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Posts posted by CSLALUKI
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Great work on this, thank you for this update!
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Yes, but the best way is to create a script file for example "LUKI_squadNames.sqf" and call it directly in init.sqf via execVM, no via trigger.
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Looking awesome, great work!
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Yes., this will work in singleplayer. :)
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Looks amazing AWJacob!
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This looks amazing, thank you for this update firewill !
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AWESOME, thank you for this update ! I like this map. ;)
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Nice, thank you for the information ! ;)
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Thank you for this update, your GREAT work and time. :)
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Great job, thank you for this update ! :bounce3:
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Great work, thanks for this update gmwo !
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Sounds good, looking forward to it kibot !
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We thought about that. As we don't want to make it an addon (easier to use for the player), we have some limitations about the available objects.But attaching the UGV under the boat could be good. We was already studying this solution :)
Okay, no problem, thanks for the info madbull. :)
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Great work, thank you for the update Drongo ! :)
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Hehe, very nice work on this NV goggles ! I'm looking forward to use this in my stealth night missions. :)
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Respawn is allowed only in MP missions, no in SP missions.
You must create description.ext file in your mission. Paste in this lines:
respawn=3; respawnVehicle=3; respawndelay=10; respawnVehicleDelay = 20; respawnDialog = true; AIkills=1;
In the editor create one marker with name "respawn_west" or "respawn_east" (if you will be play as WEST units, you will respawn on marker "respawn_west", EAST will be respawned on "respawn_east", guerilla/independent units will be respawned on marker "respawn_guerrila").
Save mission before you want to use this respawn !
EDIT: I find now this thread on ArmAholic forums, so see here: http://www.armaholic.com/forums.php?m=posts&q=20070
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Nice work on this Vasilyevich, thank you for this update ! :)
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Very good work on this SP mission (despite the small "bugs" mentioned by Brainbug). It's funny. :) Thanks!
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Very good work, congrats on the release ! ;)
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:459: Nice progress !!
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Very nice, thanks for this ! Keep it good work ! :bounce3:
EDIT: Are you planning in the future make trailer for transporting boats (attached to the truck after run an action from action-menu for example)?
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@Kydoimos: ShadowPlay - http://www.geforce.com/geforce-experience/shadowplay
But with Shadowplay you can only record supported games. With this program you can stream your game to twitch (www.twitch.tv). And yes, ShadowPlay can be also used as FRAPS (you can save the video on your hard drive and upload on YouTube for example ;)).
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Awesome mod, thank you Goblin !
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Is it just me or this vehicle a bit too heavily armored? Even the hood stops rounds dead, no matter the caliber. The hood is made of plastic, as far as I know, only the crew compartment is armored. And should the plate of the turret stop the .408 dead, realistically speaking? At least the hood, wheel wells and rear of the vehicle should even be penetrated by pistol rounds, as they are unarmored, I think.The M1151 HMMWV is armored in every place, see this picture: http://armytrucksinc.com/wp-content/gallery/inventory/2.%20HMMWV/003-800x600.jpg (294 kB)
Can I name my squads?
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted · Edited by [CSLA]LUKI
I create script for your squads ;). You must only name the units of each group as is in the "list of units in each group" in the script. ;)
LUKI_gnch.sqf (this script set the group names for 4 groups created in map):