chondo999
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Everything posted by chondo999
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The beards are still not as good as the ones from TRYK's. Can you just leave out the new beards out of the update?
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Zenophon's ArmA 3 Co-op Mission Making Framework
chondo999 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Zen, is there a way to add the setIdentity, specifically setFace and setVoice command to the custom loadout section, in order to fully encompass the entirety of character customization in arma 3? I tried manually inserting those options and it did not work. -
Will you be fixing it anytime soon?
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It looks like there is something wrong with the beard in your update compared to the standard version. If you do a side by side comparison you will notice a huge difference. There are a lot of jagged lines and clippings in the updated version. The older version works quite well. Just sometime I noticed.
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What an awesome addition. Thanks a lot bro!!!!!!!! Quick question, which pbo is for the beard?
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How to force COOP mission to Veteran difficulty
chondo999 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello. I would like to force my COOP mission to be in Veteran difficulty in order to disable the player markers on the map and incite land navigation competency. How do I do this? -
I want to totally get rid of ASR_AI ability to affect AI's skill (sniper, militia, team leader, etc).
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Will setting "asr_ai3_main_setskills = 0" completely disable all the skill component of ASR_AI?
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Zenophon's ArmA 3 Co-op Mission Making Framework
chondo999 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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How to add items to a backpack that is not on a player
chondo999 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am making a mission where the player starts riding an atv with his backpack and weapon on the back (not in the cargo) of the atv. I know how to do everything else. I just get stuck adding the ammo and other items into the backpack. Please, help. -
How to add items to a backpack that is not on a player
chondo999 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't really understand what the wiki is saying to do. Could you please give me an example? -
How to add items to a backpack that is not on a player
chondo999 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the backpack is not on the player. it is attached to the atv. using the attach to command and groundweaponholder command to spawn it. -
Zenophon's ArmA 3 Co-op Mission Making Framework
chondo999 replied to Zenophon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Zen. Is your framework compatible with ASR AI? -
Trigger to check when player leaves a vehicle
chondo999 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
!(player in vehiclename) is not working. Help -
Trigger to check when player leaves a vehicle
chondo999 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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GCam Rec - Cutscene Recorder Camera for A3?
chondo999 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I know there is a Gcam for A3. I was just wondering if someone could make the Gcam Recorder compatible with Arma 3, if that is even possible. Here is the link to the Gcam recorder: http://www.armaholic.com/page.php?id=13944 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
chondo999 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do I set Ace to permanently disable the Nightvision filmgrain via the serverconfig.hpp? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
chondo999 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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ACE3 - A collaborative merger between AGM, CSE, and ACE
chondo999 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How can I remove the Film Grain on the Nightvision. Whenever I try to manually edit the pbo, I keep getting an error, in game after the edit is done, saying the "XEH_postInitClient.sqf" file is missing. -
.........
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Random Displacements (mission building system)
chondo999 replied to Drongo69's topic in ARMA 3 - USER MISSIONS
How is the lag when using this script to spawn enemies? -
Arma3 video maker refuses to share script used in his video. Need help manifesting it
chondo999 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx bro. Also, using pilot switchMove "" at the end is a much better way b/c it negates you having to be precise with the attachTo command for the pilot. Secondly, the code works better with the C17 than the C130. -
Arma3 video maker refuses to share script used in his video. Need help manifesting it
chondo999 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[this,"STAND","FULL",{(player distance THEPLANE) > 5}] call BIS_fnc_ambientAnimCombat Did not work -
Arma3 video maker refuses to share script used in his video. Need help manifesting it
chondo999 replied to chondo999's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I did not see that last comment he made. It sure changes my perspectives of him; indeed, I thought him to be like that guy who demanded YT "likes" in order to post his codes. I am glad you posted that Champ-1. That quote I did see. I can get my unit to be in the standing animation on mission start, but as soon as I detach it from the plane, you must detach or else the unit does not move at all, it enters the perpetual falling animation. That is the problem I am having. .