Tontow
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Everything posted by Tontow
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How do I move the supply hub?
Tontow replied to TheSarge's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
for walrus, you might get lucky and be able to push and bump it also. -
Vehicles as 'Lives' - Too Easy
Tontow replied to disorder's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I used to use the ammo box untill I found out how wonderfull the manta shield is. -
Mod Ideas Scratch Thread
Tontow replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Even if we can't pull off the dithering, we could at least pull off some kind of orginal hybread with a retro feel. -
Suggestions for CCGM (please post them here)
Tontow replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Make the supply barque real (visable and killable) - If I manage to find the enemy supply barque, then I want to be able to hunt it down. I know it may be hard due to the speed of the barque, but at least it would be possable to kill it if i find and catch it. The supply barque should also have systems and hard points just like the carrier. -
Is dbexport all the weapon stuff?
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Has anyone ever had any challenge from the enemy carrier?
Tontow replied to flyinj's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Waitt, wha? What beta did you play? But that may have been only cause of the smaller amount of islands. -
Suggestions for CCGM (please post them here)
Tontow replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Remove the camera lock when zoomed in - ATM you view is locked to map sections, this is bad (and buggy) as the game is one giant map and not jut a small map -
Suggestions for CCGM (please post them here)
Tontow replied to dram's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Unit formations - expecially for mantas. IE: line abreast Linked weapon systems (mantas only) - Fly the mantas in formation and link the fire control to the manta that you are flying - IE: Fly the mantas as if they are one unit. (add toggle to) Enable picture in picture when controling carrier weapons or other units - This will make it easyer to spot for my long rage weapons. Make mantas stop turning when I stop moving my mouse (Mouse acceleration and deceleration options) - It may not be as bad with armor MK2, but I find the drifting makes it very hard to aim unless I don't move my mosue and strife to line my target up. If it takes forever for the manta to get to top turning speed, then fine. But I would preferr it to stop its turn dead cold when I stop moveing my mouse. ---------- Post added at 11:16 ---------- Previous post was at 11:10 ---------- Better info on what the enemy carrier is doing - Is it attacking the island? Did it retreat? Or was it just spotted passing close by? -
Some words about road to next patch
Tontow replied to Dwarden's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Ok, so we all already know they are going to look at the pathing AI. Now if they include a fix for the mouse acceleration and some minor stuff to improve the enemy carrier AI, then I will sit back and bask in that nice lemony freash sent. :D -
Screw honor, this is war and I want my manta back! heheheh
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Tips & Tricks for Noobs
Tontow replied to disorder's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I prefer to take out anything that can attack me as well as all the {P} production and {H} air facilities, because I spend all my time useing mantas to clear the way for my walrus that have no armor (spent all my money on manta stuff). -
Base radar may not be possable because the game currently only loads up one island map section at a time.
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Jenkins!!!!!!!!! ------------------------------------------- I have not crashed that much, but here are the logs of when I have crashed. Something to help the devs out. --------------------------------------------- Log c:\users\---\documents\carriercommand\crash.log started at 30.09. 07:06:07 ------------------------------------ SENTENAL, 30.09 2012 07:06:07 Unhandled exception Program: ...ctive\Carrier Command Gaea Mission\carrier.exe Reason: Access violation. Illegal read by 0 at 0 SymGetSymFromAddr:126, addr:0x00000000 SymGetSymFromAddr:126, addr:0x00000000 (Press Retry to debug the application - JIT must be enabled) Runtime mode --------------------------------------------- Log c:\users\---\documents\carriercommand\crash.log started at 01.10. 02:41:40 ------------------------------------ SENTENAL, 01.10 2012 02:41:40 Unhandled exception Program: ...ctive\Carrier Command Gaea Mission\carrier.exe Reason: Access violation. Illegal read by 4ca8e5 at 4 [ai::Weapon::GetTimeToHit]: c:\enforceng\carriercommand\src\ailib\combat\weapon.cpp(141) [ai::Weapon::GetTimeToHit]: c:\enforceng\carriercommand\src\ailib\combat\weapon.cpp(141) (Press Retry to debug the application - JIT must be enabled) Runtime mode --------------------------------------------- Log c:\users\---\documents\carriercommand\crash.log started at 01.10. 09:08:17 ------------------------------------ SENTENAL, 01.10 2012 09:08:17 Unhandled exception Program: ...ctive\Carrier Command Gaea Mission\carrier.exe Reason: Access violation. Illegal read by 101e059b at 18 [enf::GenericListboxWidget::UpdateLayout]: ??? addr:0x101e059b [enf::GenericListboxWidget::UpdateLayout]: ??? addr:0x101e059b (Press Retry to debug the application - JIT must be enabled) Runtime mode --------------------------------------------- Log c:\users\---\documents\carriercommand\crash.log started at 09.10. 15:55:44 ------------------------------------ SENTENAL, 09.10 2012 15:55:44 Unhandled exception Program: ...ctive\Carrier Command Gaea Mission\carrier.exe Reason: Access violation. Illegal read by 5496b2 at 324 [ent::Unit::OnUpdate]: ??? addr:0x005496b2 [ent::Unit::OnUpdate]: ??? addr:0x005496b2 (Press Retry to debug the application - JIT must be enabled) Runtime mode ---------------------------------------------------------------------------------------
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[TOOL] CarrierTools (modding tool inside)
Tontow replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
ccsettings.xml is located in C:\Users\%user name here%\Documents\CarrierCommand on Windows 7 Who uses the %appdata% folder now a days anyway? (PS: everyone else.....) -
Short Summary of my experience of CC V1.02.034
Tontow replied to Antares's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Not glass, but really thick lexan armor. -
is the % sign required?
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JUSTIFIED list of things we'd like added to improve this game
Tontow replied to Friendlywaters's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
The manta would be just fine as is if it wasn't for the bad mouse acceleration. Its more of a jump jet atm. -
[TOOL] CarrierTools (modding tool inside)
Tontow replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Ok, so to get a mod to work, I need to repack it in a .pac or the .cc file? -
Mod Ideas Scratch Thread
Tontow replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Make the units and islands look like the orginal - Carrier Command Retro. -
We are starting to see some mods, so how about a forum for them?
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Can't rebuild a destroyed command center with HACK-CAPSULE
Tontow replied to Ham4tw's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
it takes a bit to rebuild, your better off in time warp -
The Devs have yet to release any type of SDK. But modding god, Thygrrr, is fast beating them to it with his 3ed party stuff.
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Enemy carrier sinking ... not
Tontow replied to solrac42's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Aparently it is in the game at the moment, but it is bugged.- 6 replies
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- carrier command
- review
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(and 2 more)
Tagged with:
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Rec'd Game couple of days ago...very pleased so far!
Tontow replied to battlestar39's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
First, Welcome fellow gamer. Second: Its not so much the FPS that is the issue, its the mouse lag that makes it feel awkward. Also, If it has FPS in it (and it does) then it is considered to an FP shooting game as well as a few other game types. -
Couple newbie questions
Tontow replied to krunkert's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
With the skill only the gameing gods can master, take the other mantas and give it a piggy back ride to the landing pad. But better to keep a good eye on the fuel and refuel after each air strike.