Jump to content

chondo999

Member
  • Content Count

    205
  • Joined

  • Last visited

  • Medals

Everything posted by chondo999

  1. chondo999

    TAC Vests

    The beards are still not as good as the ones from TRYK's. Can you just leave out the new beards out of the update?
  2. Zen, is there a way to add the setIdentity, specifically setFace and setVoice command to the custom loadout section, in order to fully encompass the entirety of character customization in arma 3? I tried manually inserting those options and it did not work.
  3. chondo999

    TAC Vests

    Will you be fixing it anytime soon?
  4. chondo999

    TAC Vests

    It looks like there is something wrong with the beard in your update compared to the standard version. If you do a side by side comparison you will notice a huge difference. There are a lot of jagged lines and clippings in the updated version. The older version works quite well. Just sometime I noticed.
  5. chondo999

    TAC Vests

    What an awesome addition. Thanks a lot bro!!!!!!!! Quick question, which pbo is for the beard?
  6. Hello. I would like to force my COOP mission to be in Veteran difficulty in order to disable the player markers on the map and incite land navigation competency. How do I do this?
  7. chondo999

    ASR AI 3

    I want to totally get rid of ASR_AI ability to affect AI's skill (sniper, militia, team leader, etc).
  8. chondo999

    ASR AI 3

    Will setting "asr_ai3_main_setskills = 0" completely disable all the skill component of ASR_AI?
  9. I am making a mission where the player starts riding an atv with his backpack and weapon on the back (not in the cargo) of the atv. I know how to do everything else. I just get stuck adding the ammo and other items into the backpack. Please, help.
  10. I don't really understand what the wiki is saying to do. Could you please give me an example?
  11. the backpack is not on the player. it is attached to the atv. using the attach to command and groundweaponholder command to spawn it.
  12. Hey Zen. Is your framework compatible with ASR AI?
  13. !(player in vehiclename) is not working. Help
  14. I know there is a Gcam for A3. I was just wondering if someone could make the Gcam Recorder compatible with Arma 3, if that is even possible. Here is the link to the Gcam recorder: http://www.armaholic.com/page.php?id=13944
  15. How do I set Ace to permanently disable the Nightvision filmgrain via the serverconfig.hpp?
  16. How can I remove the Film Grain on the Nightvision. Whenever I try to manually edit the pbo, I keep getting an error, in game after the edit is done, saying the "XEH_postInitClient.sqf" file is missing.
  17. chondo999

    RH M4/M16 pack

    .........
  18. How is the lag when using this script to spawn enemies?
  19. Thx bro. Also, using pilot switchMove "" at the end is a much better way b/c it negates you having to be precise with the attachTo command for the pilot. Secondly, the code works better with the C17 than the C130.
  20. [this,"STAND","FULL",{(player distance THEPLANE) > 5}] call BIS_fnc_ambientAnimCombat Did not work
  21. I did not see that last comment he made. It sure changes my perspectives of him; indeed, I thought him to be like that guy who demanded YT "likes" in order to post his codes. I am glad you posted that Champ-1. That quote I did see. I can get my unit to be in the standing animation on mission start, but as soon as I detach it from the plane, you must detach or else the unit does not move at all, it enters the perpetual falling animation. That is the problem I am having. .
×