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s@ndbob

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  1. s@ndbob

    Gulf Of Aqaba Map

    Thanks for the hard uploading
  2. Gulf Of Aqaba Mod v1.21 DESCRIPTION This project refers to a landscape east of the Sinai Peninsula. It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.). The Real-terrain is 20.48 x 20.48 km = ~ 420 km2. A huge satellite image 20480 x 20480 I used as a template where what belongs to roads, buildings, etc.. Thanks to ArcGIS and USGS (NASA Earth Data). Changelog Version 1.21 lanterns new placed at Eilat AirportVersion 1.2 fixed overwritten CaWorld ambient sound fixed new visual bug overlap at road ends fixed Visual bug while looking through the border fence disappearing objects behind the fence added Peshmerga women added weapon slots for civil man (Arab Civilians) added egyptian Taba border terminal added israeli border terminal added new israeli road barrier added israeli border watch tower with search light removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul reduced 50% p_fiberPlant_EP1 plants on eilat plantations added Israeli Units (Givati) fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available" added jordanian UH-1 added jordanian and israeli AH-1 Cobra updated surface base class "cesta" for higher speed on sandways -> included Addons ...all in one... http://www.mis-gamedesign.de/forum/thread.php?postid=65863#post65863 DISCLAIMER: I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon. This Addon is also prohibited to be used in any commercial product. CREDITS AND THANKS: Geodata by ARCGIS, USGS NASA Earth Data, eSRI, Digital Globe GeoEye, Google Street View Tutorials by Mondkalb, ZeroG, Bushlurker, Marksman Textures by CG Textures, Texturecrate MLOD Sample Models by BIS, Jörg F., Opteryx, CadNav Terrain objects by BIS, [MBG]Mondkalb, [bG]Berghoff, [PAF]Pafetik Missions by Mangoo Tips by Scruffy, NeoArmageddon, W0lle, Jakerod Gametester: el Utz, Useronline, nettrucker, ChrisB INSTALLATION: Unzip the downloaded folder with 7zip tool. Then copy the unzipped folder @ MIS_GolfOfAqaba_v1_2 in your Arma 2 Operation Arrowhead folder. Start Arma 2 OA and activate under the "Extensions" Option the GulfOfAqaba Mod v1.2 NVIDIA User: NVIDIA user is advised to make the HDR value to "normal" in the Arma 2 graphic option. required: ArmA 2 CO (ArmA 2 und ArmA 2 OA) Download
  3. s@ndbob

    Gulf Of Aqaba Map

    GulfOfAqaba v1.21 (only Map) required: MIS_GulfOfAqaba_Mod_v1.2 Files: mis_gulfofaqaba.pbo mis_gulfofaqaba.pbo.MIS_2.bisign Installation: Unzip the downloaded folder with 7zip tool. Then copy the unzipped files and overwrite the mis_gulfofaqaba.pbo mis_gulfofaqaba.pbo.MIS_2.bisign in your folder: Arma 2 Operation Arrowhead/@MIS_GulfOfAqaba_v1_2/addons changelog: lanterns new placed at Eilat Airport Download
  4. s@ndbob

    Gulf Of Aqaba Map

    oh shit, thank you chris I had the Replace-option used in Visitor 3 to replace lanterns. However, I must all the lanterns again straighten. The lanterns at Eilat Airport were obscured by other objects in the Visitor Map, so I could not see it. I'll post the new file only for the map in the next few days here again. You need then only replace the file. But your colors in the photos look very unrealistic. Greets S@ndBob
  5. s@ndbob

    Gulf Of Aqaba Map

    My high-rise buildings all have a Specular Map. These skyscrapers were from the beginning to on the map. The city of Aqaba and Eilat have skyscrapers. I have no better. New build skyscrapers, requires too much effort, which is not worth it. GTA 5 has a brilliant graphic. The development of GTA 5 has cost 220 million euros. But This is not a GTA!
  6. s@ndbob

    Gulf Of Aqaba Map

    update v1.2 - fixed overwritten CaWorld ambient sound - fixed new visual bug overlap Overlap at road ends - fixed Visual bug while looking through the border fence disappearing objects behind the fence - added Peshmerga women - added weapon slots for civil man (Arab Civilians) - added egyptian Taba border terminal - added israeli border terminal - added new israeli road barrier - added israeli border watch tower with search light - removed civilian class at "mis_towtractor" in order to "mis_towtractor" prevent in Sylvie Modul - reduced 50% p_fiberPlant_EP1 plants on eilat plantations - added Israeli Units (Givati) - fixed Error (lampa_sidl1) "2nd UV set needed, but not defined in ReportStack not available" - added jordanian UH-1 - added jordanian and israeli AH-1 Cobra - updated surface base class "cesta" for higher speed on sandways
  7. Northrop B2 "Spirit" Stealth Bomber v1.0 DESCRIPTION: Length = 21.03 m Wing Span = 52.40 m Height = 5.18 m Crew : 2: pilot and co-pilot Armament : 216 GBU-39 (small diameter bomb) ADDON: MIS_B2_Northrop Version: 1.0 Changelog: v1.0 - fixed glass texture - improved shadow - removed CBA - added Israel model - fixed gear hatch bug v0.4 - new texture and texture errors fixed - new Landcontact - fixed vapour script (log-rpt: Error, undefined Variable) v0.3 - fixed skrabance2_detail_ca.paa for GBU-Rack - fixed osa_gear_handle axis for Cockpit - fixed headlight v0.2 - Free 3DModel deleted and model new created - Texture new created - GBU-39-Bomb wings animation works CLASSNAMES: MIS_B2_Northrop MIS_B2_Israel MIS_GBU39 mis_gbu39_rack INSTALLATION: The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is the better solution. Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder CREDITS AND THANKS: BIS (Parts from BI-Sample Models) Sounds by FRL-Myke CONTACT INFORMATION: http://www.mis-gamedesign.de/forum/thread.php?threadid=6076 REQUIRED ADDONS: [MIS] F-16 Falcon Arma 2 CO (ArmA2 + ArmA2 OA) Download
  8. [MIS] Israeli Units (Givati) v1.1 VERSION: 1.1 Changelog - changed Purple Beret - changed M16 to M4A1 (Main Weapon) - fixed faction "israel" for pilots without F16-Addon added - fixed faction "MIS_IAF" for pilots without F16-Addon added - added Delta_Glasses for soldier1 and GL soldier FILES: mis_isareli_units.pbo mis_israeli_units.pbo.MIS_2.bisign DESCRIPTION: https://en.wikipedia.org/wiki/Givati_Brigade USAGE: Missions Editor -> Independent/Widerstand-> [MIS]Israel-> [MIS]Israeli Givati Missions Editor -> Independent/Widerstand-> [MIS]Israeli Army-> [MIS]Israeli Air Force CLASSNAMES: MIS_Israeli_Colonel MIS_Israeli_Soldier_TL MIS_Israeli_Soldier MIS_Israeli_Soldier_GL MIS_Israeli_Soldier_AT MIS_Israeli_Soldier_HAT MIS_Israeli_Soldier_AA MIS_Israeli_Soldier_Medic MIS_Israeli_Soldier_Engineer MIS_Israeli_Soldier_MG MIS_Israeli_Soldier_Spotter MIS_Israeli_Soldier_Sniper MIS_Israeli_Soldier_SniperH MIS_Israeli_Soldier_LandCrew MIS_Israeli_Pilot2 MIS_Israeli_woman_Pilot groupclass: Guerrila -> MIS_Israel -> MIS_IDF -> MIS_IDF_Givati CREDITS AND THANKS: BIS Sample Models INSTALLATION: Unzip the downloaded folder with 7zip tool. Then copy the unzipped folder @MIS_Israeli_units_v1_1 in your Arma 2 Operation Arrowhead folder. Start Arma 2 OA and activate under the "Extensions" Option the "@MIS_Israeli_Units_v1_1" REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) DOWNLOAD (will later also be present in the GulfOfAqaba_Mod_v1.2)
  9. Changelog - changed Purple Beret - changed M16 to M4A1 (Main Weapon) - fixed faction "israel" for pilots without F16-Addon added - fixed faction "MIS_IAF" for pilots without F16-Addon added - added Delta_Glasses for soldier1 and GL soldier https://forums.bistudio.com/topic/186949-mis-israeli-units-givati/?p=2958066
  10. OPXBuildings and OPXmisc by Opteryx (fixed by S@ndBob) DESCRIPTION: English: OPXbuildings and OPXmisc are integrated in the GulfOfAqaba map and on the other islands. With the destruction of the houses there were always error messages in the RPT on non-existing ruins. When you create soldiers (no matter which island) RPT was spammed with RscDisplayArcadeUnit errors. This was due to the wrong ruins values in the OPX configuration. Then there were errors in the models or completely broken and missing textures, models and wrong class name. Because release of the OPX MLODs models the addon could be repaired. Deutsch: OPXbuildings und OPXmisc sind in der GulfOfAqaba-Map und auf anderen Inseln integriert. Bei der Zerstörung der Häuser gab es immer Fehlermeldungen in der RPT über nicht vorhandene Ruinen. Beim erstellen von Soldaten (egal auf welcher Insel) wurde die RPT mit RscDisplayArcadeUnit-Fehlern zugespammt. Das lag an den falschen Ruinen-Werten in der OPX-Konfiguration. Dazu kamen Fehler in den Modellen oder komplett kaputte Modelle und fehlende Texturen und falsche Classnamen. Dank der Herausgabe der OPX-MLOD-Modelle durch Optheryx, konnte vieles repariert werden. VERSION: 0.2 FILES: opxbuildings.pbo opxbuildings.pbo.MIS.bisign opxbuildings_fix.pbo opxbuildings_fix.pbo.MIS.bisign opxmisc.pbo opxmisc.pbo.MIS.bisign INSTALLATION: The old files opxbuildings.pbo, opxbuildings.pbo.opx.bisign, opxmisc.pbo, opxmisc.pbo.opx.bisign are deleted in the addon folder. The old opx.bisign files may no longer be used to guarantee error-free operation of the server. Die alten Dateien opxbuildings.pbo, opxbuildings.pbo.opx.bisign, opxmisc.pbo, opxmisc.pbo.opx.bisign sollten im Addonordner gelöscht werden. Die alten opx.bisign-Dateien dürfen nicht mehr genutzt werden, um ein fehlerfreies Arbeiten der Server zu gewährleisten. CHANGELOG: - fixed Model Block8 - fixed Model Block9 - fixed Model Block9_b - fixed Model Block10 - fixed Model Policestation - fixed Model Villa -fixed Errors " house, config class missing" -fixed Errors "no ruin type ca\buildings\ruins\dum_instan4_big_ruins.p3d" (Ruins not available) -fixed Errors "loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueFaction loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueClass loading control bin\config.bin/RscDisplayArcadeUnit/controls/CA_ValueVehicle/" - deleted model Block4 (no Special LODs / no Geometry) - deleted model Block5 (no Special LODs / no Geometry) - deleted model Block6 (no Special LODs / no Geometry) - deleted model Villa4 (no Special LODs / no Geometry) CONTACT INFORMATION: Fixed OPXBuildings and OPXmisc REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) DOWNLOAD Armaholic
  11. [MIS] Peshmerga Women v1.1 In honor of Peshmerga Women in Kurdistan DESCRIPTION: Peshmerga are the military forces of the autonomous region of Iraqi Kurdistan. Peshmerga forces are responsible for defending the land, people and institutions of the Kurdistan Region. Following an unexpected large-scale ISIS offensive against Iraqi Kurdistan in August 2014, peshmerga and other Kurdish forces from neighboring countries have been waging an all-out-war against ISIS in both Iraq and Syria. Among other things, the peshmerga weapons got from Germany (of Ursula "Flinten-Uschi" von der Leyen). https://en.wikipedia.org/wiki/Peshmerga VERSION: 1.1 CHANGELOG: v1.1 - changed groop class = Independent - adapted weapons - fixed RPT-hint "2nd UV set needed, but not defined in ReportStack not available" FILES: mis_psmg_woman.pbo mis_psmg_woman.pbo.MIS_2.bisign USAGE: Missions Editor ->Independent->[MIS]Iraq->[MIS]Peshmerga Women CLASSNAMES: MIS_PSMG01_Rfl MIS_PSMG01_Rfl2 MIS_PSMG01_Medic MIS_PSMG01_AT MIS_PSMG01_AA MIS_PSMG01_MG MIS_PSMG01_Sniper MIS_PSMG02_LTN MIS_PSMG02_GNR MIS_PSMG02_LTN_Sniper MIS_PSMG03_MG MIS_PSMG03_TL MIS_PSMG03_AT MIS_PSMG03_AA MIS_PSMG03_Sniper MIS_PSMG03_Marksman PSMG_flag groupclass: PSMG_W_InfSquad_A PSMG_W_InfSquad_B CREDITS AND THANKS: BIS Sample Models INSTALLATION: Unzip the downloaded folder with 7zip tool. Then copy the unzipped folder @MIS_Peshmerga_Women_v1_1 in your Arma 2 Operation Arrowhead folder. Start Arma 2 OA and activate under the "Extensions" Option the "@MIS_Peshmerga_Women_v1_1" REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) DOWNLOAD
  12. s@ndbob

    Gulf Of Aqaba Map

    I was pointed to CTD (crash to desktop). I too had temporarily CTD issues, since I use an Nvidia GeForce graphics card. However, the CTD problems I had in a vanilla Night also on Takistan and Zargabad. Whether this really is just the GulfOfAqaba map now, I doubt. After several tests of Eggbeast, he is of the opinion that to densely planted plantations with p_fiberplant_ep1 in Eilat could be to blame. In the next update I will reduce these plants also, as I had done it to the north. An automatic adjustment the Gameseting for Arma 2 with "NVIDIA Geforce Experience" need not necessarily be good for Arma2. My CTD problems are completely gone on GulfOfAqaba, Takistan, Zargabad, Utes and Chernarus, since I have set in the Arma2 options the HDR-Quality value of "very high" to "normal". Other landscapes (islands) I have not been tested with my "Geforce GTX 960 4GB".
  13. s@ndbob

    Gulf Of Aqaba Map

    Hey eggy, I'm sorry for the late notice. From the new forum I get no notification of new posts. classname= Land_mis_fuelstation01 model = mis_extra_objects\mis_ind\mis_fuelstation01.p3d displayName = Manaseer-Fuelstation-small (Jordan) classname= Land_mis_fuelstation02 model = mis_extra_objects\mis_ind\mis_fuelstation02.p3d displayName = Manaseer-Fuelstation-big (Jordan) classname= Land_mis_fuelstation03 model = mis_extra_objects\mis_ind\mis_fuelstation03.p3d displayName = Dor Alon Fuelstation (Israel)
  14. s@ndbob

    Gulf Of Aqaba Map

    049. added transparent sandways for Wadis (Nahal) in Israel http://www.mis-gamedesign.de/forum/thread.php?postid=65863#post65863 These are transparent way for the AI (convoys). The satellite texture enough for players. That was so desired, because a conventional dirt road in the various types of sand, would impaired the landscape. anyway Thanks for the hint :)
  15. s@ndbob

    Gulf Of Aqaba Map

    Hi noma, thanks for your list. picture 1: okay, I had tried a different satellite resolution and thereby be concrete surfaces have moved above or below other concrete surfaces. Some concrete surfaces have I repaired but many I have deleted and forget but this. The possibilities for roads and concrete places are limited for Arma, because much is on a single level, which then arise such bugs or causes a flicker. picture 2 and 3: The optically Error produced at a greater distance. This is due to the Arma 2 engine. I can not do anything. I seem to remember that the bug in the patch 1.62 was not available. picture 4: well, is from satellite map. One might plant a few bushes, so you can not see the dark soil. picture 5: this is no bug. The light crosses and light guideline on the concrete surfaces are desired. look at google earth :) Thank you. In the next update your contribution is taken into account.
  16. s@ndbob

    Gulf Of Aqaba Map

    the animationsname is MISBarGate for mis-barrier and T1r for fence01_gate. All works fine
  17. SYMPTOMS: I have a hangar Addon with animation for the gates. I have the Hangar Addon integrated into my map and everything works fine. Now I have added MarkerLights to Hangar. With renewed integration in the Map animations works only half of the hangars. So if I have 10 identical hangars on the Map works maybe 4 or 5 with animation. The same applies to the markerLights. The same strange effect there are also other objects (also by other authors) have the markerlights. If I restart the mission is the problem disappeared and everything works. But that can not be right. Only alone the objects by BIS work all no problem with markerlights. The config.cpp's for the individual add-ons are in the island tag folders in properly. Does anyone know the reason for the problem? Sorry for my bad English. Greetings S@ndBob edit: 02.11.2015 problem solved - Thanks
  18. [MIS] F-16C Falcon v1.0 Israel, Jordan, Egypt DESCRIPTION: F-16C with two variants F-16_AGM for ground targets and F16_AIM for Air targets. In each case, both variants are for Israel, Jordan and Egypt. No frills - just Afterburner and Vapour Script inclusive. ADDON: MIS_F16 VERSION: 1.0 CHANGELOG: v1.0 - fixed wreck landcontact v0.2 - rudder, aileron and elevator angle values reversed - Extended Eventhandler (CBA) removed CLASSNAMES: MIS_F16_Israel_AGM MIS_F16_Jordan_AGM MIS_F16_Egypt_AGM MIS_F16_Israel_AIM MIS_F16_Jordan_AIM MIS_F16_Egypt_AIM MIS_Jordan_Pilot2 MIS_Israeli_Pilot MIS_egypt_Pilot MIS_AGM65 MIS_AIM9X MIS_AIM120A MIS_Mk82 MIS_F16_wreck Release Date: 6/2015 INSTALLATION: The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder. However the mod folder method is the better solution. Copy the following URL into your browser to view a Mod Folder Tutorial : http://tinyurl.com/armamodfolder CREDITS AND THANKS: Model-Parts by BIS and Cadnav Sounds by FRL-Myke Vapour script by RKSLSTUDIOS Afterburner script by Lethal; mod. by Gnat and FRL-Myke CONTACT INFORMATION: http://www.mis-gamedesign.de/forum/thread.php?threadid=6105 REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) Download Israel Jordan Egypt
  19. s@ndbob

    [MIS] F-16C Falcon

    update v1.0 https://forums.bistudio.com/topic/181799-mis-f-16c-falcon/?p=2867355
  20. [MIS]Tow Tractor v1.0 DESCRIPTION: Pulls aircrafts out of entrenched positions. The tow tractor must be straight (1-5 °) stand in front of the nose of the aircraft. Missions Editor -> Civilians -> [MIS] Support-Vehicles -> Tow Tractor Goldhofer -> Empty -> [MIS] Support-Vehicles -> Tow Tractor Goldhofer VERSION: 1.0 FILES: mis_towtractor.pbo mis_towtractor.pbo.MIS_2.bisign CHANGELOG: 1.0 - fixed: "Hitpoint HitLF2Wheel not found", "Hitpoint HitRF2Wheel not found" (RPT-Logfile) CLASSNAMES: MIS_Goldhofer1 KNOWN PROBLEMS: In a Dedicated Server stuttering the plane may appear. CREDITS AND THANKS: - wheels and cockpit by BIS - drawbar by cubus - car fender by CadNav - reverse script by [Turkish Union] Gökhan - AttachToTractor script by Baco FUNCIONALITY: 1. dropping the AttachToTractor-folder in your mission-folder 2. create a trigger of the map in missions editor and write following: Test mission on Utes added: copy the test mission in your documents folder C:\User\your name\own documents\Arma 2 Ohter Profiles\your game name\MP Missions https://wydrka-sn3301.files.1drv.com/y2pHcgAEmgpkUdDKddw7M4VVjSZtU288Vpqa3uFubvWWO7lAvr5GOx9QrBFXuHhO7oA_fKt36Dixt7g0h1enn0Jto9Qr_Y0mKpNBRUrG-ZEh59BV0ghOyBYS2GxgelKSvkmoEkEK67qGSRWkmwg4hWnNw/ArmA2OA%202015-03-29%2019-55-36-41.jpg (298 kB) https://wydrka-sn3301.files.1drv.com/y2p5_zsta58We_VUQhOMKIQjvpS9EVHdr6nRqAQgcW5vpW7BGQxFpf2MiAEF_Gc6Rp4ZRiJ4sySallus52nznJ2S6wy27ItUaYxMj8gXUMkQlnfGj-NDFVGXYp6p6BOE7-wdeAbU6CjoYw3nX-aAyPeNg/ArmA2OA%202015-03-29%2019-54-42-89.jpg (255 kB) https://wydrka-sn3301.files.1drv.com/y2pkveD373_-z5HSgS4O5Rx_gG-jzg1oOowfsmQ0PZfKnCqqEV2I_GD6lFwrjmCuzZa0bJTiwPgv6kfzVR5QaBHuGRsGPF_JLVxu9llLdAL_qGOCme_3jfao_gRafWXCg__lRoqxa750I3pHqyq_b_B7Q/ArmA2OA%202015-03-29%2019-51-44-92.jpg (288 kB) https://wydrka-sn3301.files.1drv.com/y2pA0cnw3pEIfGrdxY3BL1yDXzVaGeeI-RtBcWc5YaoM1_ldmL8pnOGwWW40xmIPuH_VH1fMgqFg6MLXdOWiNxujqyfz9YTL8HGDg82juyMrNL4A7SshDTfVJtufL2akIMho7jIJEHwIjRSiadMy1NgmA/ArmA2OA%202015-03-29%2019-53-40-65.jpg (272 kB) CONTACT INFORMATION: AttachToTractor script REQUIRED ADDONS: No Required: Arma 2 CO (ArmA2 + ArmA2 OA) DOWNLOAD
  21. update v1.0 final https://forums.bistudio.com/topic/171602-northrop-b2-spirit-stealth-bomber/?p=2679395
  22. s@ndbob

    [MIS]Tow Tractor

    update v1.0 https://forums.bistudio.com/topic/180045-mistow-tractor/?p=2834682
  23. update version 1.7 - new Geometry-LOD (fixed "bad lock radius"-error / the model can not be longer than 34 m. The tail has been cut away.) - new Shadow-LOD (fixed flaps shadows) - reduced reflector-light - fixed green light at right wing - added more flares - adaptet config.cpp - bisign file and serverkey for wob_gui - CBA removed DOWNLOAD
  24. the wob_gui file is from mudkip (wop_gui.pbo.Mudkip.bisign) the bisign-file work only with mudkip-serverkey. I binarized a new update v1.7, because I fixed the error "bad lock radius" with new geometry-LOD. I put the new wob_gui_MISbisign. This works with the MIS_2.bikey. Watch out! All my new addon will have the new server key, because I have a new PC. When the time comes, I rise again. I need to update this evening test.
  25. s@ndbob

    [MIS]Tow Tractor

    No. I'll build no more for Arma 3. Also not in the future. I'm sorry.
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