Tontow
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Posts posted by Tontow
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The barque stop bug has been there for a long time (nothing to do with this mod).
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I really wish they would just open up the Pathfinding AI for modding..... Just rip out the pathfinding AI into a c++ .dll file that users can work with.
The other reason to do this is so that we can add units that move differently. IE: subs or space ships or hover craft or planes with no hover mode.
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I would not say that it is working, but it is working a little better.
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Just ran into a big bug.
The AI carrier was completely inactive during all but the end of the game when I started to attack one of his islands - He did not take unowned islands and did not attack. Leaving me free to take all of the unowned islands. I know the mod was active because the flee movie kicked in.
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In the first carrier command, it was more of a barge or small boat
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I think the barge is a fake unit, ala the cake is a lie.
We know that there is a barge, but have you ever seen it?
I do agree that it needs to be slowed way down and made visable and killable. There is no reason to have all this 'magic' bs in a game like this.
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For the armor and extra fuel, when you go to set up the game, add a slider that mods how much he gets.
After all, that is the one thing you keep tweeking the heck out of. :)
Edit: oh, and add another for island capture rate. Actually, we could go crazy with the silders and make everything tweekable.
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I could be wrong here, but I believe he's actually asking if you find blueprints like you do in the campaign mode - by going to the research centre; and if so, can he use the research centre to gain a blueprint once he has taken the command centre.Having not played the game since the latest patch, i personally cannot answer this. However, I would say that if you do indeed advance your tech by visiting the research centre, my guess is you can do this when you've converted it to a friendly island, just like you can in the campaign.
Yes that.
I have not played the patch eather. Actually I dont feel much like playing until we can add more islands into it (but that wont be until the sdk is finished).
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They have actually been putting out about a patch or 2 a month for pc.
But for the 360......, ya, they gave that the finger for now.
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i just wish there was another mechanic in place to eventually unlock higher equipment.Once the full sdk is out, that will be easy enough to do.
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In the new patch we have:
- In the strategy game, player now has to always "find" some items on enemy or neutral islands (carrier weapons, Hammerhead, Torpedo, Howitzer, Walrus Missiles)
What I want to know is: Is it possable to find the item(s) after you have taken the island?
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they should never have bothered releasing this game on the 360 if there not going to support it, not sure how they can get away with this.....Show me the contract that you have that says that they have to patch the game? Or even patch it in a given time frame?
Oh, really? Don't have it? That is how.
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I have an Idea:
Add some sliders for production and resource modifiers. IE: You can set it so that the enemy islands have a higher production and resource output. Or you could set it so that your islands give you the advantage.
Its good to see that you have decided to let the enemy carrier cheat some. Most hard AIs have to cheat to provide any kind of challange.
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The partial documentation to the workbench is here:https://community.bistudio.com/wiki/Game_Editor_%28Workbench%29
When you have your island then I am afraid that at this moment you can only get it to the game if you replace one of the existing islands.
The reason is the same as in case of tuning the weapon stats. The system to circumvent this bottleneck is unfortunately not yet ready (but it is coming).
Thankyou very much for the reply.
The key word is partial. :P One of the key things missing from the documentation is how to do the overview map.
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The only goodie I want is to be able to use the sdk to get my islands into the game and to do that we need walkthoughs/documentation on how to do just that............
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Don't they have to pay to update the 360? If so, then the game has way too many issues to warrent the cost untill they can have a big patch ready.
Now back OT.
I see that GetSkill() is called allot in the script, but I can't seem to locate where it is declaired. Anyone know what GetSkill() is returning?
Note: I also see a SetSkill()
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Has anyone figured this out yet?
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Are all of your drivers up to date?
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Something really easy to do would be for them to release a complete document on how to get your islands into the game.
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I've also applied this to the map screen so when you are flying a manta and switch to map it will go to autopilot mode instead of flying head on.Just do a full stop. There is a reason some people have disable the auto resume (execute) bit and it would be a nice patch to have them stay put and not turn when I switch from them without hitting E.
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Stopped player carrier when retreat cutscene is initiated if it is too closeThe cutscene has its own set of problems. Mainly, you don't have control of your units. Several times I have lost a unit or 2 because I could not do anything to stop it.
I would suggest removeing the cutscene and replace it with a simi bright flash of light. The partical editor seems easy enough to use to come up with that.
And I would beleve it more than the current now you see me now you don't "magic".
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Very nice.
Though, I'm no so sure about the camo on the rubber (wheels).
Can't wait to see what you do with mantas.
Future of 1.05 Beta?
in CARRIER COMMAND: GAEA MISSION - GENERAL
Posted
I fully expect any company to document every step. Not doing so is poor management.
Now reporting that to the public is another matter.