I have done a forum search and did not find anything on the forum about this. If it has previously been mentioned, my apologies.
I just watched the night OPs E3 vid. Awesome stuff!!
I noticed that when a player fires, although the muzzle flash is seen, there does not appear to be any discernable decrease in the players "night vision" after having fired.
Having shot at night, I know one's night vision is decreased depending on muzzle-flash and how many rounds are fired in succession.
If this has not been thought of or implimented, would it be possible to include this "dynamic player night vision" phenomenon in the game? It is after all the "other half" of the "player giving away their position because of muzzle flash" lighting
effect :cool:
This effect would effectively be a decrease in contrast/saturation etc. immediately after firing, depending on weapon and config (suppressor, no suppressor etc.). Settings would then "fade back" to pre-firing levels. I know this is a lot more difficult to impliment than it sounds because it will mean having different "vision change" specs for each weapon/weapon config linked, in a dynamic relationship to the exact environment conditions at the time of firing, but it will be really great if it can be done.