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s@ndbob

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About s@ndbob

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  1. s@ndbob

    Gulf Of Aqaba Map

    Thanks for the hard uploading
  2. s@ndbob

    Gulf Of Aqaba Map

    GulfOfAqaba v1.21 (only Map) required: MIS_GulfOfAqaba_Mod_v1.2 Files: mis_gulfofaqaba.pbo mis_gulfofaqaba.pbo.MIS_2.bisign Installation: Unzip the downloaded folder with 7zip tool. Then copy the unzipped files and overwrite the mis_gulfofaqaba.pbo mis_gulfofaqaba.pbo.MIS_2.bisign in your folder: Arma 2 Operation Arrowhead/@MIS_GulfOfAqaba_v1_2/addons changelog: lanterns new placed at Eilat Airport Download
  3. s@ndbob

    Gulf Of Aqaba Map

    oh shit, thank you chris I had the Replace-option used in Visitor 3 to replace lanterns. However, I must all the lanterns again straighten. The lanterns at Eilat Airport were obscured by other objects in the Visitor Map, so I could not see it. I'll post the new file only for the map in the next few days here again. You need then only replace the file. But your colors in the photos look very unrealistic. Greets S@ndBob
  4. s@ndbob

    Gulf Of Aqaba Map

    My high-rise buildings all have a Specular Map. These skyscrapers were from the beginning to on the map. The city of Aqaba and Eilat have skyscrapers. I have no better. New build skyscrapers, requires too much effort, which is not worth it. GTA 5 has a brilliant graphic. The development of GTA 5 has cost 220 million euros. But This is not a GTA!
  5. s@ndbob

    Gulf Of Aqaba Map

    update v1.2 - fixed overwritten CaWorld ambient sound - fixed new visual bug overlap Overlap at road ends - fixed Visual bug while looking through the border fence disappearing objects behind the fence - added Peshmerga women - added weapon slots for civil man (Arab Civilians) - added egyptian Taba border terminal - added israeli border terminal - added new israeli road barrier - added israeli border watch tower with search light - removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul - reduced 50% p_fiberPlant_EP1 plants on eilat plantations - added Israeli Units (Givati) - fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available" - added jordanian UH-1 - added jordanian and israeli AH-1 Cobra - updated surface base class "cesta" for higher speed on sandways
  6. Changelog - changed Purple Beret - changed M16 to M4A1 (Main Weapon) - fixed faction "israel" for pilots without F16-Addon added - fixed faction "MIS_IAF" for pilots without F16-Addon added - added Delta_Glasses for soldier1 and GL soldier https://forums.bistudio.com/topic/186949-mis-israeli-units-givati/?p=2958066
  7. [MIS] Israeli Units (Givati) v1.1 VERSION: 1.1 Changelog - changed Purple Beret - changed M16 to M4A1 (Main Weapon) - fixed faction "israel" for pilots without F16-Addon added - fixed faction "MIS_IAF" for pilots without F16-Addon added - added Delta_Glasses for soldier1 and GL soldier FILES: mis_isareli_units.pbo mis_israeli_units.pbo.MIS_2.bisign DESCRIPTION: https://en.wikipedia.org/wiki/Givati_Brigade USAGE: Missions Editor -> Independent/Widerstand-> [MIS]Israel-> [MIS]Israeli Givati Missions Editor -> Independent/Widerstand-> [MIS]Israeli Army-> [MIS]Israeli Air Force CLASSNAMES: MIS_Israeli_Colonel MIS_Israeli_Soldier_TL MIS_Israeli_Soldier MIS_Israeli_Soldier_GL MIS_Israeli_Soldier_AT MIS_Israeli_Soldier_HAT MIS_Israeli_Soldier_AA MIS_Israeli_Soldier_Medic MIS_Israeli_Soldier_Engineer MIS_Israeli_Soldier_MG MIS_Israeli_Soldier_Spotter MIS_Israeli_Soldier_Sniper MIS_Israeli_Soldier_SniperH MIS_Israeli_Soldier_LandCrew MIS_Israeli_Pilot2 MIS_Israeli_woman_Pilot groupclass: Guerrila -> MIS_Israel -> MIS_IDF -> MIS_IDF_Givati CREDITS AND THANKS: BIS Sample Models INSTALLATION: Unzip the downloaded folder with 7zip tool. Then copy the unzipped folder @MIS_Israeli_units_v1_1 in your Arma 2 Operation Arrowhead folder. Start Arma 2 OA and activate under the "Extensions" Option the "@MIS_Israeli_Units_v1_1" REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) DOWNLOAD (will later also be present in the GulfOfAqaba_Mod_v1.2)
  8. s@ndbob

    Gulf Of Aqaba Map

    I was pointed to CTD (crash to desktop). I too had temporarily CTD issues, since I use an Nvidia GeForce graphics card. However, the CTD problems I had in a vanilla Night also on Takistan and Zargabad. Whether this really is just the GulfOfAqaba map now, I doubt. After several tests of Eggbeast, he is of the opinion that to densely planted plantations with p_fiberplant_ep1 in Eilat could be to blame. In the next update I will reduce these plants also, as I had done it to the north. An automatic adjustment the Gameseting for Arma 2 with "NVIDIA Geforce Experience" need not necessarily be good for Arma2. My CTD problems are completely gone on GulfOfAqaba, Takistan, Zargabad, Utes and Chernarus, since I have set in the Arma2 options the HDR-Quality value of "very high" to "normal". Other landscapes (islands) I have not been tested with my "Geforce GTX 960 4GB".
  9. [MIS] Peshmerga Women v1.1 In honor of Peshmerga Women in Kurdistan DESCRIPTION: Peshmerga are the military forces of the autonomous region of Iraqi Kurdistan. Peshmerga forces are responsible for defending the land, people and institutions of the Kurdistan Region. Following an unexpected large-scale ISIS offensive against Iraqi Kurdistan in August 2014, peshmerga and other Kurdish forces from neighboring countries have been waging an all-out-war against ISIS in both Iraq and Syria. Among other things, the peshmerga weapons got from Germany (of Ursula "Flinten-Uschi" von der Leyen). https://en.wikipedia.org/wiki/Peshmerga VERSION: 1.1 CHANGELOG: v1.1 - changed groop class = Independent - adapted weapons - fixed RPT-hint "2nd UV set needed, but not defined in ReportStack not available" FILES: mis_psmg_woman.pbo mis_psmg_woman.pbo.MIS_2.bisign USAGE: Missions Editor ->Independent->[MIS]Iraq->[MIS]Peshmerga Women CLASSNAMES: MIS_PSMG01_Rfl MIS_PSMG01_Rfl2 MIS_PSMG01_Medic MIS_PSMG01_AT MIS_PSMG01_AA MIS_PSMG01_MG MIS_PSMG01_Sniper MIS_PSMG02_LTN MIS_PSMG02_GNR MIS_PSMG02_LTN_Sniper MIS_PSMG03_MG MIS_PSMG03_TL MIS_PSMG03_AT MIS_PSMG03_AA MIS_PSMG03_Sniper MIS_PSMG03_Marksman PSMG_flag groupclass: PSMG_W_InfSquad_A PSMG_W_InfSquad_B CREDITS AND THANKS: BIS Sample Models INSTALLATION: Unzip the downloaded folder with 7zip tool. Then copy the unzipped folder @MIS_Peshmerga_Women_v1_1 in your Arma 2 Operation Arrowhead folder. Start Arma 2 OA and activate under the "Extensions" Option the "@MIS_Peshmerga_Women_v1_1" REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) DOWNLOAD
  10. s@ndbob

    Gulf Of Aqaba Map

    Hey eggy, I'm sorry for the late notice. From the new forum I get no notification of new posts. classname= Land_mis_fuelstation01 model = mis_extra_objects\mis_ind\mis_fuelstation01.p3d displayName = Manaseer-Fuelstation-small (Jordan) classname= Land_mis_fuelstation02 model = mis_extra_objects\mis_ind\mis_fuelstation02.p3d displayName = Manaseer-Fuelstation-big (Jordan) classname= Land_mis_fuelstation03 model = mis_extra_objects\mis_ind\mis_fuelstation03.p3d displayName = Dor Alon Fuelstation (Israel)
  11. s@ndbob

    Gulf Of Aqaba Map

    049. added transparent sandways for Wadis (Nahal) in Israel http://www.mis-gamedesign.de/forum/thread.php?postid=65863#post65863 These are transparent way for the AI (convoys). The satellite texture enough for players. That was so desired, because a conventional dirt road in the various types of sand, would impaired the landscape. anyway Thanks for the hint :)
  12. s@ndbob

    Gulf Of Aqaba Map

    Hi noma, thanks for your list. picture 1: okay, I had tried a different satellite resolution and thereby be concrete surfaces have moved above or below other concrete surfaces. Some concrete surfaces have I repaired but many I have deleted and forget but this. The possibilities for roads and concrete places are limited for Arma, because much is on a single level, which then arise such bugs or causes a flicker. picture 2 and 3: The optically Error produced at a greater distance. This is due to the Arma 2 engine. I can not do anything. I seem to remember that the bug in the patch 1.62 was not available. picture 4: well, is from satellite map. One might plant a few bushes, so you can not see the dark soil. picture 5: this is no bug. The light crosses and light guideline on the concrete surfaces are desired. look at google earth :) Thank you. In the next update your contribution is taken into account.
  13. s@ndbob

    Gulf Of Aqaba Map

    the animationsname is MISBarGate for mis-barrier and T1r for fence01_gate. All works fine
  14. SYMPTOMS: I have a hangar Addon with animation for the gates. I have the Hangar Addon integrated into my map and everything works fine. Now I have added MarkerLights to Hangar. With renewed integration in the Map animations works only half of the hangars. So if I have 10 identical hangars on the Map works maybe 4 or 5 with animation. The same applies to the markerLights. The same strange effect there are also other objects (also by other authors) have the markerlights. If I restart the mission is the problem disappeared and everything works. But that can not be right. Only alone the objects by BIS work all no problem with markerlights. The config.cpp's for the individual add-ons are in the island tag folders in properly. Does anyone know the reason for the problem? Sorry for my bad English. Greetings S@ndBob edit: 02.11.2015 problem solved - Thanks
  15. s@ndbob

    [MIS] F-16C Falcon

    update v1.0 https://forums.bistudio.com/topic/181799-mis-f-16c-falcon/?p=2867355
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