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Tontow

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Everything posted by Tontow

  1. There is another island type that is defended by only units and wont have anything extra.
  2. I disagree that doing pathfinding AI that works is hard. The hard part is making it fast and resouce friendly. But all the programming in the world wont help you if you screw up your node placements ( or Nav mesh ) on the map.
  3. I think there should be an equip screen for the carrier.
  4. When you zoom in on the map, is there any way to unlock the camera so you can scroll out side the map section? IE: I'm chasing the enemy carrier close to 2 islands, but when I zoom in, it zooms in on one of the 2 islands and not my carrier and it wont let me move my view to my carrier to where I can give orders to my units.......
  5. What are all the weapon stats? I'm interested in weapon range.
  6. Tontow

    Weapon stats?

    I think that if auto aim is on then the aiming retical should turn yellow if your close and red if you will hit; ) also a good way to let the player know if they are in range of the target.
  7. How about being able to control more than 8 units at a time? Let manats use hack pods and buildings. Space ship mod?
  8. I think it should zoom to my mouse position like what you can do with google maps.
  9. Before we even consider adding new units to the game, we need to make sure that we can mod the pathing AI to handle new unit types, else the new units will have issues due to the different size then what is currently in the game.
  10. Yes, thank you, that half works and no, it did not take cair of the entire issue It still cuts off a big area of where I can scroll my view to that is also inside my control range. IE: I just hit the load screen for an island and as you come up to the island, you can't scroll away from it. This is bad if your chaseing the enemy carrier. Why is the cameria locking in the frist place?
  11. Mantas can fly too low for the rear AA guns to target it, so you can get in really close if you want to.
  12. If the processor influences the AI, then that would imply that there is a time limit on how long the AI has to search the nodes. Doing this, while makeing the AI seem to respond faster, would make it so that you would often have incomplete node searches. If the node search is incomplete, then you run the risk of an incomplete and/or bad path (like driving over a bridge). Instead, (at least to me when I zoom way in) it looks like the AI has no time limit, but instead searches smaller node segments; ) smaller segment equals less nodes to search equals less time needed to search and react. You will also note that the AI can't seem to clear out the closets node fast enough resulting in start stop behavor (zoom in all the way and you will see it) I would love to see your results Foxhound, but I should note that on my computer I see path finding issues and it is a big work horse: OS Name Microsoft Windows 7 Ultimate Version 6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS Manufacturer Microsoft Corporation ** System Manufacturer CLEVO CO. System Model X7200 System Type x64-based PC Processor Intel® Core i7 CPU X 990 @ 3.47GHz, 3459 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS Version/Date Phoenix Technologies LTD 6.00, 11/15/2010 SMBIOS Version 2.6 ** ** ** Locale United States Hardware Abstraction Layer Version = "6.1.7601.17514" ** Time Zone Pacific Daylight Time Installed Physical Memory (RAM) 12.0 GB Total Physical Memory 12.0 GB Available Physical Memory 9.60 GB Total Virtual Memory 24.0 GB Available Virtual Memory 21.3 GB Page File Space 12.0 GB **
  13. This is in campaign mode. I just saw the enemy carrier launch mantas and start to attack my island, Awesome! It did not run as soon as I came in radar range, instead it launched mantas and it started to fight with my island and my island was fighting with it. I was then able to work with my island to sink it. I took a screen shot, but the screen shot was blank! :( So YAY, it is possible to sneak up on the enemy carrier and actively defend the island, both with and at the island. This is the first time I have seen or even heard of this happening. :) I just wish it was set up to where this would happen allot more.
  14. Tontow

    Manta hook

    Never do this with a manta that has no armor as it will die if you so much as touch it. Armor MK 2 is too heavy and will eat your fuel once you hook on. And so I just use Armor MK 1 when I go to hook. It seems you also will move the same speed after you hook on no matter what armor you have on.
  15. Foxhound, you got lucky. It seems you picked an island that was easy for the AI to navagate, but do please play for a while longer and you will see why people thnik the pathfinding is bad. It seems like walrus pathfinding works ok on some islands and glitghes badly on others. ( IE: Building and wall humping, spinning doughnuts, refuseing to move from the spot even though it is not stuck, and driving off a bridge and or cliff) But, no matter how fast you make your computer run, it will never change how the AI will behave. Granted, it will make the game run better if you shut down all that other stuff that you don't need, but the Pathing AI will always go from point A to point B and head to point C, yet, fall off of bridge D on the way. - Making it run faster will never make it think better. Now, back on topic: I use procexp from microsoft (it is a better task manager by far) - http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx It not only shows you what is running, it shows you who made it and how much processor and memory the process is takeing up. It will also show you the stuff that is hidden from the task manager.
  16. Have you found the pathing AI to be mod-able?
  17. Tontow

    Weapon stats?

    Yes, but the stats don't have the weapon ranges listed.
  18. Tontow

    Weapon stats?

    It seems I have to get closer than 500 M to hit anything with any weapon, even the tomahawk, else the weapon blows up mid air. Can anyone confirm this?
  19. Tontow

    Defend island?

    Yes. It seems that the enemy carrier has super radar and sees you comming. And I have never seen it lauch any units, Ever.
  20. You burn out the hack capsule after you use it? Note that it wont repack itself after you use it.
  21. Tontow

    Campeign problems

    The enemy carrier has uber radar and can see you a mile away. Even in beta, the enemy carrer never lauched any units. But it should be able to launch units and I should be able to fight those units.
  22. Tontow

    Defend island?

    Yes and no, that was the last place the enemy was spotted. But I find that the AI will almost always run, so you have to try and pick where he will go next to catch him and kill him.
  23. Pathfinding has been an issue in beta 1, in beta 2 and beta 3. And it is still an issue. If you read the patch notes for the last patch, they did do some work on it, but (looking at some of the past games BI has done) pathfinding does not seem to be one of BI's strong points.
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