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bangabob

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Everything posted by bangabob

  1. bangabob

    OCCUPATION co10

    Version 4 is released. - NEW SETTLEMENTS ADDED - 18 FRESH SIDE MISSIONS (including diving missions) - OPTIMIZED LARGE SETTLEMENTS FOR INCREASED SERVER PERFORMANCE - AIRFIELD IS NOW HOSTILE TERRITORY - Many bug fixes NOTE: There was a minor bug stopping side missions from starting. Fixed and updated now if you have already downloaded it.
  2. bangabob

    OCCUPATION co10

    Wait. you have to respawn at base when shot? Didn't you get any option to respawn on your squadmates?
  3. bangabob

    OCCUPATION co10

    I'm aware of problems with Agia Marina and working on solving it
  4. bangabob

    OCCUPATION co10

    Okay sure. PM me it
  5. That would be something to do with SHK_buildingpos script. Maybe edit that to get units which can't be placed anywhere to default into a patrol.
  6. bangabob

    OCCUPATION co10

    I looked at the evolution mission. I have no idea how to add parameters. sorry. And the enhanced Stratis download link doesn't work.
  7. bangabob

    OCCUPATION co10

    Yes performance issues in the Marina is an issue. I have already tried to resolve this by reducing the spawn distance in the marina tiles. (I believe alpha optimization may be an issue in the marine also) - Yes randomised start time may be an issue. I will probably change that in the future again. As for paramenters.. thats beyond my ability as a mission maker ATM. - The Ka-60 has a 30 minute deserted respawn timer. Adding a marker to vehicles may be good. But that may cause more problems than it solves. Especially with current lag issues. - The new settlement near Kamino has been added to the latest version. - Making the airfield a enemy area may be added in future. But as for 'hardpoints' the side mission add extra enemies in areas of stratis which should satisfy the more hard-core players. Thanks for your comments. You have raised some issues that i will look at soon.
  8. bangabob

    OCCUPATION co10

    Updated with various bug fixes/ improvements. Updated credits Randomised start time 24hours Added gunboat Updated VAS. All items available Added 2 more squads. Charlie + Delta Optimized town spawners Added reinforcement zones removed UAV sitrep Updated loading screen optimized JIP spawn halfed side-mission units globalised hint for sabtage script
  9. bangabob

    OCCUPATION co10

    Note: Replaced mission file as reinforcements was turned on by default (Making it too hard). Download the proper one now using link.
  10. Confirmed works on dedicated servers! Thanks
  11. bangabob

    OCCUPATION co10

    Latest version released. V3 is dedicated server compatible and minor bug fixes.
  12. Requesting help getting this script to work on dedicated servers! Thanks in advance
  13. bangabob

    OCCUPATION co10

    There is a way to get the pilot invisible i believe (Hes necessary for the option to respawn back at base though). As for getting the mission to work on a dedicated server. YES HELP ME!!! I believe the problem is inside the EOS script i made. (Linked below). Please take a look at the script and find the problem D: My mortar script has the same problem on dedicated servers. So im sure its something i am missing
  14. bangabob

    OCCUPATION co10

    Thanks Haz. I will look into it soon. The main thing i want to solve is making this mission work on dedicated servers.
  15. bangabob

    OCCUPATION co10

    I don't know why it doesn't work on dedicated servers. It uses my EOS script so if you know how to make that work in a dedicated environment then the mission will
  16. bangabob

    OCCUPATION co10

    Description amended
  17. bangabob

    OCCUPATION co10

    OMG. Awesome :D ---------- Post added at 16:53 ---------- Previous post was at 16:07 ---------- Updated with Dirty Hazs' Side missions. Now 17 Side missions instead of 4!
  18. bangabob

    Simple Mortar script

    I have tried to make it compatible with a dedicated. But it just doesn't work. If anyone has the know how feel free to update it or let me know how
  19. bangabob

    OCCUPATION co10

    Yeah sure. Send me a PM
  20. bangabob

    OCCUPATION co10

    Can u explain. Why should i spawn the vehicles when the objectives called. That means that you will be getting side objectives to destroy things in areas that you've already cleared. Not to mention the inherent issues that arise with spawning vehicles in 'random' locations.
  21. while {true} do {if(vehicle player != player) then {player switchCamera "Internal";};sleep 0.5;};
  22. bangabob

    OCCUPATION co10

    Updated version v1 - Respawn in squadmates vehicles - Respawn in same stance as squad mate - Updated with Latest EOS script (Reinforcement enabled) - UAV intro - Utilizes Arma 3 fog system - Lots of bug fixes
  23. I dont think thats possible. All the group name are private to each marker and i can forsee many problems when trying to 'hook' them ---------- Post added at 14:36 ---------- Previous post was at 14:34 ---------- You can add more group types to the pools at the top of the script. This will spawn different sized groups. But individually creating units will require a new perspective on the script.
  24. bangabob

    Simple Mortar script

    Well true.Still, it can be be used once at a time. So only one artillery fire mission can be called at any one time. I looked into making it specific for certain players. But then it become "not so simple mortar script" I think all the tools are there for your own editing if you want to change things
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