Jump to content

chrisb

Member
  • Content Count

    2385
  • Joined

  • Last visited

  • Medals

Everything posted by chrisb

  1. chrisb

    Is AI using hand grenades at all?

    Even worse when you hear the dreaded clunk of one hitting the ground near you..:butbut:
  2. I spend most of my time in the Editor making missions for our group, so I know what you mean about the grenade thing, but like I said, we as a group don't get the problem much, if at all now. But yes it is one of the series slight fallbacks, but I forgive them a few here and there, as the rest makes up so much. It ain't perfect, as they say, but its not far off.
  3. I would get yourself out in the desert in the ‘editor’ and practise. Choose the ‘Desert Map’ put yourself a heli on there (not flying) and give it a go. Lift to around 500m using your up thrust & auto hover, then turn that off and nose down at different levels to see how much height is lost. It will soon come to you and you can practise all the other heli commands without worrying about hitting too much. I use a Razer Nostromo for my left hand and Rat5 in the right, no need for a KB much.. Once you do get it there is nothing better than a run through some valleys, say on ‘ilhamarrom’ rksl island, its unfinished as yet maybe always will be, but it has great valleys for flying through and very little to bump into, hone your skills there..
  4. Are you playing straight Arma 2 or Operation Arrowhead. There was an issue in A2 regards grenades, but that was a while back. I use that many mods now I don’t get the problem.. Original ofp had the same thing if I recall correctly.. I would use Ace 2, see if that helps.. However they do react to the side the vehicle was hit by the grenade i.e. if they detect a grenade hitting, and it came from the rear, first place they look and fire, usually a spread fire..
  5. chrisb

    Is AI using hand grenades at all?

    Yes, but will depend on the unit i.e. if they have any and how many. If using SLX they will toss a grenade at you whilst they are laying injured if your not careful. If they find enemy units indside, on the roof etc of buildings they will use grenades very effectively..
  6. chrisb

    COWarMod Release

    As a group we use many mods but ai is mainly controlled by SLX and GL4 combined, it’s a shame that GL4 could not be included in COSLX as it would work out perfect. The use of buildings, rooftops etc and the unusual bits and bobs like playing dead, lobbing grenades while they are injured, surrendering, suppression, disarm and watch over etc, etc, you get with both SLX & GL4 makes A2 first class. Whole squads hold up in town in buildings, balconies and rooftops, fantastic. We have used this mix for quite a while.. one of our group members post pics here showing it at work, you will have to scroll towards the bottom of the page I can’t see any problem using COSLX with GL4..
  7. We’re trying this today in a small, but full mission, really hope it works out. Looking more and more like a game changing mod. Have not seen any performance issues that would concern, but will see today. The injured lobbing grenades is a SLX thing, you have to either medic them reasonably quickly (& capture) or shot them again. They can also play dead on the odd occasion, not sure if that’s gl4 or slx at work, or indeed the mix, makes for it to be interesting,. However when they stop playing dead they stand without a weapon for around 1 or 2 seconds, then the weapon appears for them to fire, would be great if they could fire from a lying position but they seem to have to stand for it to work. Sometimes best just to shot the dead again to make sure for certain, we have lost units with the playing dead getting up thing.. Anyway wondering off. Back on topic: We want to use this mod in our mix if at all pos, as its showing signs already of being better than the other suppression features in either of the other two we use. Great work tpwc
  8. Hi tpw Yes I thought that was no use, way too big, I will get a friend that’s better at this stuff than me to upload it. Once I have a link to the vid I will put it in the video section of the forum so as not to hijack your thread, I don’t want to do that as you have a great mod that may become a game changer in a really good way. Definitely I would post any thing they have done with the mod, alteration wise, that makes a difference, if they do.. Sorry was not attempting to mess your thread up, just could not believe the bad ai, not seen that ai for a good while, well perhaps here and there on youtube. I have played around testing wise with your mod, its very good at what its for, it just seems to conflict a little with what we have now, that’s what they are looking at now. Still, all part of the fun finding out new stuff. Keep up the great work its moving at a pace now.. ---------- Post added at 00:42 ---------- Previous post was at 00:28 ---------- Hi Coulum I was not suggesting ASR ai are not good, they are. We have ASR ai and they to are fantastic, we just don’t use them in the mix. On the whole all mods made for Arma 2 are really well thought out, we have some members in the group who do this type of thing for the game we play, so I know that its not easy. It was just a reaction to the video bit, probably just the way it was set up. I had another quick look through the user config but really I can’t see where buildings are mentioned, but however, its all good. Keep it going, this mod, it could turn out to be a real game changer, will certainly be keeping my eye on it. There is a possibility you will elaborate on what’s already in GL4 and SLX suppression wise, and end up with something far better. If so I will be coming back and asking if you can make it GL4 & SLX compatible..
  9. I do like the mod I have said it in virtually every one of my posts in this thread, don't want that sort of input, "you don't like it" thats kiddies stuff.. I like everything that makes Arma series better, this mod could grow into that. I have never seen ASR ai (and we have it as a group but don’t use it) go into buildings or take up meaningful positions inside or on top of buildings, whereby with our mix they do. If you could post up SS or film showing it I might get the group interested, but it just does not happen in our experience. Its old yes, but neither GL4 or SLX have been bettered so far. Your correct in the fact that the mission making needs to be well thought out, but it is, we play as a realistic sim, not as a game. So its very important that the military part of the overall game we play is as real as pos.. Everyone understands the limitations of ai, but the film on here shows ai from way back… Not used ai like that for a number of years, well since the two mods mentioned came out..
  10. They are not reacting to gun fire!! It’s the same as being a sniper away off somewhere where they can’t see you, they should and will react to gunfire, they will take cover and go for the obvious places not stand around in the open & just hit the floor.. They will obviously go low but their aim will be to get to some proper cover.. I have done a quick test no shooting just to see what they (ai) do using their own initiative with GL4 & SLX of course. A member of our group is experimenting with your mod and we hope to incorporate it into our ai system, can be difficult as hundreds of hours have gone into adjusting and testing, its trying to persuade the rest to bother, as we have a really tight ai system now, there is only the two of us looking at it at the mo (33 now in the group), but we'll see.. It has some features that could be worked on, not by me, I’m hopeless at all that stuff, but really good at making missions, but a couple of our group do this type of stuff, so I leave it with them. If I need permission for them to mess around a little with the mod would you be o.k. with that.. Now for using youtube which I never do, only for watching occasionally, old sitcoms or shows (sad I know), not for uploading stuff…. My first bit of film is 748mb (amazed its only 5mins long) how long do you suppose that will take to upload, I know it gets reduced but I want the quality to be good but I have little time to spare.. I am going to use MS windows live movie maker.. If for some reason I can't get it up quick I will redo another using very low settings. I am using MSI Afterburner to record is that good? it allows me to cap the fps and drop down to 25% quality, athough not sure what that will look like..
  11. Sorry but this has no reflection on the TPWC mod as its good but.... I know this is a test but really does anyone still play with ai as bad as that.. That type of ai behaviour is lost in the past especially Arma 2. OK I know its just a test but the ai are not going for cover, there are walls, buildings and rooftops nearby why don’t they go for those? Its astonishing that anyone puts up with ai that bad. I will set a simple test and try upload it to youtube (I’m terrible at stuff like that), but really you have to see what arma 2 ai is really like, when using gl4 & slx mixed. I don’t know, but by judging what I have just seen there, you'll think arma2 has been re-invented. And this stuff (GL4 & SLX) has been available for years.. Why not use it…..
  12. chrisb

    Napf Island beta

    Well I have had a quick look around, and its really a great island. The port at Hafen will be ideal for larger ships. Lenzburg, Muenchenstein & Muttenz are great towns, could perhaps see a couple of medium sized navy ships coming up the river there into Muttenz. Overall great first look, will put some ai on it and let you know how they get on. Thank you 'momo' for this great island and all your hard work, that I can see you have put into it.
  13. QUOTE @ Günter Severloh player will be suppressed by Ai with this. SLX_Suppression_Effects.pbo_______________ Agree with this in part, but mix GL4 & SLX mods together and you don’t need anything else ai wise imo. However, that said, if this mod grows into a better more realistic suppression mod, then will be tested with the other two and if compatible included in the mix as well, very hard to acheive though.. Building searches & positions, rooftop use, flanking, suppressing, reinforcements, units working together as a whole, retreating & re-grouping, ai that care for their own lives, etc, etc. its all there. Very hard to beat, these mods (GL4 & SLX, mixed), ai wise..
  14. Well I used and tested it on its own and with the GL4/SLX mix we use as a group when playing Arma 2. On its own I find it too easy with TPWC to suppress the enemy, whereas in the mix of the two mentioned above it takes reasonably heavy fire to suppress which I find more realistic. When I used it with the other two (GL4/SLX mix) it conflicted a little with them, couple of odd jump back type movements and a standing dead episode. Not that this isn’t a fine mod, it is, just personal taste and how you get used to playing using certain mods or parts of mods. Fine job though and it goes on my storage hdd with the other 400 or so beloved mods, they all get played and enjoyed at some point. Thanks again..
  15. I am the same (useless old bastard), 53 this year playing since ofp and loving every mod made I think, especially ai mods. Play as part of a group, so will spread the word. I have it and a simple mission (I have for testing) running with it in, so will post with results. Am looking forward to using it. Thanks again.
  16. I am going to try this, always welcome new ai mods. However this is not new, we have had suppression fire for some time in GL4 & SLX, both work really well, in-fact if your playing veteran level or lower, GL4 will put a message up on your map if you have managed to get the enemy suppressed. SLX works in a similar way, also giving ai reactions via shake going prone etc.. Still this may well be a better system, will give it a try. Does it clash with GL4 or SLX ? Or can it be used alongside. I have just posted in General regarding ai and their reactions using GL4 & SLX, or should I say parts of each. Thank you for the mod.
  17. Wars can last years Battles can last days, weeks or months Skirmishes can last minutes or hours Things we all understand but have to remember for Arma 2. Its long so I put it in a spoiler. Its all just 'imo' from experimenting with ai..
  18. I have played the arma series from the ofp days, I spend a lot of time making missions for a medium size group of us. As a group we play quite a complicated, intricate long term game world strategy, based on politics, resources, power and of course military warfare or clandestine covert ops etc, this is where the arma series forms the main part of the military side of our game, plus vbs2 (small part), & also the battlefield series did, until recently. One of the most important things to setup in the arma series is the AI, they have to act or simulate as near as pos (as you can make them) to real life friendly & enemy units, be good at moving and taking orders without wondering or getting hooked up. Therefore AI has to be tweaked and experimented with over a period of some time to get it working the way you might want it to. As a group we use a little of several mods to do this, they include the unique ‘SLX’, the great ‘GL4’, a little from ‘ASR AI’ etc, when combined we have a nice balance for AI. Really you can only experience Arma 2 to its fullest by investing in the game, perhaps go straight to ‘A2 Operation Arrowhead’ plus the BAF, PMC addons etc. We run a large amount of mods/addons, all push the game to new heights and add huge interest and variants, it’s a completely different game when setup correctly, but it will take time, the arma series plays an intricate part in the hobby myself and friends have enjoyed for quite a long period of time. It is by far the best of its type available, the ai can be as well, when tweaked correctly. CB
  19. All your islands Icebreakr are real quality. Thanks for them all.
  20. chrisb

    First impressions

    Yes this is a good game, but maybe released a little too early. Still, would be even better if it were compatible with the Arma 2 stuff. Never mind perhaps in the future..
  21. chrisb

    Editor questions

    I would also love an ‘Editor’ as I too spend most of my time making missions in Arma 2. Still fully understand the work involved and will be buying this in hope for the future and maybe an ‘Editor’ of some type.. Oh and hello..
×