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Everything posted by dragonsyr
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Helicopter fastrope script
dragonsyr replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
for HAFM NH90 [ ["NH90Armed_GR2","NH90_GR2","NH90Armed_GR","NH90_AAF","NH90Armed_AAF","NH90Armed_GR2","NH90","NH90Armed","NH90_GR"], [0.6,-3.5,-25.5 ], [-0.6,-3.5,-25.5] ] and for kyo_mh47e_a3 Chinooks [ ["kyo_MH47E_HC","kyo_MH47E_base","kyo_MH47E_Ramp"], [0,1.3,-27], //middle hatch, or [2,6.7,-24,5] for side crane [0,-6,-25.1] //back door ] edit: i see that if you change this line to //_rope = createVehicle ["land_rope_f", [0,0,0], [], 0, "CAN_COLLIDE"]; _rope = ropeCreate [_this, [0,0,0], 35]; //35 is the lenght of the rope you can have the ropes with physics. the problem is that the Z axis of the coords is differend (0 is the value for O_Heli_Light_02_unarmed_F), i thing because the pivot point of the ropes??? i make some testings and seems is working . can you check? edit: after some tests i see that the Z value for all helis is 0 . (maybe needs some fine tuning) -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i think you can find it only on AGM Ammo box . in editor you can find two boxes . one is for the medical stuff and the other is for explosives -
Artillery module synchronization problem
dragonsyr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have problem in mp mission (dedicated server) with the arti module . when a player respawn , then the synchronization with the module breaks . how can i synch again the player with the module on respawn / rejoin? with this i get nothing SUPPORTREQUESTERNAME synchronizeObjectsAdd [uNITNAME] thanks in advance -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I expected to offer option for immediate restoration (like hospital care) so , take it as idea for future update... -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i can't call it problem. i cant understand the difference between "with and without editor module" i set on a helicopter and on a vehicle . what can i do there that i cant do without module? i cant heal on heli or vehicle that have this var .there is not something new as addaction or as menu on agm gui (ctrl+win) -
Artillery module synchronization problem
dragonsyr replied to dragonsyr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thank you Larrow ;) i ll try with this asap. -
Artillery module synchronization problem
dragonsyr replied to dragonsyr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry for this , but i m not to good on programming i need the group of my artillery that i have on the map (3 mortars and 3 cannons) and not virtual artillery is this for non virtual artillery? -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how exactly the medical system works? i set in init on the player and vehicle i want this i place in editor the medical module but i get nothing more than i have without all this. i miss something???? -
Artillery module synchronization problem
dragonsyr replied to dragonsyr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is the same problem from arma2 .. im not programmer , but is this so difficult to correct it??? (BIS) is there some fix for this? thanks again -
Helmet Mounted Displays MOD
dragonsyr replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the info gerald, i use play withsix for my mods and so far the latest version of your mod is 2.6. i m waiting for the update. regards.. -
Helmet Mounted Displays MOD
dragonsyr replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
information after the last update i get this error when i start Arma No entry 'bin\config.bin/CfgVehicles/Heli_Transport_03_base_F.scope'. and in my report i get all this -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you can use tpw mod for this http://forums.bistudio.com/showthread.php?164304-TPW-MODS-enhanced-realism-immersion-for-Arma-3-SP -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
issue with explosives. Try put explosives inside the dome of the front wheel on B_MRAP_01_hmg_F vehicle or in the middle of the vehicle (passenger step). The car make a huge jump up to 10 meters and lands many meters away. can you make the explosives sticky? another issue is that we cant set multiple explosives on the same code on m28 detonator. -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same here -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can use the earplugs. -
this setObjectTexture [3,"my_pic.paa"] thanks i fix it, only on Gunship model the texture is not working.
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Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you all !! -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How can i have access to the commands for the group (keys 1-9) and my radio triggers? (key 0 (zero)) ? with AGM running, those keys replaced by the mod for other use. is there a new shortcut (redirect??) thanks in advance -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i m glad that help you guys.... now i think that if you use it only in your init , when you respawn without the trigger, then on respawn you get the mcc console again (and you dont need that) u can try and see . if i remember right i use the trigger for this reason .(is for use on dedicated server with jip enabled and respawns) tell us your results . -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
make a file and call it mcc.sqf PHP Code: if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; // Wait until player is initialized if (!isDedicated) then { waitUntil {!isNull player && isPlayer player}; waituntil {Player == Player}; }; _Reserved=["yourname","othername"]; _PlayerName = name Player; //if (!isnil "mcc_actionInedx") then { hint "true"; } else {hint"false";}; // for debug if (!isnil "mcc_actionInedx") then {if ((_PlayerName in _Reserved)) then {hint "Welcome Mcc Admin";} else {hint"Mcc Disabled"; sleep 1; player removeAction mcc_actionInedx; }; }; with this , only you have mcc rights.... change the names ofcourse in this line _Reserved=["yourname","othername"]; in editor put a trigger type none, activation none, 0 0 0 and on condition put Code: , and on act Code: edit: if you want to restrict for all (including you) the mcc module, use this code: if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; // Wait until player is initialized if (!isDedicated) then { waitUntil {!isNull player && isPlayer player}; waituntil {Player == Player}; }; // Reserved=["yourname","othername"]; //_PlayerName = name Player; //if (!isnil "mcc_actionInedx") then { hint "true"; } else {hint"false";}; // for debug if (!isnil "mcc_actionInedx") then {hint"Mcc Disabled"; sleep 1; player removeAction mcc_actionInedx; }; }; ---------- Post added at 14:06 ---------- Previous post was at 13:43 ---------- i hope that the name "mcc_actionInedx" is the same on last version of mcc. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
something like this?????? http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3&p=2563231&viewfull=1#post2563231 -
Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
About the medical module, i have the medical module in editor set to yes. i set my objects/cars to AGM_IsMedic, true in init line. but no heal when im wounded. how this working ? As addaction on player, or is on self interaction near the medical objects/vehicles? what i m doing wrong? i need to synchronize the module with my medical objects? thanks -
cant wait for this !! great work. edit: iv tryed to set on init line thisthis setObjectTexture [3,"mypic.paa"]. i get my picture stretched and distorded
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Authentic Gameplay Modification
dragonsyr replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same for me ... this happend and in explosives management cancel menu ---------- Post added at 14:44 ---------- Previous post was at 14:38 ---------- Also, i need to know what is the key for target lock in titan AT launchers.... is keybinding from AGM module or is an ARMA3 bug again? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible , in mission generator to add an option for clear garbage/markers/zones ? right now , when you finish the mission , all objects/dead bodies/markers stays on map. sorry for my english thanks