Sandy106
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What do I need to replace to get a smooth framerate?
Sandy106 replied to Schockh's topic in ARMA 3 - TROUBLESHOOTING
You'd need to post your computer specs, but probably a GPU -
I wouldn't bet money on that if I were you. :p
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You realize this is a 3 day old alpha right?
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Anyone else struggling to complete the Infantry Showcase?
Sandy106 replied to mordeaniischaos's topic in ARMA 3 - BETA DISCUSSION
The scuba showcase is a lot easier if you swim back south after disabling the 3rd mine and coming ashore where the extract point is. That way you can run down the hill and attack the building with the AA launchers without having to deal with the jeep. -
Stratis Opinions, PC Specs & Editor Curiosity?
Sandy106 replied to BradPhusion's topic in ARMA 3 - GENERAL
Not a big fan of Stratis since there's no decent sized urban areas on it, but it's not terrible. I'm super excited for Altis though :) -
Alt-tab works for me in fullscreen without issues, win 7 64 bit.
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Essential mod, thanks :) Is GPS in A3 broken? Clicking right ctrl+m for me just brings up the map screen for me :(
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Has there been any word on when the first patch will be out or how often they will be patching the game?
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I'm still trying to wrap my head around the distinction between DLC and expansion packs for A3. Using A2 as an example, BAF/ACR/PMC would be free, but OA would not be?
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How do you remove the GAU8 from the A10?
Sandy106 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've been fighting with the editor for over an hour now and no combination of this removeWeapon "GAU8"; this removeMagazinesTurret ["1350Rnd_30mmAP_A10",[0]]; this removemagazines "1350rnd_30mmAP_A10" Will get rid of it. The AI pilot keeps using it instead of the bombs I want him to drop, what am I doing wrong here? -
That doesnt list ACE class names. There's no CBU-87 for example, which is only in one of the ACE add ons.
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Is there a list of class names for vehicle ammo somewhere? I cant get rid of the A10 GAU8 ammo with the default name.
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Dunno if this is the right place for ACE feedback or not, but the BMP-2 needs to have it's damage model looked at. RL it has very thin armor, especially the rear doors, so it should be vulnerable to MK211 Raufoss and .50 SLAP rounds. Neither of those seem to damage it right now.
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Making an out of bounds area for the AI?
Sandy106 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know this is a stupid question but a forum search and google turned up nothing. Is it possible to script this with an "OPFOR present" trigger? I'm trying to keep the enemy soldiers inside this town for a search and destroy mission. -
Simple Artillery Strike v1.0
Sandy106 replied to wickedstigma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I hate to bump such an old thread but this is the only script I can find that fits what I'm trying to do. The problem is though whenever I try to use it arma2OA.rpt gives me the following error: Error in expression <gor\artillery.sqf" [""ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error position: <ARTY_Sh_122_HE"",""artilleryTarget"",5,5> Error Missing ] I copied the script exactly from the OP's post, and there's no missing bracket, so I can't figure out what's wrong :S