Sandy106
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Everything posted by Sandy106
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Where does the editor save/export missions to?
Sandy106 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I've spent like 20 minutes looking through both my "My Documents" folder and the Arma 2 folder, and they're in neither folder. The my documents/arma 2/missions/ folder is completely empty, no files in it what so ever and the missions folder in the Arma 2 folder doesnt have them either. I'm on windows 7 using the retail/non steam version :/ -
What do I need to replace to get a smooth framerate?
Sandy106 replied to Schockh's topic in ARMA 3 - TROUBLESHOOTING
You'd need to post your computer specs, but probably a GPU -
I wouldn't bet money on that if I were you. :p
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You realize this is a 3 day old alpha right?
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Anyone else struggling to complete the Infantry Showcase?
Sandy106 replied to mordeaniischaos's topic in ARMA 3 - BETA DISCUSSION
The scuba showcase is a lot easier if you swim back south after disabling the 3rd mine and coming ashore where the extract point is. That way you can run down the hill and attack the building with the AA launchers without having to deal with the jeep. -
Stratis Opinions, PC Specs & Editor Curiosity?
Sandy106 replied to BradPhusion's topic in ARMA 3 - GENERAL
Not a big fan of Stratis since there's no decent sized urban areas on it, but it's not terrible. I'm super excited for Altis though :) -
Alt-tab works for me in fullscreen without issues, win 7 64 bit.
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Essential mod, thanks :) Is GPS in A3 broken? Clicking right ctrl+m for me just brings up the map screen for me :(
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Has there been any word on when the first patch will be out or how often they will be patching the game?
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I'm still trying to wrap my head around the distinction between DLC and expansion packs for A3. Using A2 as an example, BAF/ACR/PMC would be free, but OA would not be?
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How do you remove the GAU8 from the A10?
Sandy106 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've been fighting with the editor for over an hour now and no combination of this removeWeapon "GAU8"; this removeMagazinesTurret ["1350Rnd_30mmAP_A10",[0]]; this removemagazines "1350rnd_30mmAP_A10" Will get rid of it. The AI pilot keeps using it instead of the bombs I want him to drop, what am I doing wrong here? -
That doesnt list ACE class names. There's no CBU-87 for example, which is only in one of the ACE add ons.
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Is there a list of class names for vehicle ammo somewhere? I cant get rid of the A10 GAU8 ammo with the default name.
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Dunno if this is the right place for ACE feedback or not, but the BMP-2 needs to have it's damage model looked at. RL it has very thin armor, especially the rear doors, so it should be vulnerable to MK211 Raufoss and .50 SLAP rounds. Neither of those seem to damage it right now.
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Making an out of bounds area for the AI?
Sandy106 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know this is a stupid question but a forum search and google turned up nothing. Is it possible to script this with an "OPFOR present" trigger? I'm trying to keep the enemy soldiers inside this town for a search and destroy mission. -
Simple Artillery Strike v1.0
Sandy106 replied to wickedstigma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I hate to bump such an old thread but this is the only script I can find that fits what I'm trying to do. The problem is though whenever I try to use it arma2OA.rpt gives me the following error: Error in expression <gor\artillery.sqf" [""ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error position: <ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error Missing ] I copied the script exactly from the OP's post, and there's no missing bracket, so I can't figure out what's wrong :S -
Can I get a bug check on this please?
Sandy106 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm getting an error with this block of script in my description.ext folder which is causing a crash to desktop whenever I load it. class CfgSounds { sounds[] = {}; class ontheground { name = "ontheground"; sound[] = {"\sound\dem1_x01_hid_01.ogg", db+20, 1}; titles[] = {}; }; class copythat { name = "copythat"; sound[] = {"\sound\dem1_x01_sab_01.ogg", db+20, 1}; titles[] = {}; }; class youaretasked { name = "youaretasked"; sound[] = {"\sound\dem1_x01_sab_02.ogg", db+20, 1}; titles[] = {}; }; class solidcopy { name = "solidcopy"; sound[] = {"\sound\dem1_x01_hid_02.ogg", db+20, 1}; titles[] = {}; }; }; The error is a missing } on line 1290 but I can't figure out which line 1290 even is (I'm using notepad to edit this). Can anyone spot the issue? This is completely holding up the mission I'm trying to create. Thanks. -
Can I get a bug check on this please?
Sandy106 replied to Sandy106's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Finally figured it out, looks like I need one last } at the end of the file after the }; One last qustion, is it possible to play multiple sound files in a row (one after the other) with the playsound command? Just downloaded that, it is indeed much better than notepad, thank you. -
3 questions - brand new to editing
Sandy106 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to make my first mission in the editor and I can't figure out how to properly enter stuff into the initialization box. The BI wiki doesn't explain it either. When I try to type it in like in the following picture it gives me a missing semicolon error So my questions are: 1 What's the proper syntax to enter that in? 2 Is it possible to edit multiple units at once? I tried selecting group mode and double clicking the group leader but it only edits the group leader and not the other units in the group. 3 Whats the proper syntax for adding multiple commands in the initialization box? -
3 questions - brand new to editing
Sandy106 replied to Sandy106's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sure does, thank you :) -
SPOILER SPOILER SPOILER ----- Is "A new war" the mission where you're designating targets at the airport in Takistan? That mission is bugged and you can't bring a laser designator on it afaik. Just do the endmission cheat and skip on to the next one.
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Does Sick1 still check these forums? His porfile says the last activity was in May :S
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Are the timers on satchels broken? If I select the 2 minute detonation option they won't go off at all. There's a mission I'm trying to play right now thats completely broken because of that :(
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More surface ships, like destroyers and escorts that could provide artillery fire on land would be pretty cool. Submarines seem kind of silly imo tho since the map isnt really big enough to have huge underwater battles.
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If I had them in a specific formation (staggered column or whatever) they'd stay in that postion until combat broke out. After about 5 seconds they would start moving around into buildings and running off into the forest. It's not a huge problem, only a nuisance. I'll experiment around with different orders and see if that fixes it.