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Jastreb

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Everything posted by Jastreb

  1. I was trying around different values and for now this works, but sometimes right after connecting I have desync up to 100k and red chain. MaxMsgSend=1024; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinBandwidth=10485760; MaxBandwidth=104857600; MinErrorToSend=0.0040002; MaxCustomFileSize=163840; I removed MinErrorToSendNear for now until I know more about it. No I haven't tried without BE and I would like to turn it off since server is public. If I lock it down then its fine. Also noticed that desync occurs right before Dooacs reports "PASS". Its anticheat script. Also I cant find .rpt file anywhere and nothing documented about for linux. Any idea where it should be?
  2. Thanks, I tried that but I had desync again, right after I spawned on server and I was alone on it. Look at image. Could it be problem with Maxmsgsend or Maxsizeguaranteed/nonguaranted? What about parameters Minerrortosend?
  3. Im not trying to hijack thread, but Im interested in this too. Any dedi server admins want to share this with us? Ive been finding different tips around the web and Im not sure which one is right anymore. My setup is linux ( Debian 6 ) 64bit, quad i5, 16gb ram, 100Mbit u/d. Currently this in arma2oa.cfg language="English"; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Windowed=0; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinBandwidth=1000000; MaxBandwidth=2147483647; MinErrorToSend=0.0040000002; MinErrorToSendNear=0.0099999998; MaxCustomFileSize=163840; Also my server is show in red in browser not sure how to fix that. Ive read somewhere its because of incorrect hashing and broken modcheck in linux server, so Im wondering is there a way to fix it and how? My server is running ACE2 and I have some server only mods ( mostly PvP tweaks ). Sometimes I get desync 100k + and experience some visual glitches. I guess that is related to this. Btw this should not matter if server is linux or windows DS. This cfg is same for both.
  4. Server still shows yellow icon when launched without addons and red icon with cba and ace2. How can I at least make it not be red? Confirmed custom face working. Edit: If you use requiredBuild = 90242; as suggested server will show red in browser, but you will be able to connect to it. Removing this will make it yellow.
  5. First of all server is linux debian 6 x64 and there is no GUI which makes it a bit more complicated' date=' but not impossible. It might be easy for someone who is longer in this but for someone who is just starting information is scattered aroun the net and you have to pickup pieces around. At least thats how I did it, to make it to setup everything. Now my server directory looks like this. 2302.pid @balkan_war_mod @ibr_dtowns player 2302.run ban.txt @ibr_plants readme_oa.txt @ace battleye @ibr_rn readme.txt @acex @brg_africa install server @acex_ru @cba @isla_duala server_console.log @acex_usnavy @cba_a2 @jayarma2lib_new tmp2302 @acre @cba_oa keys tolower addons checkfilelist.lst lang.ini tolower.c arma2_manual.pdf common log.2302.txt @torabora arma2oa.cfg dll logo-paul.bmp userconfig arma2oa_manual.pdf dooacsconfig.sqf mainserver1.cfg @vilas_aks arma2oaserver dta missions @vilas_wwp @asr_ai expansion mpmissions @balkan @fallujah @panthera I copied all that from my home PC which has CO installed ( from gamersgate ) patched to 1.6 beta. Downloaded Linux Server beta 1.60.92364 and did as instructed. Then gathered info on how to configure it. Server.cfg network tuning, security, BE rcon etc. So if CBA keys are not in arma2server/keys CBA will not work? Why is it complaining that its missing XEH if it will work but you will not be able to connect? Also I have Dooacs and some PvP addons ( disable stock OA/A2 missions and some others ) and DooACS requires CBA but its not reporting that its missing, although I cant see if it works or not. Ill try placing CBA keys in server directory/keys and Ill report back. Also I dont know where server rpt file should be I cant find it. Edit: Here are the keys I have on server. I copied missing ones there from all @mods/store/keys folders abih.bikey ibr.bikey abihv.bikey ibr.bikey.gz.zsync ace_b522.bikey ibr_duala195.bikey acex_b353.bikey ibr_duala195.bikey.gz.zsync acex_ru_b64.bikey jayarma2lib.bikey acex_ru_b64.bikey.gz.zsync senadhvo.bikey acex_usnavy_b67.bikey senadvrs.bikey acex_usnavy_b67.bikey.gz.zsync shezan74.bikey acre2.bikey shezan74.bikey.gz.zsync acre2.bikey.gz.zsync six_brg_africa.bikey acre.bikey six_fallujah.bikey acre.bikey.gz.zsync six_fallujah.bikey.gz.zsync akr.bikey six_ibr_dtowns.bikey asr_ai.bikey six_ibr_plants.bikey asr_ai.bikey.gz.zsync six_ibr_rn.bikey bi2.bikey six_isla_duala.bikey bi.bikey six_isla_duala.bikey.gz.zsync brg.bikey six_panthera.bikey cba_a2_b7.bikey six_panthera.bikey.gz.zsync cba_b175.bikey six_torabora.bikey cba_oa_b4.bikey six_torabora.bikey.gz.zsync cba_v0-8-3.bikey six_vilas_wwp.bikey chill.bikey vilas.bikey chill.bikey.gz.zsync Forgot to say that I used this script for syncing addons #!/bin/bash # # ACE Update script for linux # # by Dr.Pulp - www.FAKKer.de # # # # READ FIRST!!! # # In order to use this script you need to have gunzip and rsync installed! # # You will also need two seperate folders to use the advantage of rsync, # because otherwise "tolower" will alter the filenames and rsync will download # them again everytime you use the script. # # After the script finish succsessfully, you will have new folders depending of the number # of mods you like to synchronize. the folders a called like the mod with a leading @. # ################################## # Configuration start # ################################## # Directory where the arma server is installed ARMA_DIR=/home/*****/arma2/****** # Directory where rsync stores the data. DON'T use a subdirectory of your arma directory! ARMA_SYNC_DIR=/home/*******/arma2/notserverdir # List of available Mirrors. You can add new mirrors, or delete ones that are no longer functioning. Leave a blank between mirrors! MIRRORLIST=(dev-heaven.net s01.6thsense.eu s02.6thsense.eu 64.34.164.115 arma2.armagoons.com 213.245.0.237 six.bssnet.dk zeus2.zeus-community.net) # Mods you like to synchronize with this script. For a complete list of available mods look at http://updater.dev-heaven.net/main ! # You can use every mod listet there -> just use the modname without @. Leave a blank between mods! MODS="cba cba_a2 cba_oa ace acex acex_ru acex_usnavy acre" ################################## # Advanced Configuration # ################################## # Define some of the OS tool the script uses. If you encounter an error you can check is your pathnames may differ with the type command. example: type rm # this will tell you your exact path to your rm. in case it differs, edit this part...otherwise leave it as it is. RM="/bin/rm -r" RSYNC="/usr/bin/rsync --times -O --no-whole-file -r --delete --progress -h --exclude=.rsync rsync://" CP="/bin/cp -r" GUNZIP="/bin/gunzip -r" ################################## # Configuration end # ################################## # Function: random mirror selection RANDOM_MIRROR() { MIRRORCOUNT=${#MIRRORLIST[*]} MIRRORCOUNT=`expr $MIRRORCOUNT - 1` MIRRORCOUNT=`expr 32767 / $MIRRORCOUNT` MIRROR=${MIRRORLIST[$(($RANDOM/$MIRRORCOUNT))]} } # Loop: deleting folder, rsync, decompress ad copy for each mod you selected for MOD in $MODS do $RM $ARMA_DIR/@$MOD INFOSYNC='Starting to synchronize '$MOD'!' echo ' ----------------' echo $INFOSYNC OK=1 BAILOUT=0 until [ "$OK" -lt "1" ] do RANDOM_MIRROR $RSYNC$MIRROR/rel/$MOD/./.pack/ ${ARMA_SYNC_DIR}/@$MOD OK=$? BAILOUT=`expr $BAILOUT + 1` if [ "$BAILOUT" -gt 10 ] then ENDE='There is a problem with rsync of mod '$MOD'! Aborting Script to prevent a loop! Check your directorys, user-rights or maybe just all mirrors are full at the moment' echo $ENDE exit fi done INFOCOPY='Copying '$MOD' Mod to the destination folder!' echo $INFOCOPY $CP ${ARMA_SYNC_DIR}/@$MOD ${ARMA_DIR} INFOZIP='Decompressing '$MOD' Mod!' echo $INFOZIP $GUNZIP ${ARMA_DIR}/@$MOD/* done # Converting filenames to lower case letters ${ARMA_DIR}/tolower # copying keys, mpmissions and userconfig to the right folders for MOD in $MODS do if test -e ${ARMA_DIR}/@$MOD/store/keys then $CP ${ARMA_DIR}/@$MOD/store/keys/* ${ARMA_DIR}/keys else if test -e ${ARMA_DIR}/@$MOD/keys then $CP ${ARMA_DIR}/@$MOD/keys/* ${ARMA_DIR}/keys fi fi if test -e ${ARMA_DIR}/@$MOD/mpmissions then $CP ${ARMA_DIR}/@ace/mpmissions/* ${ARMA_DIR}/mpmissions fi if test -e ${ARMA_DIR}/@$MOD/userconfig then if test -e ${ARMA_DIR}/userconfig/$MOD then $CP ${ARMA_DIR}/@$MOD/userconfig/* ${ARMA_DIR}/userconfig/$MOD/ else /bin/mkdir -p ${ARMA_DIR}/userconfig/$MOD $CP ${ARMA_DIR}/@$MOD/userconfig/* ${ARMA_DIR}/userconfig/$MOD/ fi fi if test -e ${ARMA_DIR}/@$MOD/store/userconfig then if test -e ${ARMA_DIR}/userconfig/$MOD then $CP ${ARMA_DIR}/@$MOD/store/userconfig/* ${ARMA_DIR}/userconfig/$MOD/ else /bin/mkdir -p ${ARMA_DIR}/userconfig/$MOD $CP ${ARMA_DIR}/@$MOD/store/userconfig/* ${ARMA_DIR}/userconfig/$MOD/ fi fi done exit I must say that its not quite reliable so use at your own risk. Also this is my start script posted in my first post. Not complete just editable part !/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/*******/arma2/******* CONFIG=******.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server [color="#FF0000"]OTHERPARAMS=-cpucount=4 OTHERPARAMS=-mod=@cba\;@ace\;@acex\;@acex_ru\;@acex_usnavy\;@acre[/color] #======================================================================= ulimit -c 1000000 With changes it should be like this !/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/*******/arma2/******* CONFIG=******.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=[color="#00FF00"]'-cpucount=4 -mod=@cba\;@cba_a2\;@cba_oa\;[/color][color="#FF0000"]@balkan\;[/color][color="#00FF00"]@ace\;@acex\;@acex_ru\;@acex_usnavy\;@acre'[/color] #======================================================================= ulimit -c 1000000 @balkan contains folder addons with the following: disabledstockmpmissionoa_server_c_pvpscene.pbo disabledstockmpmissionsa2_server_c_pvpscene.pbo.pvpsceneco.bisign dooacs.pbo disabledstockmpmissionsa2_server_c_pvpscene.pbo disabledstockmpmissionsoa_server_c_pvpscene.pbo.pvpsceneco.bisign dooacs.pbo.doo.bisign Should I have keys of these addons in server root/keys too? EDIT - FINALLY : After some fight with version errors and copying latest dev build to server, and copying its keys to serverroot/keys I got it working finally. No CBA errors anymore, but my server is shown in red, even though I can connect to it. How can I work with that?
  6. Well I tried both, the latest stable with only CBA in mods as you can see above and I tried latest dev build with CBA CBA_A2 and CBA_OA. None of them worked. If I dont turn CBA_A2 and OA it complains on start how it cant find CBA_A2 (or OA ) XEH if I do then it complains about conflicting addons, which would be as I recall CBA_UI helper in CBA_A2 and CBA_OA. Im just out of ideas here. You said to place CBA keys is server keys folder, so I wonder if I did it right now. Will that be in the @CBA folder keys or in the server root keys pr expansion/keys? Its annoying how nothing is explained and you have to hunt information around.
  7. Hello guys. Got problems getting CBA to run on my server. Well I guess its running but every attempt to connect to it was a no go. I get kicked from the server with this message I have tried both, the latest CBA from Six and latest stable 0.8.3 from dev.heaven, but none works. My server is http://forums.bistudio.com/showthread.php?133828-ARMA-2-Operation-Arrowhead-Linux-Server-beta-1-60-92364 all addons were uploaded from my PC and are equal on server. Checked keys and they are fine too, all files were converted to lowercase with tollower script. I am trying to start with domination ACE takistan and Im starting server with original script provided by BIS with edited startup parameters. !/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/*******/arma2/******* CONFIG=******.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=4 OTHERPARAMS=-mod=@cba\;@ace\;@acex\;@acex_ru\;@acex_usnavy\;@acre #======================================================================= ulimit -c 1000000 This part of arma2oaserver script is edited the rest is original. **** part is edited on purpose. server.cfg contains the following // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "MY SERVERNAME HERE"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "*************"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "******************************", "******************************", "", "", "******************************", "******************************", "******************************", "" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[] = {}; // Outdated. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where $ verifySignatures = 1; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 $ equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. requiredBuild = 90242; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1.1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 10; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"shor$ BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Caus$ // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class domination_2_60zc_west_ace_oa_takistan { template = "co@30_domination_2_60zc_west_ace_oa.takistan"; difficulty = "regular"; }; }; arma2oa.cfg contains the following language="English"; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; Windowed=0; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinBandwidth=1000000; MaxBandwidth=2147483647; MinErrorToSend=0.0040000002; MinErrorToSendNear=0.0099999998; MaxCustomFileSize=163840; player.arma2oa.profile contains the following version=1; blood=1; viewDistance=1600; terrainGrid=10; singleVoice=0; gamma=1; brightness=1; difficulty="veteran"; difficultymp="veteran"; soundEnableEAX=1; soundEnableHW=0; class Difficulties { class Recruit { class Flags { 3rdPersonView=1; armor=1; autoAim=0; autoGuideAT=1; autoSpot=1; cameraShake=0; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=1; ultraAI=0; unlimitedSaves=1; vonID=1; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Regular { class Flags { 3rdPersonView=1; armor=1; autoAim=0; autoGuideAT=1; autoSpot=1; cameraShake=1; clockIndicator=1; deathMessages=1; enemyTag=0; friendlyTag=1; hud=1; hudGroupInfo=1; hudPerm=1; hudWp=1; hudWpPerm=1; map=1; netStats=1; tracers=1; ultraAI=0; unlimitedSaves=1; vonId=1; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.69999999; precisionEnemy=0.5; }; class Veteran { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=0; hudPerm=0; hudWp=1; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonId=0; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.89999998; precisionEnemy=0.75; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=1; precisionFriendly=1; skillEnemy=1; precisionEnemy=1; }; }; volumeCD=5; volumeFX=5; volumeSpeech=5; ace_serverconfig.hpp contains the following /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // SERVER CONFIG FILE // // // //////////////////////////////////////////////*/ /*////////////////////////////////////////////// // Save in UTF 8 / without BOM ÃŽ // ///////////////////////////////////////////////*/ class ace_server_settings { // ** These are dedicated server settings. They do not affect singleplayer and hosted games. // ** NOTE: pbo names don't always match config names of addons (as seen in cfgPatches). // Following settings need cfgPatches names to be used. // ** NOTE: Avoid creating too long lists, as this will cause an error // check if certain pbo's are missing on client and prevent client from playing if so check_pbos = 0; // verify that all relevant pbos shipped with ace are running on client check_all_ace_pbos = 1; //pbos to check. if check all ace pbos enabled, following pbos are added to the checklist, if not, only these pbos are checked //example: checklist[] = { "ace_sys_stamina", "ace_anims_turn" }; checklist[] = {}; //if all ace pbos check is enabled, exclude following files from check exclude_pbos[] = {}; }; // Uncomment and set to the level of version checking you prefer. -1 means all pieces. 0 means disabled. 1 means only major. 2 means major and minor... etc. // #define VERSIONING_LEVEL -1 ACE_SERVERCONFIG_VER = 2; //DO NOT EDIT I have no idea what am I doing wrong and Ive triple checked that all file are identical > my pc = server and still if I turn on CBA on client I cannot connect to server and get kicked as said above ( see image above ) Please help. Edit: adding log.2302.txt WATCHDOG (31606): [Fri May 18 19:04:41 CEST 2012] Starting server (port 2302)... Warning Message: Addon 'ace_main' requires addon 'CBA_XEH' Warning Message: Addon 'ace_main' requires addon 'CBA_OA_XEH' Warning Message: Addon 'ace_main' requires addon 'CBA_OA_MAIN' Warning Message: Addon 'acex_ru_main' requires addon 'CBA_A2_Main' Warning Message: Addon 'acex_ru_main' requires addon 'CBA_A2_XEH' Warning Message: Addon 'acex_usnavy_main' requires addon 'CBA_A2_Main' Warning Message: Addon 'acex_usnavy_main' requires addon 'CBA_A2_XEH' Addon 'ace_main' requires addon 'CBA_XEH' 19:04:50 Dedicated host created. 19:04:51 BattlEye Server: Initialized (v1.132) 19:04:51 Host identity created. I tried finding rpt file on server but seems like it does not exist?
  8. Its all explained here > http://forums.bistudio.com/showthread.php?127422-Server-Dedicated-Server-%28and-Multi-Player%29-Documentation This tool can make it easier for you to set it up > http://forums.bistudio.com/showthread.php?104991-Tophe-s-ArmA2-Dedicated-Server-Tool-%28TA2DST%29 For Domination you will need to own OA, and you need Domination which can support ACE and ACRE. Well any Domination has ACRE support but not all have ACE. Usually ones that have ACE support have it in their name. You can find Domination here > https://dev-heaven.net/projects/domination/files http://forums.bistudio.com/showthread.php?75257-co30-DominationA2!-One-Team http://www.teamspaff.co.uk/domination/ For ACRE only you need CBA addon on server and ACRE, while players will need all that and plus Jayarmalib. And if you use ACE then you will need it on server and players will need it too. So checklist will be > Domination with ACRE only > CBA + ACRE on server > CBA + Jayarmalib + ACRE players > Domination with ACRE + ACE > CBA + ACE + ACEX + ACEX_RU + ACEX_USNAVY + ACRE on server > all whats on server + Jayarmalib + ACEX_SM optional Read this to assist you with ACE on servers > http://wiki.ace-mod.net/Running_an_ACE_Server Not really simple but once you learn it its a breeze.
  9. What trouble? If you login as admin just come close to it and you will see option to unlock it, if its spawned at the beginning and is locked. If you mean that lock. Sure what guys said is the hard way but once you do it no problems later. And if you put persistent = 1 in server.cfg mission will run when you come back to it.
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