Masterjts
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Masterjts replied to SaOk's topic in ARMA 3 - USER MISSIONS
My mind is blown and my paranoia is through the roof... maybe we just become worse the longer we play... -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Masterjts replied to SaOk's topic in ARMA 3 - USER MISSIONS
How does the "-Difficulty level goes slowly higher during progress" work? Because after about 2-3 hours of play the AI becomes unplayable and we always have to restart the server. Is there a limit to what and how high that progress goes? Is there any way to get a version where the difficulty does not ramp up over time? Because if we wanted eagle eye crack shots we would just set that on the server to begin with. Dont get me wrong I am fine with having some variation in the AI but it seems that the AI just keeps getting better and better until they start snap shooting you at 3000m with their pistol and then we have to restart the server. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Masterjts replied to SaOk's topic in ARMA 3 - USER MISSIONS
The server host can adjust the difficulty by modifying his difficulty settings via his .cfg file in users/my documents/arma 3/user.arma3profiles. Then the server host just selects whichever difficulty profile he modified when he launches the mission. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Masterjts replied to SaOk's topic in ARMA 3 - USER MISSIONS
.48 had ammo crates. .49 lost them. Any chance to get at least one ammo crate back. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Masterjts replied to SaOk's topic in ARMA 3 - USER MISSIONS
It is not the link, dropbox is down for some reason. I knew I should have downloaded it at work and brought it home on a thumb drive. :( -
Arma 3: Community wishes & ideas- NO DISCUSSION
Masterjts replied to Maio's topic in ARMA 3 - GENERAL
I want underground structures (somewhat confirmed for arma3) as well as caves and etc built into the terrain. I also want to have multiple types of liquids with editable properties. Salt water vs fresh water vs oil. I would also like multiple types of atmospheres with editable properties. An example of this would be having a sand storm affect ballistics instead of just being a visual aspect. I would like buildings to be able to be built underwater or inside atmospheres and have a separate internal atmosphere. IE, an underwater tunnel or facility or even just a building built near the ocean water table to have it's internal compartment be filled with air instead of water. Or have a map with basements flooded with water. and etc. -
Does anyone have a template with wireframe for the first person wrist and hand?
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Arma 3: Confirmed features | info & discussion
Masterjts replied to Maio's topic in ARMA 3 - GENERAL
I am really hoping that this is a implemented feature. I have been asking for this since the beginning of time. I already have an entire map writeup just waiting for feature to go live. Guess I need to bush up on my mod skills for when Arma3 gets released.