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cfsfirefighter

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About cfsfirefighter

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Interests
    Boobies Computers, Firefighting Super Troopers, United 93, Get Him to the Greek, Ladder 49, Zombiela
  1. cfsfirefighter

    Dialog Help

    Can someone that is good with dialogs rip apart the inventory dialog and find how that is called and how it allows you to run around as it is a dialog not a HUD, ive tried looking but i must be missing something Cheers FireFighter
  2. cfsfirefighter

    Dialog Help

    nah mate still stuck about to email BI and see if one of there dev team can help lol :-)
  3. cfsfirefighter

    Dialog Help

    Yup i have tried that and i cannot run around still class RscDisplayPhone { onLoad = "uiNamespace setVariable ['RscDisplayPhone', _this select 0];"; idd = 9800; enableSimulation = true; movingEnable = false; class controls { class snb_background: RscPicture { idc = -1; text = "\AustDialog\Images\iphone.paa"; x = -0.00531252 * safezoneW + safezoneX; y = 0.39 * safezoneH + safezoneY; w = 0.345469 * safezoneW; h = 0.616 * safezoneH; }; /........ Then i call it with createDialog "RscDisplayPhone";
  4. cfsfirefighter

    Dialog Help

    Or anyone know how to get into contact with the devs to see if they have some time to explain how they get the inventory dialog to allow you to continue walking around
  5. cfsfirefighter

    Dialog Help

    i have also been looking at cutRsc but then i dont get mouse control
  6. Hey guys i have the same issue im trying to make my dialog behave like the inventory one does it still allows you to run around
  7. cfsfirefighter

    Dialog Help

    Hey guys im trying to make a dialog and i want it to behave like the Inventory dialog does like you open your inventory and your still able to run around then after a couple of seconds of running around the dialog closes. can anyone help me with this problem?? because atm with my dialog i get it open but the player is unable to move. Cheers CfsFireFighter
  8. cfsfirefighter

    attachTo building problem

    [3871.25,17520.5,0.00143433] that is the position and it is stored in a database
  9. cfsfirefighter

    attachTo building problem

    Nope that still didnt work he was out in the ocean again
  10. cfsfirefighter

    attachTo building problem

    Im still banging my head on my bench anyone else have any ideas why the AI is being teleported to the edge of the map in the water, however without the attachto the AI placed in the building.
  11. cfsfirefighter

    attachTo building problem

    Ok no errors but the people are spawning in the ocean at ref 999999 so its like it cannot find the location. and yes the soldier did appear with the last script but didnt attach
  12. cfsfirefighter

    attachTo building problem

    nah tried it that way and i get this error Error in expression <teUnit [_position,group SPY_GAMELOGIC]; _shopkeeper attachTo [_shop,[0,0,0]]; > Error position: <_shopkeeper attachTo [_shop,[0,0,0]]; > Error Undefined variable in expression: _shopkeeper
  13. cfsfirefighter

    attachTo building problem

    nah u dont need more coffee :-) i need to to go to a certain position in the building, as a user purchase the building an AI spawns and attaches to a certain spot on the building and he cannot then be run over or pushed out of position. i am going to have an array of buildings with positions cheers
  14. Hey guys im having problems with the attach to command im trying to spawn a unit and get him to stand in the middle of the room this it what i have tried and all return errors _shopkeeper = "B_RangeMaster_F" createUnit [_position,group SPY_GAMELOGIC]; _shopkeeper attachTo [341b7900# 1442061: i_shop_01_v1_f.p3d,[0,0,0]]; "B_RangeMaster_F" createUnit [_position,group SPY_GAMELOGIC, this attachTo [341b7900# 1442061: i_shop_01_v1_f.p3d,[0,0,0]]]; This last one returns the error Error in expression <teUnit [_position,group SPY_GAMELOGIC,""this attachTo [341b7900# 1442061: i_shop> Error position: <this attachTo [341b7900# 1442061: i_shop> Error Missing ] Also 341b7900# 1442061: i_shop_01_v1_f.p3d is the name of the object which i found through _shop = nearestBuilding _position; diag_log format ["Shop %1",_shop]; Thanks for any help
  15. cfsfirefighter

    Nested Array's

    What i really need is something like my_array find [fish,jar,car]; However that doesn't work with nested arrays
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