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Tontow

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Posts posted by Tontow


  1. I could be wrong here, but I believe he's actually asking if you find blueprints like you do in the campaign mode - by going to the research centre; and if so, can he use the research centre to gain a blueprint once he has taken the command centre.

    Having not played the game since the latest patch, i personally cannot answer this. However, I would say that if you do indeed advance your tech by visiting the research centre, my guess is you can do this when you've converted it to a friendly island, just like you can in the campaign.

    Yes that.

    I have not played the patch eather. Actually I dont feel much like playing until we can add more islands into it (but that wont be until the sdk is finished).


  2. they should never have bothered releasing this game on the 360 if there not going to support it, not sure how they can get away with this.....

    Show me the contract that you have that says that they have to patch the game? Or even patch it in a given time frame?

    Oh, really? Don't have it? That is how.


  3. I have an Idea:

    Add some sliders for production and resource modifiers. IE: You can set it so that the enemy islands have a higher production and resource output. Or you could set it so that your islands give you the advantage.

    Its good to see that you have decided to let the enemy carrier cheat some. Most hard AIs have to cheat to provide any kind of challange.


  4. The partial documentation to the workbench is here:

    https://community.bistudio.com/wiki/Game_Editor_%28Workbench%29

    When you have your island then I am afraid that at this moment you can only get it to the game if you replace one of the existing islands.

    The reason is the same as in case of tuning the weapon stats. The system to circumvent this bottleneck is unfortunately not yet ready (but it is coming).

    Thankyou very much for the reply.

    The key word is partial. :P One of the key things missing from the documentation is how to do the overview map.


  5. Stopped player carrier when retreat cutscene is initiated if it is too close

    The cutscene has its own set of problems. Mainly, you don't have control of your units. Several times I have lost a unit or 2 because I could not do anything to stop it.

    I would suggest removeing the cutscene and replace it with a simi bright flash of light. The partical editor seems easy enough to use to come up with that.

    And I would beleve it more than the current now you see me now you don't "magic".

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