway? in Supply or Equip?
  13. I tend to take out 1 unit at a time and manually control it, its a lot easier than the AI doing stupid things. When I'm half damaged I quickly press F2 and undock another with a similar configuration... I can take out whole islands with the following: 1 Manta + Armour.2 + Laser + Ammo Box + Rocket or Misssile Pack Or if they have a lot of AA that I can't take out immediately. 1 Walrus + Armour.2 + Plasma + Ammo Box
  14. More PR than some companies give
  15. disorder

    Sense of Plasma gun

    Plasma kicks ass. Its quite powerful, doesn't arc and also has massive splash damage.
  16. Funky game so far, needs some love but I'm willing to wait. Since everyone and their dog has ideas and I don't want to hijack others here goes for what I think the game needs: Base radar - Being able to see action on islands that are being attacked that have a built in radar (why only the carrier gets it?) Proper lights - Real lights that actually light up stuff and aren't just conical sprites. Proper mud handling - Vehicles with chains/tracks. (kind of like a half-track) Slower carrier acceleration and turning. It feels like a speedboat right now and should be more like the Homeworld mothership; Slow and plodding. Target priority - Guns that attack targets they are only supposed to. Example: Shell Deck Guns trying to attack Mantas? Solar power collector - Carrier upgrade that replaces deck gun or another section with a slow energy recharge during clear days. (not overcast or night) Get rid of instant rebuild - It gives a disadvantage if you are weak and an enemy takes it and it immediately changes to strong type. Instead have everything rebuilt slowly (I thought it was supposed to anyway) (edit: added another idea)
  17. - You can use enemy facilities like fuel,ammo and repair. Top up before you dock and you save carrier energy. - Take out all the {P} production and {H} air facilities as you go, they fully rebuild automatically when you finish. If you really like blowing stuff up you can take everything out but the CC. - You can destroy firewalls instead of activating them, but they will get rebuilt. If you are fast and have good timing you can still win with this method. - You only have 1 deck gun, getting a new SHELL or PLASMA will replace the deck gun and top up the ammo for it. - Fuel gives 1 bar of energy, Fuel Pack gives 5. Fuel is more efficient in space and cost. Fuel pack is more efficient in time. - Mousewheel changes equiped weapons (main gun <> rockets) - Always check you have a hack capsule or building capsule in supplies before you head out, it takes a long time to wait for them if you forget and have to build at your destination. - You can equip and order supplies in timewarp. Any others?
  18. disorder

    Tips & Tricks for Noobs

    Everything rebuilds instantly as far as I can tell. All facilties are back to normal and this causes a problem which I posted in the the Ideas thread. Basically the enemy takes my island and it flips from my weak island to being a strong one right away.
  19. Starting islands at lvl1 bar and strength which is 1 down from normal setting. Oh nvm.
  20. disorder

    Carrier Fuel...

    Don't forget you can use all the enemies facilities (red ones) so just use a repair/fuel/ammo as you go around the island. Then fill up on the final way back as it saves carrier fuel. And as the above poster said, yes you get carrier fuel at the end. I just did that one.
  21. From another post I made, but I will put them here too. Can remove the other one if you want. Base radar - Being able to see action on islands that are being attacked that have a built in radar (why only the carrier gets it?) Proper lights - Real lights that actually light up stuff and aren't just conical sprites. Proper mud handling - Vehicles with chains/tracks. (kind of like a half-track) Slower carrier acceleration and turning. It feels like a speedboat right now and should be more like the Homeworld mothership; Slow and plodding. Target priority - Guns that attack targets they are only supposed to. Example: Shell Deck Guns trying to attack Mantas? Solar power collector - Carrier upgrade that replaces deck gun or another section with a slow energy recharge during clear days. (not overcast or night) Get rid of instant rebuild - It gives a disadvantage if you are weak and an enemy takes it and it immediately changes to strong type. Instead have everything rebuilt slowly (I thought it was supposed to anyway)
  22. There is some MP coming in a future patch. I think there are some snippets of mp code in the current data, its just not activated.
  23. Yeah it keeps running away, even though I give myself 4 starting islands and he has the rest. That Carrier is a wuss.
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