cfsfirefighter
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Dialog Help
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can someone that is good with dialogs rip apart the inventory dialog and find how that is called and how it allows you to run around as it is a dialog not a HUD, ive tried looking but i must be missing something Cheers FireFighter -
Dialog Help
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nah mate still stuck about to email BI and see if one of there dev team can help lol :-) -
Dialog Help
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yup i have tried that and i cannot run around still class RscDisplayPhone { onLoad = "uiNamespace setVariable ['RscDisplayPhone', _this select 0];"; idd = 9800; enableSimulation = true; movingEnable = false; class controls { class snb_background: RscPicture { idc = -1; text = "\AustDialog\Images\iphone.paa"; x = -0.00531252 * safezoneW + safezoneX; y = 0.39 * safezoneH + safezoneY; w = 0.345469 * safezoneW; h = 0.616 * safezoneH; }; /........ Then i call it with createDialog "RscDisplayPhone"; -
Dialog Help
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Or anyone know how to get into contact with the devs to see if they have some time to explain how they get the inventory dialog to allow you to continue walking around -
Dialog Help
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have also been looking at cutRsc but then i dont get mouse control -
enable the player's movement when the dialog is open
cfsfirefighter replied to zonekiller's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys i have the same issue im trying to make my dialog behave like the inventory one does it still allows you to run around -
Hey guys im trying to make a dialog and i want it to behave like the Inventory dialog does like you open your inventory and your still able to run around then after a couple of seconds of running around the dialog closes. can anyone help me with this problem?? because atm with my dialog i get it open but the player is unable to move. Cheers CfsFireFighter
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attachTo building problem
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[3871.25,17520.5,0.00143433] that is the position and it is stored in a database -
attachTo building problem
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nope that still didnt work he was out in the ocean again -
attachTo building problem
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im still banging my head on my bench anyone else have any ideas why the AI is being teleported to the edge of the map in the water, however without the attachto the AI placed in the building. -
attachTo building problem
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok no errors but the people are spawning in the ocean at ref 999999 so its like it cannot find the location. and yes the soldier did appear with the last script but didnt attach -
attachTo building problem
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nah tried it that way and i get this error Error in expression <teUnit [_position,group SPY_GAMELOGIC]; _shopkeeper attachTo [_shop,[0,0,0]]; > Error position: <_shopkeeper attachTo [_shop,[0,0,0]]; > Error Undefined variable in expression: _shopkeeper -
attachTo building problem
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nah u dont need more coffee :-) i need to to go to a certain position in the building, as a user purchase the building an AI spawns and attaches to a certain spot on the building and he cannot then be run over or pushed out of position. i am going to have an array of buildings with positions cheers -
Hey guys im having problems with the attach to command im trying to spawn a unit and get him to stand in the middle of the room this it what i have tried and all return errors _shopkeeper = "B_RangeMaster_F" createUnit [_position,group SPY_GAMELOGIC]; _shopkeeper attachTo [341b7900# 1442061: i_shop_01_v1_f.p3d,[0,0,0]]; "B_RangeMaster_F" createUnit [_position,group SPY_GAMELOGIC, this attachTo [341b7900# 1442061: i_shop_01_v1_f.p3d,[0,0,0]]]; This last one returns the error Error in expression <teUnit [_position,group SPY_GAMELOGIC,""this attachTo [341b7900# 1442061: i_shop> Error position: <this attachTo [341b7900# 1442061: i_shop> Error Missing ] Also 341b7900# 1442061: i_shop_01_v1_f.p3d is the name of the object which i found through _shop = nearestBuilding _position; diag_log format ["Shop %1",_shop]; Thanks for any help
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Nested Array's
cfsfirefighter replied to cfsfirefighter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What i really need is something like my_array find [fish,jar,car]; However that doesn't work with nested arrays