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Tontow

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Everything posted by Tontow

  1. Agreed. If we acctually had feedback from the devs, we could focus on this type of stuff............ (me hears a pin drop)
  2. Yes and no. The walrus should have taken the shorter of the 2 routes; this indicates an issue with the AI itself and not the nav mesh. Granted, a bad nav mesh will screw over any pathing AI, but no matter how good your nav mesh is, it wont mean a thing if the AI is glitchy. Also, Here is a list of files that I unpacked from the patch file. Note that there is no .exe listed and that the pathfinding AI is not located in any script files, but the navspace files of almost all, if not all, the islands has been updated. Also, while the files may have been included, it does not mean that they where changed - I found one or 2 files that where unchanged or just had a few comments removed --------------------------------------------------------------- Beta Patch\anm Beta Patch\cutscenes Beta Patch\db Beta Patch\gui Beta Patch\materials Beta Patch\obj Beta Patch\scripts Beta Patch\shaders Beta Patch\sounds Beta Patch\worlds Beta Patch\anm\cutscenes Beta Patch\anm\cutscenes\releasetrailer Beta Patch\anm\cutscenes\releasetrailer\camera Beta Patch\anm\cutscenes\releasetrailer\carrier_apa Beta Patch\anm\cutscenes\releasetrailer\carrier_destroyed Beta Patch\anm\cutscenes\releasetrailer\carrier_uec Beta Patch\anm\cutscenes\releasetrailer\manta1 Beta Patch\anm\cutscenes\releasetrailer\manta2 Beta Patch\anm\cutscenes\releasetrailer\manta3 Beta Patch\anm\cutscenes\releasetrailer\manta4 Beta Patch\anm\cutscenes\releasetrailer\manta5 Beta Patch\anm\cutscenes\releasetrailer\manta6 Beta Patch\anm\cutscenes\releasetrailer\manta7 Beta Patch\anm\cutscenes\releasetrailer\manta8 Beta Patch\anm\cutscenes\releasetrailer\walrus Beta Patch\anm\cutscenes\releasetrailer\walrusgame1 Beta Patch\anm\cutscenes\releasetrailer\walrusgame2 Beta Patch\anm\cutscenes\releasetrailer\walrusgame3 Beta Patch\anm\cutscenes\releasetrailer\walrusgame4 Beta Patch\anm\cutscenes\releasetrailer\walrusgame5 Beta Patch\anm\cutscenes\releasetrailer\walrusgame6 Beta Patch\anm\cutscenes\releasetrailer\walrusgame7 Beta Patch\anm\cutscenes\releasetrailer\walrusgame8 Beta Patch\anm\cutscenes\releasetrailer\camera\c01.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c02.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c03.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c04.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c05.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c06.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c07.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c08.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c09.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c10.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c11.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c12.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c13.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c14.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c15.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c16.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c17.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c19.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c21.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c22.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c23.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c24.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c25.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c27.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c29.anm Beta Patch\anm\cutscenes\releasetrailer\camera\c43.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cameradusa33.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cameradusa37.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cs10.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cs17.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cs19.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cs8.anm Beta Patch\anm\cutscenes\releasetrailer\camera\cs9.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac01.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac02.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac10.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac12.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac19.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac24.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_apa\ac27.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_destroyed\carrierdestroyeddusa37.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc01 - copy.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc01.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc02 - copy.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc04.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc09.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc13.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc21.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\uc22.anm Beta Patch\anm\cutscenes\releasetrailer\carrier_uec\ueccarrierdusa37.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m20.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m21.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m22.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m23.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m25.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1m29.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1mantadusa33.anm Beta Patch\anm\cutscenes\releasetrailer\manta1\1mantadusa37.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m21.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m22.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m23.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m25.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m29.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m38.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2m39.anm Beta Patch\anm\cutscenes\releasetrailer\manta2\2mantadusa37.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3m21.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3m22.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3m23.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3m25.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3m32.anm Beta Patch\anm\cutscenes\releasetrailer\manta3\3mantadusa33.anm Beta Patch\anm\cutscenes\releasetrailer\manta4\4m20.anm Beta Patch\anm\cutscenes\releasetrailer\manta4\4m21.anm Beta Patch\anm\cutscenes\releasetrailer\manta4\4m22.anm Beta Patch\anm\cutscenes\releasetrailer\manta4\4m23.anm Beta Patch\anm\cutscenes\releasetrailer\manta4\4m25.anm Beta Patch\anm\cutscenes\releasetrailer\manta4\4m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta5\5m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta6\6m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta6\6m32.anm Beta Patch\anm\cutscenes\releasetrailer\manta6\6mantadusa33.anm Beta Patch\anm\cutscenes\releasetrailer\manta7\7m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta7\7m32.anm Beta Patch\anm\cutscenes\releasetrailer\manta7\7mantadusa33.anm Beta Patch\anm\cutscenes\releasetrailer\manta8\8m27.anm Beta Patch\anm\cutscenes\releasetrailer\manta8\8m32.anm Beta Patch\anm\cutscenes\releasetrailer\manta8\8mantadusa33.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus1.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus2.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus3.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus4.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus5.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus6.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus7.anm Beta Patch\anm\cutscenes\releasetrailer\walrus\walrus8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\11.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame1\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\11.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame2\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\11.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame3\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\11.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame4\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame5\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame6\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame7\9.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\1.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\10.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\2.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\3.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\4.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\5.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\6.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\7.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\8.anm Beta Patch\anm\cutscenes\releasetrailer\walrusgame8\9.anm Beta Patch\cutscenes\chapi Beta Patch\cutscenes\chapiii Beta Patch\cutscenes\releasetrailer Beta Patch\cutscenes\chapi\arachnid_walrusget.cut Beta Patch\cutscenes\chapiii\ctsc_chapiii_carrierdestroyed_classic2.cut Beta Patch\cutscenes\releasetrailer\recorder.cut Beta Patch\cutscenes\releasetrailer\releasetrailer01.cut Beta Patch\cutscenes\releasetrailer\releasetrailer02.cut Beta Patch\db\dbexport.bin Beta Patch\db\version.h Beta Patch\gui\layouts Beta Patch\gui\layouts\ctrl_preset_carrier_default.layout Beta Patch\gui\layouts\dialog_xbox.layout Beta Patch\gui\layouts\optionsmenu.layout Beta Patch\gui\layouts\startclassic.layout Beta Patch\gui\layouts\startclassic_xbox.layout Beta Patch\gui\layouts\strategylog.layout Beta Patch\gui\layouts\supplies2.layout Beta Patch\materials\test.h Beta Patch\obj\misc Beta Patch\obj\structures Beta Patch\obj\vehicles Beta Patch\obj\misc\arcadeconsole Beta Patch\obj\misc\arcadeconsole\arcadecon.xob Beta Patch\obj\misc\arcadeconsole\arcadeconsole_as.dds Beta Patch\obj\misc\arcadeconsole\arcadeconsole_co.dds Beta Patch\obj\misc\arcadeconsole\arcadeconsole_no.dds Beta Patch\obj\structures\research_center Beta Patch\obj\structures\research_center\research_center.xob Beta Patch\obj\vehicles\carrier Beta Patch\obj\vehicles\carrier\carrier_trailer.xob Beta Patch\scripts\advisors Beta Patch\scripts\ai Beta Patch\scripts\campaign Beta Patch\scripts\ccgame.c Beta Patch\scripts\entities.h Beta Patch\scripts\game.h Beta Patch\scripts\proto.h Beta Patch\scripts\script.c Beta Patch\scripts\advisors\assault.h Beta Patch\scripts\advisors\carrierassault.h Beta Patch\scripts\advisors\difficulty.h Beta Patch\scripts\advisors\uec_empireadvisor.h Beta Patch\scripts\advisors\uec_militaryadvisor.h Beta Patch\scripts\advisors\uec_productionadvisor.h Beta Patch\scripts\ai\behavior.h Beta Patch\scripts\ai\islandtacticsguard.h Beta Patch\scripts\ai\islandtacticsreinforcement.h Beta Patch\scripts\campaign\beta_campaign.h Beta Patch\scripts\campaign\classic_campaign.h Beta Patch\scripts\campaign\gaeamission_campaign.h Beta Patch\scripts\campaign\gaeamission_campaign_press_preview.h Beta Patch\scripts\campaign\gm_beforeworldload.h Beta Patch\scripts\campaign\gm_entercampaign.h Beta Patch\scripts\campaign\telecontrol.h Beta Patch\shaders\!compile.cmd Beta Patch\shaders\common.h Beta Patch\shaders\dx9.lst Beta Patch\shaders\platform.h Beta Patch\shaders\ps3.lst Beta Patch\shaders\ps_common.h Beta Patch\shaders\ps_grass.hlsl Beta Patch\shaders\ps_raindrops.hlsl Beta Patch\shaders\ps_ssao.hlsl Beta Patch\shaders\ps_terrain_detail.hlsl Beta Patch\shaders\vs_font.hlsl Beta Patch\shaders\vs_grass.hlsl Beta Patch\shaders\vs_widget.hlsl Beta Patch\shaders\x360.lst Beta Patch\sounds\character_apa.sset Beta Patch\sounds\character_female.sset Beta Patch\sounds\character_uec.sset Beta Patch\sounds\common.h Beta Patch\sounds\droid_heavy.sset Beta Patch\sounds\droid_light.sset Beta Patch\sounds\droid_medium.sset Beta Patch\sounds\game Beta Patch\sounds\generated.h Beta Patch\sounds\game\cutscenes Beta Patch\sounds\game\cutscenes\ctsv Beta Patch\sounds\game\cutscenes\ctsv\tutorial Beta Patch\sounds\game\cutscenes\ctsv\tutorial\adv_tutorial_map_tacticandstrategiczoom01.anno Beta Patch\sounds\game\cutscenes\ctsv\tutorial\adv_tutorial_map_tacticandstrategiczoom02.anno Beta Patch\sounds\game\cutscenes\ctsv\tutorial\hint_com_unitsandlayout3.anno Beta Patch\sounds\game\cutscenes\ctsv\tutorial\hint_com_unitsandlayout4.anno Beta Patch\sounds\game\cutscenes\ctsv\tutorial\hint_com_unitsandlayout5.anno Beta Patch\worlds\acheron Beta Patch\worlds\arachnid Beta Patch\worlds\arachnid.ent Beta Patch\worlds\avernus Beta Patch\worlds\bacchus Beta Patch\worlds\beacon Beta Patch\worlds\ctsc_carrierdestroyedclassic.ent Beta Patch\worlds\ctsc_ctrlroomtrailer.ent Beta Patch\worlds\ctsc_vulcanreleasetrailer Beta Patch\worlds\ctsc_vulcanreleasetrailer.ent Beta Patch\worlds\deadlock Beta Patch\worlds\duessa Beta Patch\worlds\endymion Beta Patch\worlds\endymion.ent Beta Patch\worlds\evergreen Beta Patch\worlds\fornax Beta Patch\worlds\frontier Beta Patch\worlds\fulcrum Beta Patch\worlds\fulcrum.ent Beta Patch\worlds\genetix Beta Patch\worlds\granite Beta Patch\worlds\hades Beta Patch\worlds\isolus Beta Patch\worlds\isolus.ent Beta Patch\worlds\lingard Beta Patch\worlds\lingard.ent Beta Patch\worlds\magma Beta Patch\worlds\medusa Beta Patch\worlds\milestone Beta Patch\worlds\naiades Beta Patch\worlds\nemesis Beta Patch\worlds\obsidian Beta Patch\worlds\outpost Beta Patch\worlds\outpost.ent Beta Patch\worlds\sanctuary Beta Patch\worlds\somnus Beta Patch\worlds\somnus.ent Beta Patch\worlds\styx Beta Patch\worlds\taksaven Beta Patch\worlds\terminus Beta Patch\worlds\thermopylae Beta Patch\worlds\treasure Beta Patch\worlds\vattland Beta Patch\worlds\vattland.ent Beta Patch\worlds\vulcan Beta Patch\worlds\vulcan.ent Beta Patch\worlds\acheron\acheron.navspace Beta Patch\worlds\arachnid\arachnid.navspace Beta Patch\worlds\avernus\avernus.navspace Beta Patch\worlds\bacchus\bacchus.navspace Beta Patch\worlds\beacon\beacon.navspace Beta Patch\worlds\ctsc_vulcanreleasetrailer\scripts Beta Patch\worlds\ctsc_vulcanreleasetrailer\terrain1.data Beta Patch\worlds\ctsc_vulcanreleasetrailer\terrain1.navspace Beta Patch\worlds\ctsc_vulcanreleasetrailer\terrain1_0_0_layer.dds Beta Patch\worlds\ctsc_vulcanreleasetrailer\terrain1_0_normal.dds Beta Patch\worlds\ctsc_vulcanreleasetrailer\terrain1_0_supertexture.dds Beta Patch\worlds\ctsc_vulcanreleasetrailer\vulcan.data Beta Patch\worlds\ctsc_vulcanreleasetrailer\scripts\frameseqs.c Beta Patch\worlds\deadlock\deadlock.navspace Beta Patch\worlds\duessa\duessa.navspace Beta Patch\worlds\endymion\endymion.navspace Beta Patch\worlds\evergreen\evergreen.navspace Beta Patch\worlds\fornax\fornax.navspace Beta Patch\worlds\frontier\frontier.navspace Beta Patch\worlds\fulcrum\fulcrum.navspace Beta Patch\worlds\genetix\genetix.navspace Beta Patch\worlds\granite\granite.navspace Beta Patch\worlds\hades\hades.navspace Beta Patch\worlds\isolus\isolus.navspace Beta Patch\worlds\lingard\lingard.navspace Beta Patch\worlds\magma\magma.navspace Beta Patch\worlds\medusa\medusa.navspace Beta Patch\worlds\milestone\milestone.navspace Beta Patch\worlds\naiades\naiades.navspace Beta Patch\worlds\nemesis\nemesis.navspace Beta Patch\worlds\obsidian\obsidian.navspace Beta Patch\worlds\outpost\outpost.navspace Beta Patch\worlds\sanctuary\sanctuary.navspace Beta Patch\worlds\somnus\somnus.navspace Beta Patch\worlds\styx\styx.navspace Beta Patch\worlds\taksaven\taksaven.navspace Beta Patch\worlds\terminus\terminus.navspace Beta Patch\worlds\thermopylae\thermopylae.navspace Beta Patch\worlds\treasure\treasure.navspace Beta Patch\worlds\vattland\vattland.navspace Beta Patch\worlds\vulcan\vulcan.navspace
  3. Please correct me if I'm wrong, but the Pathfinding AI itself has not been touched in this patch from what I can see after unpacking it. What has been touched is the navspace files for each island (IE the nav mesh). While this will improve pathfinding, it most likely will not fix some of the major problems (IE: takeing the long way around for no reason).
  4. Wrong, someone made a kit to make fake patches for non-steamers
  5. Its 'News' to me lol ---------- Post added at 03:08 ---------- Previous post was at 03:05 ---------- http://www.carriercommandaholic.com/index.php?e=page&c=news_pc_general&al=carrier-command-gaea-mission-beta-patch-version-103
  6. About making changes, Notepad ++ has a compair plugin to make it easyer to find out what changed in scripts.
  7. Tontow

    manta armour

    Note to self: find way to fit walrus MK1 armor onto a manta.......
  8. I can't seem to find where to change how many total islands are generated. I want to have over about 100 islands. (And yes, some will have to be duplicates). Or do I have to just rename the current islands to fake adding more?
  9. Tontow

    Hard Facts of Life

    Rule one of fight club, you just don't talk about fight club. While I am an advocate for free speech, all these rant posts seem counter productive; I would much rather have one intelligent conversation than wade through hundreds of rant postings. Note that I call a rant, 'this sucks' and an intelligent conversation 'this is not very good because of x,y, and z'; the differance being facts stated in a calm manner.
  10. Ya, I'm not making much headway without the upcomming script editor ether.
  11. Tontow

    Press KIT

    Maby use http://forums.bistudio.com/showthread.php?140967-TOOL-CarrierTools-(modding-tool-inside) to unpack the game. You can't get much more high res than that.
  12. then yes, you will need to make a .pak (fake patch) and use that unless someone had already packed it.
  13. Depends, do you have steam vershion??
  14. Tontow

    Mod help please

    Looking though the code with a text search and I see several places where the island names appear to be hard coded. If we are going to be getting an island editor to add our own islands, then this static type hard coding seems counter intuitive. Is there a dynamic way to spawn extra islands with the materials that we currently have access to?
  15. Tontow

    Mod help please

    Is it really that simple? Just wondering because of the \worlds folder
  16. So I'm starting to poke around the script and..... In classic_campaign.c I see //ten check je hotfix, nutno vyzkouset jestli se to nevy... nekde jinde Translation?
  17. Agreed, but on low end systems some people may want to switch off AA to get more performance.
  18. Tontow

    [MOD] Island Mod

    For the resume mod bit, I found: void OnLeaveUnit( InteractiveEntity pEntity ) { if( pEntity.HasPlan() ) { if( !pEntity.IsPlanSuspended() || HasDirectControl() ) pEntity.PlanEnable(); } pEntity.AutoPilot(true); } Changed to: void OnLeaveUnit( InteractiveEntity pEntity ) { if( pEntity.HasPlan() ) { if( !pEntity.IsPlanSuspended()) // || HasDirectControl() ) // DEANO:: Removed this so the AI doesn't snatch control back from me pEntity.PlanEnable(); } pEntity.AutoPilot(true); } Now assuming that this is only called when you exit a unit, Would it not be better to just?: void OnLeaveUnit( InteractiveEntity pEntity ) { }
  19. Anyone have a list of mandatory functions that have to be in the scripts to keep the game from crashing? Manly I'm looking for 2 separate lists. One list of functions that cannot be blank due to the game.exe expecting the function to return a value. And the other, A list of functions that the game.exe calls, but I remove the code inside the function and not have the game crash. Thygrrr gave us the cookies. /me looks over at the Devs :) Devs, if you manage to have some free time.... We know it is most likely a mess. But whatever refinances you may have on hand would be wonderful. So please, how about some milk?
  20. Just wondering... What games did you buy that the developer never patched?
  21. Oh, don't forget the spit, bubble gum and duct tape; duct tap will fix anything. :P
  22. Let me just find my magic wand...... But really. They are working on it and in order to fix it right it is going to take time. If they don't fix it completly, then it is going to come back and bite them harder.
  23. Maby, just maby, try updating your video card drivers and direct X and maby play around with dxdiag?
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