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Tontow

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Everything posted by Tontow

  1. The Pier is what connects them, but it will rebuild over a long amount of time.
  2. I want the thrid party floading cameria command so I can take videos of all my units... errr... limmings....
  3. I very very much agree. Even in the campain there where times when I was forced to wait for stuff to build and then get to my carrier......
  4. I seem to recall seeing videos where you could set the number of islands.... Somthing about one setup taking an afternoon, while another setup would take a week or two. Was it in the last interview vid BI did?
  5. I would agree that while on foot, it seems a little stiff and sluggish; like im still in a tank and not on foot. And I don't like that I can't look down at my feet, adding to the tank-ish feel. But after a while I got used to it (kind of). You may want to adjust your mouse settings in the game and see if that helps. (I had to turn mine way way down)
  6. Tontow

    Slighty confused

    You will need 2 walrus to get past that, there are two buildings that you have to use that are a short distance apart. Turn your volum on and listen to what the game tells you.
  7. You forgot the rest of it, " right over a cliff! "
  8. FPS = Frist person shooter (like when you are manually controling a unit) RTS = Real time strategy (as in the map overview) I like the suggestion in the frist post, because if I'm in the heat of it, I don't want to have to switch to RTS mode to just to give an order.
  9. You missed the dock objective, go to the dock and get the module.
  10. Tontow

    Time Warp

    At the moment, the only way to time warp is to go afk and go to sleep and then come back in a week. It has been brought up several times, but it seems the Devs like to have a game that makes you wait around with something suck up somewhere...... Even in the campain (with in the first few hours) , I find myself taking naps while at the islands..... IE: So you managed to clear the island of any and all threaths? Too bad, you have to go to the other side of the island to get fuel and then recall the unit back acrost the same muddy terrain (takes the ai about 10 to 15 min to complete the move orders). Not only do we need a Manual time warp, we need to be able to do up to a 10x time warp (or more). There was a very good reason why the original had a Manual time warp that you could trigger when you wanted.
  11. Its not that they are too small, its that the AI wants to get exactly on top of the point instead of within x range of the point. And Yes, Please do open up the AI for modding.
  12. Change your DL location in the dropdown. I got nearly 1.5 mbps down on the cal 2 one.
  13. Nope, you just fail. That is the correct file everyone is currently downloading. PS: You may need to completely uninstall and remove all trace of the beta. (delete the install folder after you uninstall)
  14. I hope w will be able to. Because if a mod changes too much, then the AI has to be told how to handle the mod; single player only, remember?
  15. Will we be able to mod the AI? (both pathing and general AI)
  16. I would add a manual time warp so that I could time warp when ever I wanted to..... I would also make the AI carrier rebuild itself at its stock pile island after I sank it so that I can't just cheeze all the islands.
  17. Agreed, its bad. I just had one at full helth, on a friendly island, die from collision damage! Another one got stuck on a distroyed building and I had to ram it with a manta to get it unstuck.
  18. I'm thinking about getting Gaea Mission, but from what I have seen so far it seems to be an almost exact clone of the orignal. What is the difference in Carrier Command: Gaea Mission and the orignal Carrier Command as far as Core gameplay? Has anyone yet to make a youtube video on the differences between the orgnal (that you can get for free) and Gaea mission? Also: Are the islands dynamically generated or are they pre-made static islands? Is multiplayer only 1v1 or do we get 32 man/carrier battles?
  19. He said 33 islands instead of the 30 they have said in the past. :)
  20. Tontow

    Basic vehicle controls

    Manta control with a mouse fees sluggish. Look up Issue 0000476 in the tracker: http://www.carriercommand.com/feedback/
  21. •No independent timewarp function (only with carrier movement from island to island) That is a game breaker for me. •No Long Range Communications Pod I hope they add a Long Range Communications Pod even it would take up 2 or 3 slots on the manta •No Manta on the Carrier's deck You mean I can't raise my mantas to deck level for a faster launch? Sad player is sad :( ....
  22. Giveing them a small nudge is one thing, but with the BETA AI as it is now, there may as well be no AI for the player. Not only are there pathing issues, but sometimes even the mantas and walrus fail to open fire when they are pointed right at the target with a clear line of fire...............
  23. I finally decided to get the game. I know the game is in beta and it shows on certain points. The orignal was good, but the tech back then ment limatations for the game that should be easly overcome with the tech we have today and I'm glad to see Gaea Mission takeing some steps to overcome the limitations of the orignal. Here are some of my thoughts. - The supply barge currently is not following the supply path of the islands. Didn't it do this in the orignal? As it is now, I have no or very little reason to engage defence islands as I can just go around and resupply at whim. - EDIT: Defence islands should engage carrers that try to sail remotly near them instead of just defending against the units that I send in to take the island. - I noticed that I can sit almost forever at an enemy island and not have my carrier attacked - What reason do I have to run and let the island recover when I can just work on my tan all day as by supply barge stocks me up. - Path finding still needs a little work. Instead of being 100% precise on waypoints over long distances in air and water (when your not that close enough to land for it to matter), the AI pathfinding could take a 'Meh, close enough' approch to remove the stop and go beheaver. - Formations please. Expecially for Mantas. Possably link the targeting systems together so that what I'm shooting at gets targeting priority. IE: Control all the units in the formation at the same time. - The ability to outfit the carrirer like you do your units. I think you should not be able to win the game in under 5 min flat by just carrier hunting. Just like you can't use a manta to take on a turret without produceing the proper equiment, I think your carrer should not be able to kill the enemy cairrer without some kind of prep. - Units stances: Hold position, Engage for a short distance, Give chase. - If my carrer is moveing and I order a unit to dock, then I think the unit should start moveing my direction. It may not be able to dock as I'm moveing, but I will eventually stop moveing allowing the unit to dock. - The videos of the campain seem very nice and faster paced than single player. Maby greatly increace the number of mobile defending units on the islands and make the mobile defending units weaker to balnce it out. (Giveing you more gun fire to create the feel of a faster paced battle) - Please, Please let us use the time warp when ever we want or at least when at friendly islands. - Bug? My carrier can move without fuel? - Hard points for walruses and mantas just like what you have for he carrier? IE: armor, weapons, engines, Link Computer ( or what ever walruses and mantas have to let the control tower control them). If I see a manta with a walruse hooked to it flying way too high for it's own good, then I want to be able to blow up the hook and send the walruse falling to its doom. - How do I move my stockpile? - If I am away from my island, and it is under attack, would it be possable to at least show the statis of the static enplanements so that I can gague how well the island is defending itself without being there? Overall, the game still needs a bit of spit and polish (as to be expected of most betas). But, great job so far, I look foward to the release date.
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