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d0nar

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About d0nar

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    ich bin ich was gibt´s da groß zu sagen?

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  1. d0nar

    Heros Survive

    Hey, i would like to use your mod as basis for an survival setting in the years of 1960-1980 (we want to strictly avoid modern weapons/vehicles^^ ) So i have to ask, which license does apply to your mod and did you designed the Zombie and Deamons compatiblity with safezones in mind? Or should i take SM Zombz to get them (and maybe better performance). Also is it correct that if i asume that is readable with sth. like this: _player = _this; //the current player object in game _Thirst= Her_L_Thirst _player;
  2. Hey, great work, we like that mod and will use it on Exile. We wanted to add the mauser c96 but it is not shown in the editor as loot and also adding via "this addweapon mauser_c96_01;" does not work... Can you fix it? :D
  3. Hi, thanks i will give it a try, but have to wait, my keyboard got defective after moving back to university :/ On my Laptop i use linux (sometime windows but have to reinstall first) so sadly i can not try it now :/ But an other question, for deserialze the JSON input, i use an other dll, so are dll´s loaded by arma allowed to do so or might that be my problem? No, that is for use C/C++ instead of SQF but i want to write an extension not an script ;) But thank you, will look into some day this semester.
  4. Hi, I am currently trying to make an (very simple) extension in C#, main purpose willl be in Altis Life or other RP modes for realtime diesel prices, later maybe more prices, but for now i do not understand why it keeps crashing a3. the source is aviable at github. i followed the tutorial from Maca134 It compiles without problem and without battleye it also gets loaded (placing in an empty modfolder with empty addons folder) but then when i try to call it with hint "arma3diesel" callExtension ""; Arma3 Crashes without error. Greetings Daniel
  5. simulation= airplane helped :D now uhm its hopping on the ground getting not more than 20km/h and not flying but its moving ^^ maybe its time to try the aircraft template chortles mentioned, that looks good, did not found that great tutorial :D
  6. yeah i know my chance about getting help... but maybe somebody helps out and if i get permission it would be no more personal use. jep thats right, thats the reason for use p3danalyzer as editing tool.
  7. Hello, For personal use (and if i get permissions for release also (original author was not online for a half year)) and for learning purposes (i first want to understand how to make configs before i ask a friend of mine for modeling), i am trying to port an a2 mod to a3. What i have done so far is: -Correcting Paths of materials in the binarized p3d with p3danalyzer to a3 materials and so on. -Made a basic config based on an ported an2. so when i now add it in an mission, i can get on the seat, fire up the engine but, it does not move... so what might be missing? Greetings Daniel August
  8. hello, i have a question for my community about saving dedicated multiplayer games. We are playing serious RP and we thought it might be a nice idea to build any base and outpost by hand ingame with sandbags and concrete stuff, but how could we save it for usage the other week? So is there a way to export the placed objects in something like an sqf so we can reload it the other day? the idea would be we start our mission in altis, when we finish altis we pack our base in several ships and move to chernanus, in chernarus is a big military conflict, we would have to look out for a good place for our base and then we can start building our base. but sometimes there are days nobody plays (due work or study) and sometimes the server is updated with new mods, so how we don´t lose our base? Greetings Daniel
  9. Hi, how can I use the command setObjectTexture in Multiplayer for setting a .paa as Texture of an Warfare Sign. I tried following things, writing following into the init of the sign this setObjectTexture [0,'circular_target.paa']; Result: only i was seeing the picture tried this in the sqf called from the init of the sign: _object = _this select 0; _object setVehicleInit "this setObjectTexture [0,""circular_target.paa""]"; processInitCommands; Result: only i was seeing the picture i´m using the UNA target script, and the FORT BENNING map for making an sniper training place. also a skeet shoot script is running. in singleplayer i´m seeing the target´s in mp only the host is seeing the target. i found community.bistudio.com/wiki/Multiplayer_framework but i´m not a scripting pro so i didn´t understood it and don´t know if it would be a solution for my problem could sb. help me? greetings Daniel
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