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Mansa

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About Mansa

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  1. Mansa

    Zeus with mods, how do I do it?

    Bump shoooooooort
  2. So I got my own Zeus mission functioning but thats not enough. I also want the SFP (Swedish Forces Pack) mod to work with the mission. I tried following this tutorial but it seems that method doesn't work anymore. Anyone able to help me / teach me how to implement it into the mission? Thanks!
  3. Mansa

    Tutorial - How to make a Zeus mission

    I got Zeus to work but I can't figure out how to get it to work with custom mod. In my case I want to use SFP (Swedish Forces Pack). I have tried everything I can think of following guides that I find but they all seem to be very outdated. Any ideas?
  4. Thanks, but are you also a developer of this mod or just helpful member? :P
  5. I wonder if theres a way to change the time required to revive a person. I think its 15 by default, perhaps I missed it in the config somewhere. :O
  6. Mansa

    =BTC= Revive

    Is there currently any working version off this script? I have a lot of trouble getting this to work on my missions or any for that matter. Lots of errors boxes and the revive doesn't work. :/
  7. I know of that one, thing is they don't start in that area where I want to check. So that means I would have to make the check area HUGE and it would ruin my mission. Is there a way to start the check later in my specific when OPFOR first enters it? And if they then leave it/die it will detect them as not present?
  8. Ah thank you. I forgot to link the new create task to my player. It worked perfectly fine once I did that. If I could use the same thread for another question. How do I make the trigger check if the entire enemy squad is dead? !alive enemy1 works fine for one enemy and I believe !alive enemy2 enemy 3 etc would work fine if I named them all 1 by 1 but that takes ages for large squads. Is there some way to check if an entire squad is dead?
  9. So here is what I want. I made my first task and I confirmed it works fine. When the trigger that completes my first task activates I want it to instantly add a new task for the player. So what I did was that I synchronized the trigger for task 1 completion with a new "Create Task Module". When I tested it in game nothing happened after I completed the first task. I found this topic about pretty much the same subject but I don't really understand it enough so I still felt the need to make a new topic. I'm very new to ARMA scripting. http://forums.bistudio.com/showthread.php?90786-Create-new-task-after-completing-previous-task
  10. I don't have a netgear router so thats not the issue here. I installed and reinstalled everything and tried running as administrator but no luck. I still get the same error for some reason. I'll try sending a PM to this $able!
  11. I'm using Combined Operations and the latest beta patch, I get the error both with mods and without so I don't think its the issue. I bought the game at gamersgate. I tried installing the latest version of BE now but it made no difference. :/
  12. So my problem is that whenever I join a server I get kicked from the game with a message saying something like, "You have been kicked off the game (BattlEye: Invalid GUID)". I have tried many different servers but they all kick me out. I'm not sure where to go from here so I hope someone here can help me. If you need me to give any info just ask!
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