

Kernow
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Everything posted by Kernow
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Really want the damage models to be worked on!! Sick of shooting a vehicles tires out and seeing them quickly become black disks. Be nice to see some bullet hole affects on glass and windows, and at a push some 'realistic' dent models after crashing etc...all adds to the immersion.
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BIS_fnc_spawnGroup script help
Kernow posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Been playing arma OA for a while now but I'm only just starting to use scripting, I've looked at a few pages on scripting which seemed quite complex and watched a video on spawning units via script command. I copied the script to see if I could get it to work but it didn't, so i know it's something I've done because in the video it worked. I'm trying to spawn a unit via trigger script command, the script is; Name of file: SpawnCfgMethod.sqf which I put in ARMA2/missions/mission folder _TKgroup1 = [getmarkerpos "spawnpoint1", EAST, (configFile >> "CfgGroups" >> "EAST" >> "BIS_TK_INS" >> "Infantry" >> "TK_INS_Group")] call BIS_fnc_spawnGroup; I did this script in arma edit as was recommended in the video and its an SQF file, in the trigger in the editor I put nul = execVM "SpawnCfgMethod.sqf"; The trigger is activated when a civilian walks into the area, but when I play the mission and walk into the area nothing appears and no error messages come up... This is why I've avoided scripting for so long because I can't really get my head around it, if anyone could help and give me some clarity it would be much appreciated. -
BIS_fnc_spawnGroup script help
Kernow replied to Kernow's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I created a file called "init.sqf" and paste createCentre EAST in but it didn't work when I played the mission without an opfor unit at 0% chance probability. But just doing the 5% probability did work....and I can work with that, cheers again!! -
BIS_fnc_spawnGroup script help
Kernow replied to Kernow's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ideal, I put a unit in the editor with 0% chance probability and it worked, however when using the createCentre EAST; do I put this in the trigger or in the SQF file? and is it simply createCentre EAST or do I put in this createCentre EAST...? But cheers for all the comments, helped a treat!! -
BIS_fnc_spawnGroup script help
Kernow replied to Kernow's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok I hadn't done that, so I added the module onto the map but the script still doesn't work, nothing spawns at the marker I placed "SpawnPoint1" when I walk into the trigger...