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Sandy106

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Everything posted by Sandy106

  1. I've spent like 20 minutes looking through both my "My Documents" folder and the Arma 2 folder, and they're in neither folder. The my documents/arma 2/missions/ folder is completely empty, no files in it what so ever and the missions folder in the Arma 2 folder doesnt have them either. I'm on windows 7 using the retail/non steam version :/
  2. You'd need to post your computer specs, but probably a GPU
  3. Sandy106

    The Fictional MX Rifle series, why?

    I wouldn't bet money on that if I were you. :p
  4. Sandy106

    ALT+ TAB Back to Desktop

    You realize this is a 3 day old alpha right?
  5. The scuba showcase is a lot easier if you swim back south after disabling the 3rd mine and coming ashore where the extract point is. That way you can run down the hill and attack the building with the AA launchers without having to deal with the jeep.
  6. Sandy106

    Stratis Opinions, PC Specs & Editor Curiosity?

    Not a big fan of Stratis since there's no decent sized urban areas on it, but it's not terrible. I'm super excited for Altis though :)
  7. Sandy106

    ALT+ TAB Back to Desktop

    Alt-tab works for me in fullscreen without issues, win 7 64 bit.
  8. Sandy106

    Compass + Watch Enlarger

    Essential mod, thanks :) Is GPS in A3 broken? Clicking right ctrl+m for me just brings up the map screen for me :(
  9. Sandy106

    Arma 3 plans for 2013

    Has there been any word on when the first patch will be out or how often they will be patching the game?
  10. Sandy106

    Supporter Edition DLC Includes?

    I'm still trying to wrap my head around the distinction between DLC and expansion packs for A3. Using A2 as an example, BAF/ACR/PMC would be free, but OA would not be?
  11. I've been fighting with the editor for over an hour now and no combination of this removeWeapon "GAU8"; this removeMagazinesTurret ["1350Rnd_30mmAP_A10",[0]]; this removemagazines "1350rnd_30mmAP_A10" Will get rid of it. The AI pilot keeps using it instead of the bombs I want him to drop, what am I doing wrong here?
  12. Sandy106

    ACE for OA 1.13

    That doesnt list ACE class names. There's no CBU-87 for example, which is only in one of the ACE add ons.
  13. Sandy106

    ACE for OA 1.13

    Is there a list of class names for vehicle ammo somewhere? I cant get rid of the A10 GAU8 ammo with the default name.
  14. Sandy106

    ACE for OA 1.13

    Dunno if this is the right place for ACE feedback or not, but the BMP-2 needs to have it's damage model looked at. RL it has very thin armor, especially the rear doors, so it should be vulnerable to MK211 Raufoss and .50 SLAP rounds. Neither of those seem to damage it right now.
  15. I know this is a stupid question but a forum search and google turned up nothing. Is it possible to script this with an "OPFOR present" trigger? I'm trying to keep the enemy soldiers inside this town for a search and destroy mission.
  16. I hate to bump such an old thread but this is the only script I can find that fits what I'm trying to do. The problem is though whenever I try to use it arma2OA.rpt gives me the following error: Error in expression <gor\artillery.sqf" [""ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error position: <ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error Missing ] I copied the script exactly from the OP's post, and there's no missing bracket, so I can't figure out what's wrong :S
  17. I'm getting an error with this block of script in my description.ext folder which is causing a crash to desktop whenever I load it. class CfgSounds { sounds[] = {}; class ontheground { name = "ontheground"; sound[] = {"\sound\dem1_x01_hid_01.ogg", db+20, 1}; titles[] = {}; }; class copythat { name = "copythat"; sound[] = {"\sound\dem1_x01_sab_01.ogg", db+20, 1}; titles[] = {}; }; class youaretasked { name = "youaretasked"; sound[] = {"\sound\dem1_x01_sab_02.ogg", db+20, 1}; titles[] = {}; }; class solidcopy { name = "solidcopy"; sound[] = {"\sound\dem1_x01_hid_02.ogg", db+20, 1}; titles[] = {}; }; }; The error is a missing } on line 1290 but I can't figure out which line 1290 even is (I'm using notepad to edit this). Can anyone spot the issue? This is completely holding up the mission I'm trying to create. Thanks.
  18. Finally figured it out, looks like I need one last } at the end of the file after the }; One last qustion, is it possible to play multiple sound files in a row (one after the other) with the playsound command? Just downloaded that, it is indeed much better than notepad, thank you.
  19. I'm trying to make my first mission in the editor and I can't figure out how to properly enter stuff into the initialization box. The BI wiki doesn't explain it either. When I try to type it in like in the following picture it gives me a missing semicolon error So my questions are: 1 What's the proper syntax to enter that in? 2 Is it possible to edit multiple units at once? I tried selecting group mode and double clicking the group leader but it only edits the group leader and not the other units in the group. 3 Whats the proper syntax for adding multiple commands in the initialization box?
  20. Sandy106

    [CAMP] SEAL Team 6 DEVGRU

    SPOILER SPOILER SPOILER ----- Is "A new war" the mission where you're designating targets at the airport in Takistan? That mission is bugged and you can't bring a laser designator on it afaik. Just do the endmission cheat and skip on to the next one.
  21. Sandy106

    [CAMP] SEAL Team 6 DEVGRU

    Does Sick1 still check these forums? His porfile says the last activity was in May :S
  22. Sandy106

    ACE for OA 1.13

    Are the timers on satchels broken? If I select the 2 minute detonation option they won't go off at all. There's a mission I'm trying to play right now thats completely broken because of that :(
  23. Sandy106

    Submarines and Naval Battles

    More surface ships, like destroyers and escorts that could provide artillery fire on land would be pretty cool. Submarines seem kind of silly imo tho since the map isnt really big enough to have huge underwater battles.
  24. Sandy106

    ASR AI Skills

    If I had them in a specific formation (staggered column or whatever) they'd stay in that postion until combat broke out. After about 5 seconds they would start moving around into buildings and running off into the forest. It's not a huge problem, only a nuisance. I'll experiment around with different orders and see if that fixes it.
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