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Sandy106

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About Sandy106

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  1. You'd need to post your computer specs, but probably a GPU
  2. Sandy106

    The Fictional MX Rifle series, why?

    I wouldn't bet money on that if I were you. :p
  3. Sandy106

    ALT+ TAB Back to Desktop

    You realize this is a 3 day old alpha right?
  4. The scuba showcase is a lot easier if you swim back south after disabling the 3rd mine and coming ashore where the extract point is. That way you can run down the hill and attack the building with the AA launchers without having to deal with the jeep.
  5. Sandy106

    Stratis Opinions, PC Specs & Editor Curiosity?

    Not a big fan of Stratis since there's no decent sized urban areas on it, but it's not terrible. I'm super excited for Altis though :)
  6. Sandy106

    ALT+ TAB Back to Desktop

    Alt-tab works for me in fullscreen without issues, win 7 64 bit.
  7. Sandy106

    Compass + Watch Enlarger

    Essential mod, thanks :) Is GPS in A3 broken? Clicking right ctrl+m for me just brings up the map screen for me :(
  8. Sandy106

    Arma 3 plans for 2013

    Has there been any word on when the first patch will be out or how often they will be patching the game?
  9. Sandy106

    Supporter Edition DLC Includes?

    I'm still trying to wrap my head around the distinction between DLC and expansion packs for A3. Using A2 as an example, BAF/ACR/PMC would be free, but OA would not be?
  10. I've been fighting with the editor for over an hour now and no combination of this removeWeapon "GAU8"; this removeMagazinesTurret ["1350Rnd_30mmAP_A10",[0]]; this removemagazines "1350rnd_30mmAP_A10" Will get rid of it. The AI pilot keeps using it instead of the bombs I want him to drop, what am I doing wrong here?
  11. Sandy106

    ACE for OA 1.13

    That doesnt list ACE class names. There's no CBU-87 for example, which is only in one of the ACE add ons.
  12. Sandy106

    ACE for OA 1.13

    Is there a list of class names for vehicle ammo somewhere? I cant get rid of the A10 GAU8 ammo with the default name.
  13. Sandy106

    ACE for OA 1.13

    Dunno if this is the right place for ACE feedback or not, but the BMP-2 needs to have it's damage model looked at. RL it has very thin armor, especially the rear doors, so it should be vulnerable to MK211 Raufoss and .50 SLAP rounds. Neither of those seem to damage it right now.
  14. I know this is a stupid question but a forum search and google turned up nothing. Is it possible to script this with an "OPFOR present" trigger? I'm trying to keep the enemy soldiers inside this town for a search and destroy mission.
  15. I hate to bump such an old thread but this is the only script I can find that fits what I'm trying to do. The problem is though whenever I try to use it arma2OA.rpt gives me the following error: Error in expression <gor\artillery.sqf" [""ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error position: <ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error Missing ] I copied the script exactly from the OP's post, and there's no missing bracket, so I can't figure out what's wrong :S
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